How Popular Are Our Favourite PC Racing Sims?

Most Popular Racing Sims 01.jpg
Racing simulators tend to have more longevity than most sports games, but how many people are still playing some of the bigger titles?

Using SteamDB, we can get a reasonably accurate gauge of how many people are currently playing a particular game through Steam. Below I’ve noted the all-time peak concurrent players for some of the more popular titles here at RaceDepartment, plus the 24 hour peak as taken on November 23rd, 2021.

NOTES: SteamDB of course excludes console players and those who might be using an alternative launch method such as Epic. There is also some level of error both in the statistics gathering, and the times when the data was collected. So, please don’t treat the figures below as an absolute value of how many people are playing the title, but rather an overall barometer of how many people are enjoying it on Steam. iRacing statistics are harder to come by, but I will add a footnote if I can gather an accurate player count.

Assetto Corsa
  • All Time Peak – 11,691
  • 24 Hour Peak – 6,824
This modding monster continues to enjoy success eight years after it was first released to the public, thanks in no small part to the great community of creators that keeps AC relevant with new and classic cars and tracks, plus the latest skins of our favourite drivers and teams.

Assetto Corsa Competizione
  • All Time Peak – 6,926
  • 24 Hour Peak – 3,959
The official SRO simulator has been another success for Kunos. On the eve of the release of another major update, thousands of players are still enjoying this GT sim two and a half years after its release on Steam.

Automobilista 2
  • All Time Peak – 1,150
  • 24 Hour Peak – 372
Reiza Studios are hard at work on their biggest physics update so far for AMS2, which is set to be released to the public this month. The title has had its share of doubters, but Reiza has kept its ear to the ground in the sim community and has made major strides since the first release version and will hope to see the number of people enjoying the title continue to climb.

BeamNG.drive
  • All Time Peak – 13,572
  • 24 Hour Peak – 7,932
Known mainly to the layperson as a crash simulator, BeamNG is perhaps better summarized as a physics playground with a huge modding community. This simulator has more players than even Assetto Corsa, and likely owes much of that popularity to the huge selection of car and track mods on offer, much like AC.

F1 2021
  • All Time Peak – 24,513
  • 24 Hour Peak – 11,400
The official game of F1 has enjoyed mostly positive reviews once again this year. And unlike recent years, updates to the title have included new content. Three additional tracks have been added post-release, which seems to be having the effect of sustaining the interest of players, as over 10,000 people on Steam alone are still enjoying playing F1 at any time.

Euro Truck Simulator 2
  • All Time Peak – 61,081
  • 24 Hour Peak – 37,635
This is obviously not a racing sim, but for perspective on the other titles, check out the impressive numbers behind ETS2. Apparently the allure of a chill drive across some of the most beautiful areas on the continent of Europe holds great appeal to gamers.

Most Popular Racing Sims 03.jpg

Forza Horizon 5
  • All Time Peak – 81,096
  • 24 Hour Peak – 37,924
Forza Horizon 5 has broken every sales record for a racing game, and even ignoring the massive player base on console, the concurrent player count is staggering. FH5 continues the series’ open world, consequence free feel, and appeals to the fun-chasing side in racing game fans.

NASCAR 21: Ignition
  • All Time Peak – 323
  • 24 Hour Peak – 42
NASCAR 21’s launch was marred by bugs and bad reviews. As such, the game is off to a slow start. This is the newest title on this list, and should be enjoying its “honeymoon” sales phase, but most of the major complaints about the title have yet to be addressed. The good news? It’s now playable for me since the latest update, so my overdue review should be coming soon.

RaceRoom Racing Experience
  • All Time Peak – 2,630
  • 24 Hour Peak – 1,057
There’s a case to be made that RaceRoom is the most complete racing sim on the market. As such, its popularity has remained strong since its early 2013 release. Content releases have slowed recently, but a well-built multiplayer system keeps players coming back.

rFactor 2
  • All Time Peak – 1,652
  • 24 Hour Peak – 747
rFactor 2 has been praised since its 2015 Steam release as the pinnacle of simulator force feedback and vehicle physics. Either opinion is debatable of course, but there’s no doubt that the driving experience in rF2 can be a pure pleasure. The title is also the preferred sim of many major eSports series, which keeps it relevant and popular with both casual and professional players.

Obviously there are countless other titles that could have been included in this article, so if I missed any titles that could provide interesting data, be sure to share the name and user stats below.
About author
Mike Smith
I have been obsessed with sim racing and racing games since the 1980's. My first taste of live auto racing was in 1988, and I couldn't get enough ever since. Lead writer for RaceDepartment, and owner of SimRacing604 and its YouTube channel. Favourite sims include Assetto Corsa Competizione, Assetto Corsa, rFactor 2, Automobilista 2, DiRT Rally 2 - On Twitter as @simracing604

Comments

From what I can tell how Forza Horizon 5 is being the most popular of all? because it's an open-world driving game that can be enjoyed by any sort of car lover.
 
Premium
When exactly did that occur? Rebooted my own iRacing subscription September 2020 (after nearly 10 years hibernation now with a new account starting from rookie scratch, but cancelled extension of my yearly subscription after not being so active on iR since late summer 2021, though having great races in higher classes) - to my memory the Miata I drove by that time was indeed with H-shifter support of which I always prefer, to me it was still easier with a natural feeling compared to the paddle drive.

I don't quite understand this change from iRacing? Is it due to some sort of upgrade of the real world SCAA Spec Miata, now driving with paddles (I don't know)?

I'm not sure exactly when it happened, but it was with a recent replacement for the Miata which is a provided car. Your existing cars will still be available, but not to race with unless you do it in a league or AI.
 
AC - Still great, mod god game
ACC - Awesome, game around most popular (sim) racing class
AMS2 - Rough start, getting better all the time, still has the PC2 'controversy' attached to it
BeamNG - YT Memelord game, fun sandbox
F1 2021 - Commercially great
ETS2 - Everybody needs to chill sometimes
FH5 - New, great casual game, commercial heavyweight
NASCAR21 - Money grab, dumbster fire
RRE - Still great
rFactor2 - Great Sim, UI hell, content store shitshow
iRacing - For the dedicated and the rich
 
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Premium
So I thought it would be interesting to look up my favourite sims. Peak concurrent player counts for yesterday.

Race 07 = 16
Gtr2 = 2
Automobilista 1 = 127

Astounds me that people still play Race 07. Thought I was the only one.
 
I think there's a lot of old heads who are still playing their copies from a retail version that perhaps might not even show up on Steam.
 
I would say the constant negative comments by people that simply never liked it
To me it seemed like it stuck in their craws, they could never let it go
Why is the million $ question
Why not just like all sims for what they are, for others, not yourself
Always made me wonder do any other genre of game have this love / hate going on
The rF 2 numbers are worse than expected, but i am not very surprised.
People run out of patience pretty quickly. Especially when something starts a alpha level and develops at snail pace compared to what they are used to. Maybe plus the differences when it comes to modding.
 
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In terms of why we sim race:

How much do you care about being able to drive a specific race car vs the racing experience itself no matter what the car is ?

Do you prefer to race in races with identical fixed cars or mixed car manufacturer, full setup races ?

Do you care more about feeling like speed racer being able to win a race even if that means lowering the ability of the other AI drivers , or care more about learning race craft and battling it out with other drivers even if you end up duking it out mid pack.

Just curious how different the priorities are for people are.

Me first: I personally care more about the racing experience. As long as I like driving the car, I don't much care what it is. I like fixed car races because I like an even playing field. I care more about learning race craft than being on the podium.
 
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Love the dire warnings of toxic deluge incoming at the start of the thread, followed by a very reasonable conversation plus two notable fools. :)

Given the niche nature of these titles I think the numbers are good, especially for Kunos' titles. It's cool to see statistics (from OP as well as later in the comments) bearing out the intuition that AC in particular is still picking up momentum all these years on.

I think one explanation for ETS vs the car sims might be that it's sort of its own niche with no real competing titles. If you add all of the car sims together and toss in a reasonable estimate for iR, it begins to make more sense IMO.
 
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I know a lot gamers in real life but only one simracer.
I have shown them all and tried to convince them how great simracing is.
No Chance - nobody interested

It’s like the hole World is playing fifa and MMOs

I think they all miss so much.....

But they all think i am kind of freak beeing simracer
 
I know a lot gamers in real life but only one simracer.
I have shown them all and tried to convince them how great simracing is.
No Chance - nobody interested

It’s like the hole World is playing fifa and MMOs

I think they all miss so much.....

But they all think i am kind of freak beeing simracer

I have a non-gamer and a console FIFA+COD player over sometimes. They love it. The non-gamer just doesn't play games in any other occasion. The other isn't allowed the gear by my sis xD
 
I know a lot gamers in real life but only one simracer.
I have shown them all and tried to convince them how great simracing is.
No Chance - nobody interested

It’s like the hole World is playing fifa and MMOs

I think they all miss so much.....

But they all think i am kind of freak beeing simracer

Yes indeed it is weird how little interest there is. Games I choose are games that carries over some useful skills and knowledge into real life, while mixing in entertainment. I have so many hours in simracing, don't regret that at all. I learned so much, actually got confidence boost, it is even slightly kind of a fitness to burn couple extra calories to compensate cookie or two lol. I was also briefly interested in DayZ since it was interesting way to practice spoken english and somehow there was social bit to it, but devs made it less social..... So yes, if it helps me to get good at something that has real life benefit and it is interesting then I am in. This is one of main reason why I am very active in voicing realism concerns. I also wonder why it is never used as selling point, as marketing key ? Are gamers just simply not type of people that would look for achieving nay kind of excellence other than being high on some chart ?

Playing FIFA I guess it is nice in party when you push whatever buttons and scream, although as someone who loves football aka soccer for real, I can't understand the appeal at all, there is nothing like real life in it and it is chaos even more than table football. MMOs are the worst, while perhaps it helps to obtain mild strategic and organization skills, it is incredible time burner, it is only good for plugging out from reality, and if you put thousand hours in it, then it is already multiple times too much.

Respect for trying, I don't even try. I learned early that many people can have absolutely zero or even negative interest in things that you might be insanely passionate about. And it makes sense when there are so much possible activities, so much possible hobbies to have, and we tend to get immersed in one or a few. Damn... there are many people who live just to eat, work and sleep and nothing is interesting to them other than TV. Perhaps some of them can't afford a hobby... anyway as it is financially and time taxing....

I would assume that at least third of males would be very interested in cars, understanding them, being good at controlling them. But perhaps time changes, there is increasing interest in being controlled, assisted and governed in some way, so you wouldn't have to take care of stuff yourself and be an expert of various aspects of reality. Even more so, it is preferred not to face potentially difficult reality, which is called being on blue pill, which does relate very well to simulation, and popular argument would be "it is not realistic enough" while it is too realistic for them. So I guess it makes sense that even those who holds some interest in gaming, cars and racing, aren't interested in reality of it which is captured in simulation, because they just want everything to be easy and simple immediately without having to build up to that... I am afraid that in future most gamers will be too lazy to play at all, and will prefer watching others playing, oh wait... it is happening for years already.
 
Yeah a real shame with AMS2/RRE/RF as they are great sims and some great racing to be had.
 
D
It's not that clear cut and depends on the launch method you set in CM. I have it on Replace (I think it's called that) and Steam counts only CM being open as running the game. There may also be other methods that do that as well.
It's Steam (aka Replacement) starter and yes Steam counts hours in CM for that method as CM gets renamed to AssettoCorsa.exe so Steam sees it as a title itself. Good call.
 
So I thought it would be interesting to look up my favourite sims. Peak concurrent player counts for yesterday.

Race 07 = 16
Gtr2 = 2
Automobilista 1 = 127

Astounds me that people still play Race 07. Thought I was the only one.

Talk about coincidence.

Haven't touched Race 07 since before the birth of my daugter, i.e. probably +6½ years ago.
EXCEPT for now in this very writing, just returned from a phenomenal Race 07 2-race sprint race with superpole and forced pitstop in the Alfa Romeo 2007 @Curitiba 07. WOW! What a relief of close AI racing! Modern sims, please listen to SimBin heritage, asap!

In fact this is the Steam-version of my Race 07, so HEY I'm in your numbers! :)

My Steam-version is from a purchase back in 2014 and a part of a Steam "SimBin Mega Bundle" consisting of:
  • GT Legends
  • GT Power Expansion
  • GTR - FIA GT Racing Game
  • GTR2 - FIA GT Racing Game
  • GTR EVolution
  • Race 07
  • Race 07 - Formula Raceroom Add-On
  • Race 07: Andy Priaulx Crowne Plaza Raceway
  • RACE: Catherham Expansion
  • Race Injection
  • RACE On
  • Race: The WTCC Game
  • The Retro Expansion
  • STCC: The Game
  • STCC II
  • The WTCC 2010 Pack

...all this for, and hold on, all-in-all a total of a mere €5,99 offer!

My original plan by then was to extend my DVD collection of GTR, GTR2, and WTCC with Race07 of which I got teased with an Amazon offer of $10 for the physical DVD incl physical, but then Steam got ahead of me.
In fact I just discovered in my Steam purchase history that I months before purchased Race 07 as a single game at near same price, but I can live with that, the combined pricing for a doublet including the major bundle is still less than a single new car or single new track at iRacing, R3E or ACC :D

Haven't investigated if this irresistable offer is still due, but in case ofcourse a nobrainer for every sim lover :inlove:
Edit, ok so found it: But now a pricing of €14,97 and sadly omissions from the above list, maybe due to EoL. Though still very fair for starters with newer gear (just bear in mind that the Steam-version of GTR2 is without the Ferrari and Porsche cars).

Now thinking through, I think this is the first ever time I actually race Race 07 with modern sim gear. Most of the SimBin package, except for ofcourse GTR2 and GPL with mods, I've just used most of the SimBin package as a "keyboard-driver quick drop-in race sandbox", except for WTCC but that must be before my G27 gear, i.e. must've been with my Thrustmaster Guillemotte Ferrari Force Feedback gear, i.e. just gas and brake pedal and no clutch.

So, in fact first ever time I race Race 07 with proper simrig as my T300RS-GT, T3PA with Ricmotech Loadcell, my T8HA H-shifter and in my Next Level Racing F-GT Lite rig - just so rewarding what you can get out of older sims with a decent rig. Just like my recent releif racing Grand Prix 2 first time ever not as a keyboad-driver, but with almost same rig (except y G27 pedals instead).

Edit: Before actually clicking 'post' of my above writing, I got teased yet again and freshly returned from another 2-race sprint race with superpole and forced pitstop, this time in the WTCC 2010 Chevrolet Cruze at the 2010 Marrakesh city track. with full WTCC 2010 pit. Oh WOW, Rock & Roll is still alive and will never die!

Edit 2: Steam statistics says I've used +230 hours on Race 07 alone. Cannot fathom this, since all my Race 07 acitivty is as 'quick drop-in keyboard-driving', and don't even reckon Race 07 in my top 10 of sims I race, besides I have my own sandbox of my original DVD's of GTL and GTR2 mods of which I all have used outside Steam.

Now, for my sake, the rest of this thread could be followed by and endless dirt track of grumpy bashing "new sim vs. new sim" or "this lacks everything". I don't care - I can die happy now :inlove: :D
 
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Premium
Yes indeed it is weird how little interest there is.

FWIW I recently made some major upgrades to my rig after many years of upgrades. I've had people over and they tend to say nice things, but something changed when I got my tactile system to the next level and added a belt tightening system.

Now I'm getting comments like, "I don't know how you could improve this", and for the wallflower who didn't even want to try it, "Wow that was actually a lot of fun." Not only that but I now have two people who tried it out asking me a thousand questions about building a rig. Keep in mind that these people were having trouble keeping the car on the track, but they saw improvement. One guy drove 90 minutes straight in VR. He had been on my rig about 18 months ago and thought it was pretty cool, no now he is completely smitten.

That said. Most people can't afford to build an uber rig, so that is not opening things for the masses, just the well healed.
 
ETS2.... its like cocaine dusted peanuts.. so addictive.. I basically have not played any racing games since i bought it..

for reference, I got ETS2 about 2 months ago.. (the rest have been in there for years.
1637781635678.png
 
FWIW I recently made some major upgrades to my rig after many years of upgrades. I've had people over and they tend to say nice things, but something changed when I got my tactile system to the next level and added a belt tightening system.

Now I'm getting comments like, "I don't know how you could improve this", and for the wallflower who didn't even want to try it, "Wow that was actually a lot of fun." Not only that but I now have two people who tried it out asking me a thousand questions about building a rig. Keep in mind that these people were having trouble keeping the car on the track, but they saw improvement. One guy drove 90 minutes straight in VR. He had been on my rig about 18 months ago and thought it was pretty cool, no now he is completely smitten.

That said. Most people can't afford to build an uber rig, so that is not opening things for the masses, just the well healed.

I think it is not wrong to say that people are more turned on by gear than by simracing fundamentals. It is good for gear manufacturers and sellers in short run, but not as good for simracing. Where is the drive for actual evolution of simulation, realism, cars handling, interesting cars, etc... Can't put it in living room, take pictures of it and get upvoted in reddit.

Fascination about all this expensive and space occupying stuff probably repelling people more than it attracts. Many could find cheap controller, find room for it and play AC for example which is easy to engage and is fairly decent sim. But wouldn't do it, because rig is bellow standard which they create in their minds after heavy exposure in what is shared in media.
 
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Premium
I think it is not wrong to say that people are more turned on by gear than by simracing fundamentals. It is good for gear manufacturers and sellers in short run, but not as good for simracing. Where is the drive for actual evolution of simulation, realism, cars handling, interesting cars, etc... Can't put it in living room, take pictures of it and get upvoted in reddit.

Fascination about all this expensive and space occupying stuff probably repelling people more than it attracts. Many could find cheap controller, find room for it and play AC for example which is easy to engage and is fairly decent sim. But wouldn't do it, because rig is bellow standard which they create in their minds after heavy exposure in what is shared in media.

To your first point, this expensive gear is allowing the actualization of what a sim gives you. All the telemetry is there. You just have to do something with that. It's not easy to do cheaply at least for now, but the realism is pretty amazing when it's done right. When it all is actually working together like a symphony there is something that goes click in your brain. I absolutely doesn't simulate hanging off your seatbelts when you are braking, but it's enough to fool your brain, at least if you don't get regular track time.

To your second point, I do see something happening in flight simulators where there is a push by some software companies like X11 to use hand tracking and to have the user flip virtual switches rather than touch anything real. It makes sense because that opens them up to a much wider audience. There is a mech Warrior type game I got a while ago that went the hand tracking route initially. And I think they wanted everyone to play. Of course there was screaming by their customer base for HOTAS type control support. Personally I don't enjoy flying a plane, helicopter, space ship with a game controller. I want to have a stick, throttle and pedals. For me I need to feel realistic controls.

Then again I was not a gamer before VR, period. I played nothing, had no game consoles, nothing. VR made thing interesting enough that it pulled me in further and I built my first rig. Sim racing on a game controller was a yawn experience for me. I had zero interest. Sim racing on a flat screen, still, zero interest.

Different people take different levels in immersion to find this involving enough to try.
 
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What's needed for simracing in 2024?

  • More games, period

  • Better graphics/visuals

  • Advanced physics and handling

  • More cars and tracks

  • AI improvements

  • AI engineering

  • Cross-platform play

  • New game Modes

  • Other, post your idea


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