Have Your Say: How Important Is AI Racing To You?

Have Your Say How Important is AI In SimRacing For You.jpg
Online multiplayer has been one of the most important elements of sim racing in recent years, forming the foundation of its recent esports success. Even sim racers who do not run in professional leagues, online events or public lobbies are usually the way to go nowadays - as a result, single player modes are often overlooked.

The possibilities of online play for sim racing are numerous, and being able to take part in 24-hour races with racers from around the world while in the comfort of your own home is nothing short of amazing. However, there used to be a time when all that was not possible and we had to make due with what we had available offline.

Classics like Geoff Crammond's Grand Prix series became legendary mostly because of their offline playability. While the need for good AI racing may seem unnecessary in 2022, it still offers a great chance to completely immerse yourself in races past and present. Automobilista 2 is a great example for this.

Recently, I downloaded @chrisi2174's outstanding skin pack for the F-USA Gen 3 cars, or rather the CART cars of the 2000 season for Automobilista 2. This pack includes AI files giving the AI drivers real names and performance from the actual season, so it is possible to battle it out at Long Beach with fields that not only look like they did back in the day, but also perform similarly - all while having crew chief in your ear telling you that Andretti set a new fastest lap, for example.

Console racing games like the recently released and long-awaited Gran Turismo 7 or the Forza series still rely heavily on races against the AI for their campaign or career modes. But what do you say? How important is AI racing to you? Let us know your experiences in the comments below - and if you have a particularly fun combo for the RD community to try, feel free to leave those as well.
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

Very important to me.
I generally do not have issue with AI, not that they are perfect, far from it, but I enjoy them for what it is.

At the end of the day, even playing the most sim of sim, what ever that sim it is for you, we have to make a leap of faith, accept what we have and immerse our self.

So AI, but also graphic, sound, physic, etc.., as none is even remotely close to be like racing a real car, have to be accepted for what they are, embraced and more important of all, enjoyed.

There is a time to be critical, if it can serve to improve what we have, but we have to move on for our own sake.

AI, for me, is an intrinsic part of enjoying pretending I am racing.
 
To me it's one of the most important things in a racing game. I really enjoy doing custom offline races. RaceRoom and F1 games are some of the best titles for AI racing but I also have some fun AI racing in both AC and ACC as well as AMS2.
 
AI is of the utmost importance to me, I do not race on-line. Being able to increase the AI strength to make the challenges on track harder/easier is a great practicing tool. Additionally, the AI does not make disparaging comments about people over events in a "game." The on-line community, at times, can be very off putting and simply rude.
 
Premium
I prefer online, but I also really need AI for "esoteric" combos. Content Manager for Assetto Corsa has some nice settings for building a fun grid. Each AI car can have different skill / aggressiveness settings, which can be fun. I really don't care for other AIs where every driver is "the same", like in probably most other sims where you just have a single value for the "difficulty".
So, kudos to Content Manager... again! It's just such a neat tool, and Kunos should hire Ilja, so he has even more possibilities to make something awesome :)
 
Eventhough Im only using AMS2 as single player I dont care much about using the pretty un-intelligent AI bots.
I consider it laughable bad.:roflmao:
Because at the moment no socalled racing sim has AIs that feels like anything else than what they are: simple scripted and rule controlled algoritms disguised as cars (or motor cycles).

CatsAreTheWorstDogs: As I see it the only hope for believeable AIs is the still undeveloped neural network based AI.
 
I pretty much run with Ai, Ams2 and rF2 Ai are serviceable and fun to play when correctly optimized.
Unfortunately in rF2 it can be a hit or miss depending on how good the Ai was defined for any given track and the car your driving. But it can be exciting when correctly configure how they close the door, fight for position, contact you, simply does not give a position or even bomb drive to a corner... Some of them goes off tracks.
Many people see a good Ai one that simply do clean racing and evade you like the plague even if you're trowing the car (ams2 does this), racing is a fight, is dirt, you fight for every inch and take the risk for possible contact if the other driver is aggressive. rF2 excels at this and I enjoy it.
 
Decent/passable AI is essential. Great AI is preferred.

I completely understand the appeal of online racing. But I've only ever played a few online games before I started sim racing. It's not really my thing, I get stressed or frustrated.

Actually, I loved playing the campaigns of racing games before starting on sims. And then it mostly just boiled down to hotlapping trying all sorts of cars, tracks, mods and Nords, especially with AC. Only now with AMS2 do I find myself doing AI races all the time again.

Also, having some ppl over to have a go. They don't want to go online, find being alone on the track a bit boring. Plus, they can see where the track goes and when to brake from the AI, without (having to look at) a track map.
 
A game not for the purists, Ride 4 was completely destroyed by bad AI.
The AI couldn't complete a lap without crashing. If they didn't crash on their own then they crashed into you!
A terrible state of affairs making the game a bad experience. But that's not even the bad part.
To compensate for rubbish AI the devs started on the physics. The consistently dumbed the physics down. Patch after patch the only good part of the game was destroyed.

That's my point. The AI is such an important element of the game (which requires huge resources) that the following actions rarely make sense. Rubbish AI can lead to other core elements being 'infected '.
 
Quite important to me, as I never race online.

It looks like a difficult thing to do well. The AI is either too agressive or too predictable, most of the time.

The big feature missing in too many games is AI mistakes. Most games, the AI never spins, never touches the wall, etc.
 
AI is very important, glad you mentioned the Geoff Crammond series which still seems to be the benchmark for a quintessential offline racing experience. Codemasters seems to have the best AI but that might be because they're a big enough studio to put resources into both the online and offline racing experiences.

What's so important, and I think which is missing from many offline racing games, is the inclusion of random racing elements - driver mistakes, blue flags, safety cars, unreliability, pit stop errors, wet weather changes, even debris which all needs to be taken into account. Grand Prix 3 & Grand Prix 4 included most of these, so it's surely not a question of technology not being sophisticated enough.

AMS2 has the potential for amazing offline play but its AI is lacking. Overtaking is the biggest problem in the game for me. I find the AI either too timid and will bunch up behind other cars or too aggressive and run each other off the track. I really hope REIZA (who I really respect and support as an independent studio) start concentrating on more offline customisation, introducing more random events and improving the AI. If they can get the offline experience right then the game would be amazing.
 
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Good AI is very important. It's how I prepare for on-line races. How easy good AI is to find/set is another story.
 
It has to be at least acceptable. I don't have a lot of time to race so I need to be able to race what I want when I want.
 
It's an essential part. iRacing is the king of the hill at the moment but I think Raceroom has been quite good in the past and AMS1 was also very solid all the way around.
 
Staff
Premium
It all depends on the game.
In games that are made with the main purpose of simulating as real as possible, so in other words, "our" sims. Then I don't bother with AI at all. I can't actually remember the last time I did any kind of racing against AI in such games.

However, when it comes to more "simcade" or "arcade" games. Then I rarely go online at all, and I want the AI to be useful :)

There's no definitive answer to this question, it all depends on what the game offers, and what's the idea behind the game.
 
I do little to none online racing. No apperent reason, I just don't. Couple of races on a private server with friends is about it. And even there we fill up with AI. The rest is hotlaps or careers. So, yes AI is very important and I can't imagine any game without it. Quality of AI varies, though. Must of it not really being "I" enough. But I learn to adapt and take what I get.
 
I only race against ai when I'm really bored or I want to specifically race against the ai to see how they race in a specific sim. Or I want to check the weather and I do a short ai race to see how it is. But it is super rare that I boot up a sim just to play with ai. I prefer to race online against other people. I like the unpredictability in its variety with humans. I like how you can sometimes dominate the whole field whereas other times you just don't seem to find more speed.

Every human opponent drivers little different, defends little different and overtakes little different. Sometimes you are starting from the back and need to find your way through, sometimes someone faster is coming behind. Sometimes the race is mediocre with no wheel to wheel at all, sometimes you get decent battles going on. And you don't need to worry about settings. It is what it is.

With ai you tend to pick up rather quickly where they are stronger or weaker. They all tend to drive the same, make same mistakes in the same corner. The qualifying generally gives very little indication of their race pace and it feels like you are trying to get a very specific results. I also very much prefer driving against the cars around me instead of treating the race as overtaking challenge. The ai just doesn't give me the kind of experience I am looking for in a racing sim.

However all that changes if the game has a good career mode. Something like gran turismo or forza can be good fun trying to beat the ai by making your car slower if you find a fun and challenging combo. But all sims are pretty bad at that. A good career mode is a ton and a ton more than just bunch of races held together with duct tape, looking at you acc...
 
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