GTRevival: Straight4 Studios Reveals Early Gameplay Video

GTRevival Ferrari Interlagos.jpg
Whilst the community eagerly awaits WMD early access, Straight4 Studios has revealed video footage of early GTRevival gameplay. Check it out here.

Image credit: Straight 4 Studios

Ever since the project kicked off early this year, Ian Bell and the Straight4 Studios team have pointed towards a December 2023 Early Access in WMD stage. Well, it is now December and those awaiting the development are none the wiser.

However, it does appear that GTRevival is getting close to a playable version. This morning, Ian Bell took to X to post a link to a short, unlisted YouTube video. The footage shows gameplay of GTRevival as “Physics Guru” Doug Arnao takes a Ferrari 296 GT3 for a spin around Interlagos.


GTRevival Early Gameplay Footage​

A two-minute long video shows the S4S team member pounding laps around the circuit. A simplistic way of capturing the footage, the video is simply comes from behind the driver’s shoulder.

Whilst tricky to make out the smallest details, one does get a good view of the Ferrari’s interior as well as the in-game hud.

In his post, Bell admits that everything from physics to graphics are in an early stage of development. Furthermore, he points out that plenty of work will be made to the title. Additions will include head movement physics, audio tweaks and a whole lot more.


With that in mind, the title does already seem to feature in-depth audio. In fact, one can make out chassis and suspension creaking in this GTRevival gameplay video, akin to something one might hear in Assetto Corsa. Elsewhere, the graphics do look to be among those of modern sim racing titles.

As far as content goes, neither the Ferrari nor Interlagos are confirmed as being content in the final release. However, Ian Bell has previously pointed out to us that GT3 cars help the team to develop a physics engine comparable to other titles, also featuring the class. To find out more about the game’s content and other official news on GTRevival, make sure to check out our all-inclusive guide on the game.

Are you looking forward to GTRevival? Tell us on Twitter at @OverTake_gg or in the comments down below!
About author
Angus Martin
Motorsport gets my blood pumping more than anything else. Be it physical or virtual, I'm down to bang doors.

Comments

D
The Unreal Engine is completely unsuitable for racing games, and the whole of Italy (Kunos) now knows this
Yet the second most played sim racing title is running on one. Paradox. :O_o:
 
Glad to see that the game will accommodate my driving style of braking too early and accelerating to the apex.
 
Yet the second most played sim racing title is running on one. Paradox. :O_o:
Yet the second most played sim has drawn a lot of criticism for its extremely high resources usage, for the absolutely horrible shadows underneath and around other cars, the traveling shadows, for the blurred objects as soon as they are not within the cockpit, for the horrible VR performance especially vs the resources required etc etc.
Not to speak about input lag.
To the point the second most played sim developer has dumped UE into the garbage bin. If they decided to do so, there must be a reason.
 
Never ending VR UE whining from the same person in every thread.
Robo Recall was UE too, btw. But it was VR only and was coded that way giving up on some PP and other crucial for visual fidelity features 99.9% monitor users care about. Kunos dev actually explained it in one of the discussion threads, you can't have both and making VR only title is a financial suicide.

And WRC runs perfectly fine and smooth here. Get it an see for yourself, there are always no life, no skills, potato PC kids on Steam crying and complaining about everything.
Always the same single fanboy Unreal Engine reacting to it. Acting like he can decide for others to move away from VR for unknown reasons. Why would you even care if VR is dead or if it isn't, you seem to be fixated on ruining the VR believes and experiences of others. Why?

You probably don't even know it yourself. And calling everyone that don't agree with you: "brainless", "toxic", "having skill issues" :poop: Their opinions about WRC are honest. You may not agree with it, that's okay, but spreading **** all over people constantly because you're a happy widescreen user that hates VR racers, simply doesn't make any sense at all.
 
D
Yet the second most played sim has drawn a lot of criticism for its extremely high resources usage, for the absolutely horrible shadows underneath and around other cars, the traveling shadows, for the blurred objects as soon as they are not within the cockpit, for the horrible VR performance especially vs the resources required etc etc.
Not to speak about input lag.
To the point the second most played sim developer has dumped UE into the garbage bin. If they decided to do so, there must be a reason.
Outside of less than stellar VR performance which I personally have found quite acceptable, I do not think that describes the current state of ACC affairs.
Things improved dramatically over the course of its lifetime both visually and on optimization side.
So keep complaining, and I'll keep enjoying the best looking and driving sim in the world.
 
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D
Always the same single fanboy Unreal Engine reacting to it. Acting like he can decide for others to move away from VR for unknown reasons. Why would you even care if VR is dead or if it isn't, you seem to be fixated on ruining the VR believes and experiences of others. Why?

You probably don't even know it yourself. And calling everyone that don't agree with you: "brainless", "toxic", "having skill issues" :poop: Their opinions about WRC are honest. You may not agree with it, that's okay, but spreading **** all over people constantly because you're a happy widescreen user that hates VR racers, simply doesn't make any sense at all.
WRC does not even support VR, probably never will, what VR has to do with ignorant PC users.
I had no issues starting day one.
Could make WRC and FM look and drive good and enjoying my racing experience full extent instead of limiting myself and bitching non stop about no VR, bad VR, bad engine, etc.
 
Premium
The fact is GTRevival is using the unreal engine and no amount of complaining will change that.
And there is VR support and whether I like it or not, it's gonna be there.
Sometimes you've just gotta accept that it ain't your game until you buy it.
 
D
To the point the second most played sim developer has dumped UE into the garbage bin. If they decided to do so, there must be a reason.
And do you know the reason?
Marco explained it in his interview to GTPlanet and this is not what you think.

While the team did investigate Unreal Engine 5 as a potential basis for AC2 — with UE4 underpinning ACC — it will instead be using its own newly developed engine, just as it did with AC originally.

That’s not due to any particular problems with UE5, just that KS wants to use its own tools to allow it to do what it wants. In fact Massarutto points out that “Kunos Simulazioni is not a gaming studio, it’s much more a technology provider, and ‘accidentally’ we also make racing games”!

And it wasn't mentioned in the interview but there is also a financial aspect as Epic collects 5% royalty fee for UE using content generating more than $1M revenue.
 
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And do you know the reason?
Marco explained it in his interview to GTPlanet and this is not what you think.



And it wasn't mentioned in the interview but there is also a financial aspect as Epic collects 5% royalty fee for UE using content generating more than $1M revenue.
I know about both but at the same time 2 years of engine development cost a lot of money.
Certainly Kunos is not known as a developer that admits publicly what is not working with their software and certainly they are not going to do that for the software that is still currently financing their new title development and undermine it. They have a pretty long history of glaring issues that weren't admitted for long long time until something was attempted on them to resolve.
I don't expect any different in this case.
Certainly graphics isn't the SOLE reason for the change, but it is one of the considerations for sure given the widespread negative feeling about some aspects of it (not all as I explained more than once now).
Everyone knows what the general feedback on UE and ACC graphics is. You are probably the only person in this world that thinks that performance vs resources requirement is favorable with UE in simracing. Keep thinking it, I will enjoy better graphics and less resources hungry systems. Denial is the most predictable of all human responses from certain types of people.
 
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D
Everyone knows what the general feedback on UE and ACC graphics is. You are probably the only person in this world that thinks that performance vs resources requirement is favorable with UE in simracing. Keep thinking it, I will enjoy better graphics and less resources hungry systems. Denial is the most predictable of all human responses from certain types of people.
When you say "everyone", do you refer to VR users?
As my personal experience and opinion of sim-racers I know is different. I happened to work closely with ACC team as well, and they are very proud of what they were able to accomplish with UE and not shy to brag that ACC is the best looking racing game on the market. And I cannot argue with that. Also on resources utilization, on monitor it runs better and more consistently than AMS2, FM, and WRC, day night, rain, or dry. Throw in DLAA or even better DLDSR and nothing can come even remotely close.
Regardless of the engine, UE or in house, if it's from Kunos it will be great. I wouldn't mind and will enjoy either one.
The fact that all new racing titles come based on ACC used UE, just shows how successful they were in making it look and run great. Not saying that it was an easy and bump free ride for them.
 
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Premium
Can't see it myself, I've got decent hardware/screen and don't consider the visual quality of ACC to be anything special, To me it certainly has the unfortunate visual aspects of the UE engine even on a flat (curved) screen.

AMS2 I would consider to outclass it easily and in every visual aspect, and even AC at its best with all the addons and assets can be better.

That's without considering the abysmal mess that is the VR component.
 

That's Rennsport. Unreal Engine 5.

I see EXACTLY the same issues in Rennsport as I see in ACC: Distance rendering has level of detail issues and massive shadow pop-in(shadows and LoD move with you while you drive, very disturbing). The TAA anti aliasing has ghosting/is blurry with artifacts. Mirror rendering is very demanding/blurry/ghosting is limited by distance because of performance issues. The shaders/saturation looks better than ACC but that's about it, the rest of the ACC issues are still all there. Which will cause an disaster for VR users.

Maybe UE5 is capable of more. But Rennsport didn't prove that yet. Until now it's at least to me proven that for me, as an VR racer; Unreal Engine isn't the right engine for racing games/sims. Version 4 or 5 hasn't changed that "yet".
Rennsport has been obviously not been using the technologies available in UE5, there's obviously a skill issue, and/or the devs went into this engine too early 1nd start to conceptualize their graphics with UE4 methods, and, most important, thks game hasn't been fully released. It's said to be in beta state, I would rather think it still in alpha. That's why it is not relevant at all. This game needs at least 5 years of development to be done right and gr1phics have to be reth8nk totally. Everything has been bad in this game on every aspect since the beginning of the public beta, how can we use that as a benchmark?

Just search real information about UE5 and its nanite technology and you will understand this LOD stuff is irrelevant, it's a thing from the past. If a game still use lods in UE5, the devs are not doing the things right and they have to learn more about the engine.

If it is just a placeholder waiting.for them to fully learn the technology (which is understandable, it's all new), that's fine. If they let the game in that state, it is just laziness, but at the end not related to UE5.

Maybe Epic should make some quality control about the products before they come out but that would require ressources (and the company is firing people currently) and more probably a barrier for devs who want to use the most advanced tool, and less time consuming o.e, even if they don't master it.

EDIT : and seriously, you post an argument using a 5 months old video of Rennsport??? That's laziness or dishonnest. I may be nor.supportive about that game but its current graphical state has nothing to do with that and has been, to my own surprise, vastly improved. All your post is just a proof of everything I stated in my previous post. I hope you'll get a bit curious about UE5, doing some research, instead if being dishonest, because there is no other word when trying to make a point with false information, you will gain much more from that.

Anyway, too much off topic and my point is I think clear, don't want a become toxic responding toxic comments. There are moderators for that and opinions should be ignored when they are based on proven false facts. The current plague in the current news pages. Why not RD making a full article about UE5 to put an end to all those sterile discussions? It is the hottest topic out there, xoming in every topic about any game with the least informed people speaking about it, primarly because they don't underand the simple concept of UE5 not being UE4 (no offense, just if people can't search information by themselves, better to puslidh some accurare ones here on RD to make them able to make a proprer opinion based on proper information and express themselves).
 
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Rennsport has been obviously not been using the technologies available in UE5, there's obviously a skill issue, and/or the devs went into this engine too early 1nd start to conceptualize their graphics with UE4 methods, and, most important, thks game hasn't been fully released. It's said to be in beta state, I would rather think it still in alpha. That's why it is not relevant at all. This game needs at least 5 years of development to be done right and gr1phics have to be reth8nk totally. Everything has been bad in this game on every aspect since the beginning of the public beta, how can we use that as a benchmark?

Just search real information about UE5 and its nanite technology and you will understand this LOD stuff is irrelevant, it's a thing from the past. If a game still use lods in UE5, the devs are not doing the things right and they have to learn more about the engine.

If it is just a placeholder waiting.for them to fully learn the technology (which is understandable, it's all new), that's fine. If they let the game in that state, it is just laziness, but at the end not related to UE5.

Maybe Epic should make some quality control about the products before they come out but that would require ressources (and the company is firing people currently) and more probably a barrier for devs who want to use the most advanced tool, and less time consuming o.e, even if they don't master it.

EDIT : and seriously, you post an argument using a 5 months old video of Rennsport??? That's laziness or dishonnest. I may be nor.supportive about that game but its current graphical state has nothing to do with that and has been, to my own surprise, vastly improved. All your post is just a proof of everything I stated in my previous post. I hope you'll get a bit curious about UE5, doing some research, instead if being dishonest, because there is no other word when trying to make a point with false information, you will gain much more from that.

Anyway, too much off topic and my point is I think clear, don't want a become toxic responding toxic comments. There are moderators for that and opinions should be ignored when they are based on proven false facts. The current plague in the current news pages. Why not RD making a full article about UE5 to put an end to all those sterile discussions?

No need to call me dishonest. All that I observed is that exactly the same issues that ACC has are exactly the same in Rennsport. Is UE5 capable of more theoretically? Probably yes I agree with that. MSAA is even possible if sacrifices are made elsewhere. But this doesn't change the fact that unreal engine is a red flag for me for sim racing. Until now each race game developer that used UE used TAA/DLSS/FSR so no option for proper anti aliasing without either ghosting artifacts or blur. I dont see that changed at all for GTRevival and Rennsport. Maybe I get proven wrong, I hope so even but until then I expect the worst, especially for VR users.
 
I don't think the video is really meaningful. If you filmed it with your smartphone. Won't be very professional. I would have preferred to see a real in-game video.

But I'm still looking forward to the title. I'm curious to see whether there will be something like a demo for Christmas.
I would doubt that very much, this video touted as an early effort MERELY to satisfy the curious. Go back and read the tweet included in the RD article at the head of this thread. You will see they have a long way to go and I'm sure they won't be releasing a demo of any kind until they are nearly complete.
 
D
No article today on GTA 6?? Its a sim. (I do play GTA 5 with streering , FFB & buttkicker, FUN :))
That actually looks very interesting. Never played GTA 5 with steering wheel but the new one looks intriguing.
 
This video looks so bad... beside the FOV, it is just to bright.
This doesn't increase my interest to be honest.
But some real footage soon hopefully!
Duh.. it's made with a normal phone cam. Try getting not overexposed while filming a bright screen in a not so well lit room.
 

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