Full F1 22 Driver Stats Announced

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Teammates of the Formula 1 paddock came together to guess their driver ratings in the newest game in the F1 series by Codemasters. Included of course in the video are the final driver stats.

An Explanation of the Stats​

These stats are dynamic, meaning the game’s My Team mode will update every few races, reflecting the action and drama on and off the track.

For the first time, Codemasters has changed the algorithm, so the stats are more representative of a driver’s current form and less reliant on their legacy. Formula 1 experts Anthony Davidson, David Croft, and Alex Jacques have also collaborated with the studio to look beyond the pure data and separate man from machine.

The launch day ratings are compiled up to and including this year’s FORMULA 1 GRAND PRIX DE MONACO 2022. The dynamic ratings are broken into four categories alongside an overall score. The categories are:
  • Experience (EXP): This is based on the number of race starts a driver has over the course of their career
  • Racecraft (RAC): The driver’s ability to work their way through the pack and finish in a higher position than where they started
  • Awareness (AWA): The less time spent in the Steward’s room will help drivers here. Real-world punishments will impact the score in this category
  • Pace (PAC): Benefits those who get closest to the fastest qualifying and race lap times. A driver beating their teammate is also taken into consideration
  • Rating (RTG): The combination of the previous four ratings. This overall rating will go up and down throughout the season based on performance
“Now a mainstay for other EA SPORTS titles, our dynamic Driver Ratings continue to stir the drivers' emotions, and it’s great to see the camaraderie and banter between teammates,” said Paul Jeal, F1 Senior Franchise Director at Codemasters. “Our new panel of F1 experts will work closely with us to ensure F1 22 reflects what happens on the track, and we know the updates will lead to even more debate over the course of the season.”

The Complete Stats​

The full in-game F1 22 Driver Ratings for launch are:

DRIVEREXPERIENCERACECRAFTAWARENESSPACEOVERALL
Max Verstappen7298799794
Lewis Hamilton9396929394
Valtteri Bottas7784939088
Sergio Perez8389858988
Carlos Sainz Jr.7289898787
Lando Norris6494829290
Charles Leclerc6594919592
Daniel Ricciardo8288938083
Pierre Gasly6290798484
Fernando Alonso9888788989
Esteban Ocon6390768283
Sebastian Vettel9187928385
Lance Stroll6589767780
Yuki Tsunoda5576748378
George Russell6490869390
Nicholas Latifi6080766670
Mick Schumacher5679807977
Kevin Magnussen6882848281
Alexander Albon5990768182
Guanyu Zhou4780736770

The F1 22 Driver Ratings are a key element of My Team, the driver-owner game mode. New for 2022, My Team now includes three starting points: Newcomer, Midway Challenger, and Championship Contender, allowing players to decide if they want to work their way up from the bottom or go for the win straight out of the gate.

F1 22 will release July 1, 2022, for PlayStation®5, Xbox Series X|S, PlayStation®4, Xbox One, and PC via Origin and Steam. Players can pre-order the digital-only F1® 22 Champions Edition for additional content and three days of early access.

Are there any surprises for you in the ratings? And more importantly, will you be getting F1 22? Let us know down in the comments below.
About author
Julian Strasser
Motorsports and Maker-stuff enthusiast. Part time jack-of-all-trades. Owner of tracc.eu, a sim racing-related service provider and its racing community.

Comments

Dude, Verstappen has no awareness. Just look at how he explains just being aggressive and sending it

Sirs, please redeem the context, I have no clue how you think being aggressive relates to having "no awareness".

All I did was point out that it was odd Lewis had such a high awareness rating.
 
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Sirs, please redeem the context, I have no clue how you think being aggressive relates to having "no awareness".

All I did was point out that it was odd Lewis had such a high awareness rating.
That's an important point. We aren't inside the drivers brain helli-corsa radar or proximity indicator, and this can easily be mixed with aggressive driving.

Lewis is kind of nice towards the surrounding cars, yes he pushed people off track many many times like in RB Ring, Silverstone, Magnisson and many other times, but he doesn't seem to be all in, "I kill you or you kill me".

A nice driving towards the other cars doesn't also mean nice towards drivers (he called them monkeys once by the way and never got cancelled).
Yes, he tries to appear nice, but it's because of the unprecedented media-and-public support.
Him using every single weapon he has, as soon as lost the car-dominance factor, and him pretending Hollywood-level drama, doesn't suggest that he's nice to other drivers in reality, because the same Lewis lied on team radio and press meetings tens of times to mislead everyone about BoP (EDIT: I mean in the turbo-hybrid + active suspension era*).

But I digress, if not going full-send (like Verstappen) means awareness, then yes, he has good awareness of the cars about..
 
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And tbh I think this topic (man vs machine) is the most exciting topic in F1 period. We would LOVE to put drivers in each-others cars to see the skill factor but we can't. This is why you see us comparing team mates all the time because it's all we got.
 
What have Zho done? F'ed up a few times and got technical failure DNF a few times.
Latifi has experience in other series if I recall correctly, I don't know Zho's background.
Barring technical DNFs beyong his control. He has outqualified his team-mate once who was teammates with the 7 times world champion. On his first race in F1 ever, he held his own and scored points on his debut.

And in his first season so far, he has never made any significant mistakes that result in long yellow or red flags, where ass Latifi is still messing up on nearly weekly basis on his third year in F1.

Most of Zhou's overtakes we've seen so far are very clean.

compared to Latifi, Zhou is showing more experience and awareness on track even though he has accumulated less years in the sport.
 
Wonder what exact parameters were used in +1 decade ago rF1 mods F1 1991 LE v2.0/3.0, F1SR F1 1991 working excellent at Sicilian rF1 track mod Siracusa, driving a full 1987 F1 season in rF1 F1 1987 HE mod, full F1 1965 season raced in rF1 F1 1965 by CROMS, 1985 F1 season raced in GTR2 mod F1 1985 by Masterblaster driven at 1985 track pack (or just racing full GP distance at 1988 track mod).

All in backmarker cars and getting real immersion lapped by star drivers (and in advance struggling with car fragility).

All works very well, distributing the grid and time gaps in a convincing way. To mention just a tiny few, me even not a single seater simracer as a first choice (rather 3rd choice).

I think the answer is that most often "best guess practice" (in this case for *rcd files) happens often to be far more authentic, than these kind of F1 22 "pseudo analytics".

Moreover, besides everybody feeling wrong immersion of grid distribution, I'm afraid it will go the FIFA direction, EA completely destroying it's own splendid detailed player database of thousands of modelled soccer players, while the preteen brains of the consumers ensures that more or less just 30-50 players are chosen.

I left licenced F1 simracing when Codemasters overtook EA's splendid F199-02 series, and EA coming back, supporting Codemasters will not change my oppinion here. Had Codemasters F1 13 and 14, but just for the classic stuff, then during 2020 Covid-19 depression purchased F1 20 the day before a friend from my bike club came visiting me to be introduced to the simracing world, embarrassed that I only had nerdy stuff collected through 35 years by then, and in panic ordered this mainstream title for console gamers. Just to experience a couple of weeks later that he went completely bonker bananas in my 1gig of AC mod stuff collections and he hasn't raced anything else since :D

As an old engineer and aerodynamicist and by nature since early childhood analyzing everything before opening my mouth I know just how well "best guess" can not only simplify everything but be bulls eye, just wandering a couple of hours over an afternoon compared to thousands and thousands of extremely expensive analytics hours of fresh green engineers.

Yes, yes, I speak a lot against my own heart :D

But nomatter how much I dislike it as a nerdy head sometimes an experienced shot from the hip just works waay better ...

Still Codemasters/EA's are full monty "pseudo analytics" made in the teenage room, but a very common known symptom from that section.

Sorry for expressing my honest non-filtered oppinion.
 
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Just a tad confused why there's arguments over a developers interpretation of a drivers skills in numbers, not like it means anything other than how those Ai will place in the game. If it mimics reality closely it'll be resonably correct, if results are all over the shop compared to reality it's incorrect.
 
Just a tad confused why there's arguments over a developers interpretation of a drivers skills in numbers, not like it means anything other than how those Ai will place in the game. If it mimics reality closely it'll be resonably correct, if results are all over the shop compared to reality it's incorrect.
Because the latter has happened in every game Codemasters has released yet has never been rectified and since the introduction of the FIFA Ultimate Team like "driver stats" which 99% of F1 fans disagree with it has made it comical.

Despite the mass amounts of fanboi's and fangirls for drivers on the grid I would still trust the community to give more honest/realistic attributes/numbers than what "Codemasters" have been.
 
Because the latter has happened in every game Codemasters has released yet has never been rectified and since the introduction of the FIFA Ultimate Team like "driver stats" which 99% of F1 fans disagree with it has made it comical.

Despite the mass amounts of fanboi's and fangirls for drivers on the grid I would still trust the community to give more honest/realistic attributes/numbers than what "Codemasters" have been.
Are the race results in the games unrealistic?
 
D
Was actually thing about this version until I found out even with Steam version you got have:

Incorporates 3rd-party DRM: EA on-line activation and Origin client software installation and background use required.
Requires 3rd-Party Account: EA Account
Requires agreement to a 3rd-party EULA


Fck that..
 
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That's because Verstappen's track awareness consists of act first, then think.

Yeah, the spotting Vettel's helmet move and what follows is a perfect example

Just look at Brundle's face's reaction of disgust
 
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I think most of these are more or less reasonable...maybe a tad to high or low sometimes, but nobody knows for sure, unless we pack all of them in the same car. What I find absolutely ridiculous though is the rating of Bottas.
Bottas being faster then Perez, Sainz, Ricciardo, Gasly, Vettel, Magnusson? What on earth are they smoking? Higher value in experience and awareness, ok. But pace? :roflmao::roflmao::roflmao::roflmao:
Strolls rating is also way too high, I guess papa stroll also did some funding for Codies

I really hope these values are flexible and change over time and with form(!), just as it happens in real life.
 
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Sirs, please redeem the context, I have no clue how you think being aggressive relates to having "no awareness".

All I did was point out that it was odd Lewis had such a high awareness rating.

Did you not feel the sarcasm dripping off my posts? As what I typed 100% contradicted what is seen in the actual video ;)

I 100% agree with your posts I quoted, was just kidding around
 
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Because the latter has happened in every game Codemasters has released yet has never been rectified and since the introduction of the FIFA Ultimate Team like "driver stats" which 99% of F1 fans disagree with it has made it comical.

Despite the mass amounts of fanboi's and fangirls for drivers on the grid I would still trust the community to give more honest/realistic attributes/numbers than what "Codemasters" have been.
I don't see a lot of problems with these ratings...

Verstappen (94): WDC, so naturally gets the highest or joint highest overall.
Hamilton (94): former 7 time WDC, some say should be 8, CM don't want to downgrade him based on a brief form slump.
Bottas (88): Beat Perez last season to help Mercedes win WCC, performing well above expectation in the Alfa. Has to be rated high.
Perez (88): Has come a lot closer to being a geniune opponent for Verstappen this year.
Sainz Jr (87): Still showing good pace but struggling to replicate his form from last year.
Norris (90): Has completely shown up a guy once thought of as the best driver on the grid for two years running.
Leclerc (92): Qualifying god, though rated lower than Verstappen due to his inability to turn it into wins.
Ricciardo (83): Was given the benefit of the doubt last year, but bonked now due to not returning to his old form.
Gasly (84): Flattered last year by an Alpha Tauri almost as quick as the Ferrari and McLaren, and a green as grass teammate.
Alonso (89): Still driving well this year but has been very unlucky with reliability and VSC timing.
Ocon (83): Okay this rating is wrong, Ocon should be 86 at least.
Vettel (85): Showed signs of terminal decline in 2019-20 and has had few chances at Aston Martin to show what he can still do.
Stroll (80): Has spent most of his career as a passable but not great driver who occasionally gets a freak result.
Tsunoda (78): Starting to compare more favourably to Gasly and hence the ratings gap between them closes up.
Russell (90): Justified, though he can't be rated higher than this based on a small sample size to this point.
Latifi (70): Is poo.
Schumacher (77): Flattered by Mazepin last year but CM still want to give him some benefit of the doubt.
Magnussen (81): Bahrain seems to have been a one-off performance for the time being.
Albon (82): Hard to rate him higher when looking back at his Red Bull stint.
Zhou (70): No CM, he's better than Latifi, -1000 social credit.
 
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