Forza Motorsport Set To Ditch Car Upgrade Restrictions

Forza Motorsport Set To Ditch Car Upgrade Restrictions.jpg
In a significant U-turn, the current Forza Motorsport will no longer ‘unlock’ parts for car upgrades and allow the use of credits to buy car points.

Images: Taken by RaceDepartment in-game

The system was touted as a deep and innovative levelling up mechanic at launch by Microsoft and developers Turn 10 Studios but has been met with derision among the title’s player base.

Now, the system will scale back its initial role-playing-game-like process, in a significant change of approach.

Until now, performance-enhancing car parts are placed behind arbitrary level system on a per-car basis. Driving a vehicle earns players car points, with car points unlocking levels and levels unlocking the option to buy the more performative parts.

Forza Motorsport car upgrades shop


When playing through a series of events with one car, unlocking and applying new upgrades was essential to keep up with your AI rivals in the later rounds. A somewhat rewarding mechanic.

Trouble was, this process had to be repeated for every vehicle from scratch, progress was slow, and credits were only used for the purchase of new vehicles, not parts.

That is now set to be heavily revised. When March’s ‘Update 6’ arrives, all available parts will be unlocked at ‘Car Level 1’.

In addition, car points will become available to purchase using accrued cash too. So, while you can still wait to level up through driving (seemingly endless) practice sessions, there’s now a second way of picking up fresh parts.

Forza Motorsport Car Pass Dodge


Whether or not the changes outlined will make the grind after the initial events more tolerable remains to be seen, with a ratio of 4,500 credits for 500 car points currently touted.

It follows a recent statement from the game’s creators outlining the main areas it would like to improve. The Nürburgring Nordschleife will arrive in ‘Update 5’, slated for 14th February 2024.

Do you think the changes to the upgrade system will help Forza Motorsport to retain players? Let us know in the comments below.
About author
Thomas Harrison-Lord
A freelance sim racing, motorsport and automotive journalist. Credits include Autosport Magazine, Motorsport.com, RaceDepartment, Overtake, Traxion and TheSixthAxis.

Comments

trying to make both camps happy by keeping the car points optional while allowing for them to be bought with credits is i guess better than nothing but to me it looks like Turn10 trys to hold on to a system that clearly failed. I think they should ditch it altogeher and go back to the classic system that has proven successful. Instead of them putting work into this type of system they should focus on improving key technical areas of the game and come up with cool campaign events instead of boring tick boxes.
 
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I think they should ditch it altogeher and go back to the classic system that has proven successful.
The hole game has been build around the leveling, so nothing Turn 10 can just ditch at this point. Basically they'll revert it to the old state with the upcoming update anyway. The only difference is, you have to buy the levels with credits instead of the car-parts itself. Same outcome in the end...
 
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The hole game has been build around the leveling, so nothing Turn 10 can just ditch at this point. Basically they'll revert it to the old state with the upcoming update anyway. The only difference is, you have to buy the levels with credits instead of the car-parts itself. Same outcome in the end...
What a mess, looking forwards to the next game with a ditched leveling system.
 
What a mess, looking forwards to the next game with a ditched leveling system.
There won't be a successor anytime soon and again: What's the difference between buying car-parts or buying car points? This is just the typical moaning about non-issues in this forum. 4500 credits for 500 points is also fair.
 
[...] they should focus on improving key technical areas of the game and come up with cool campaign events instead of boring tick boxes.
This. I actually prefer the new approach of not having 1.500.000 credits and 25 vehicles within the first three hours of playing. Improves "bonding" with the cars and prevents an unpickable amount of cars in the garage.
For me the problem lies in getting attached to my car and then having to leave it behind, because I need to start another series. They did add the open class series to career, but I have to unlock it first. And there is no open class multiplayer available. So what's the use of progressing if I can't use my car elsewhere?
 
What a mess, looking forwards to the next game with a ditched leveling system.
tbh, i was looking forward to the "next game" since FM4 and i have been only disappointed by entries 5,6,7 and now 8. I simply entered now a catatonic state when it comes to my emotions towards FM.
 
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Please, fire the senior management and senior producers. This whole game is big mess. They clearly have not done in any serious QA, or invite focus groups, community research, etc... Too many people working at the studio for too long doing the same thing, no innovation and bad decisions. TURN 10 needs new management ASAP.
 
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There won't be a successor anytime soon and again: What's the difference between buying car-parts or buying car points? This is just the typical moaning about non-issues in this forum. 4500 credits for 500 points is also fair.
I think it won't take as much time to make a successor than what it took to make this game "from the ground up". To be honest, I don't even care, there's plenty of great driving games/sims to play.

Why would I want to buy points if I want to buy car parts? I'm just annoyed that by creating this whole car leveling system they tried to fix something that wasn't broken in the first place. Now they seem to be finally admitting their mistake, but they can't fix it completely because the leveling system is so baked in in the game. The end result is a mess and I don't want to pay any real money for this kind of a mess.

tbh, i was looking forward to the "next game" since FM4 and i have been only disappointed by entries 5,6,7 and now 8. I simply entered now a catatonic state when it comes to my emotions towards FM.
Same here. Even just a simple remake of FM4 would be better than any of its successors.
 
But does the game actually work now? Last I heard, it was having issues with people losing progress in their career modes and stuff like that.
 
D
But does the game actually work now? Last I heard, it was having issues with people losing progress in their career modes and stuff like that.
Never heard of that, completed Builder Cup , in the middle of the "Featured" Italian championship.
All works great, the only fly in the ointment is ramming AI, but if you survive T1, it's all good.
 
Premium
The level locks being removed is the big item in my opinion. Now I am free to upgrade the car as I see fit. If I wanted to simply add sport brakes in order to rebalance the braking on a E30 M3, now I can. If only wanted to do something about the granny shift penality, I can buy some car points and explore fixes for the transmission without having to reach some arbitrary level first. This is going to be a great change.
 
They have already ruined the edition and maybe the Motorsport name for good after this mess, back tracking on the scheme.
 
Hmm this might make me want to take a short look at the game.
I'd still want to see a better career mode. The builder's cup doesn't even have events with race cars. A far cry from the days of FM2 or FM4... But good on them for not being too arrogant and acknowledging their mistakes. Still a lot of work to be done.
 
I think it won't take as much time to make a successor than what it took to make this game "from the ground up". To be honest, I don't even care, there's plenty of great driving games/sims to play.

Why would I want to buy points if I want to buy car parts? I'm just annoyed that by creating this whole car leveling system they tried to fix something that wasn't broken in the first place. Now they seem to be finally admitting their mistake, but they can't fix it completely because the leveling system is so baked in in the game. The end result is a mess and I don't want to pay any real money for this kind of a mess.


Same here. Even just a simple remake of FM4 would be better than any of its successors.
Those "plenty of great driving games/sims" don't provide any kind of upgrade-system at all, so wtf you are talking about? Are you people completely out of your mind complaining about details of a feature that doesn't exist at all in all other PC-titles minus Forza Horizon? I'm just happy that there is a game featuring car-upgrades which actually are working as expected.
 
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Those "plenty of great driving games/sims" don't provide any kind of upgrade-system at all, so wtf you are talking about? Are you people completely out of your mind complaining about details of a feature that doesn't exist at all in all other PC-titles minus Forza Horizon? I'm just happy that there is a game featuring car-upgrades which actually are working as expected.
Well as you mentioned, Forza Horizon series has a car upgrade-system. All the previous Forza motorsport games had a proper one. Also I'm not limited to PC-only, so Gran Turismo series has a car upgrade-system. Wreckfest has a car upgrade-system. So I'm not out of my mind and I happen to know pretty well what I'm talking about.

There really is plenty of great driving games/sims whether they have a car upgrade-system or not. So there's actually no need for me to play a game that I don't like, whether you like it or not. So calm down and enjoy the game if you do.
 
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Well as you mentioned, Forza Horizon series has a car upgrade-system. All the previous Forza motorsport games had a proper one. Also I'm not limited to PC-only, so Gran Turismo series has a car upgrade-system. Wreckfest has a car upgrade-system. So I'm not out of my mind and I happen to know pretty well what I'm talking about.

There really is plenty of great diving games/sims whether they have a car upgrade-system or not. So there's actually no need for me to play a game that I don't like, whether you like it or not. So calm down and enjoy the game if you do.
So why not complaining about more important issues like missing VR-, TrackIR- and triple-support? I got more annoyed by the fact I can't turn on headlights myself, while the game only activate them if it's almost dark. The menu is still broken and I need the keyboard to navigate, rain-physics should be better etc.

The level-system itself is IMO a good idea, it just takes way too long upgrading a car with basics like better tyres, diff, ARB, better brakes etc.. But FM simulates quite well what to expect if driving a normal roadcar on a trackday, and because you can't upgrade all essentials at once, it forces people to learn what's more important first, like simulating a tight budget. The alternative is just buying a car, put all upgrades possible to bring it to a certain performance level and repeat with the next one. Is that so much better?
 

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