Forza Monthly Roundup | June 2022


After the Xbox & Bethesda Games Showcase 2022, which brought us the official trailers for both the new Forza Motorsport and the first DLC for Forza Horizon 5, called Hot Wheels, Forza developers hosted their Monthly today.

In it, the hosts went through the details of the trailers with the producers of the respective games. So, let’s jump right into what they talked about:

Forza Motorsport 002.jpg

Forza Motorsport 2023 News​

The newest title in the Forza Motorsport series is set to release in the spring of 2023. It seems this new release will not follow the numeric titling formula, since the producer themselves refrained from using the number 8 in combination with the game’s name. The features that were described for this new game were:

Time-Progression
This widely requested feature will make a dynamic time-of-day progression possible. According to Creative Director Chris Esaki, this will both enable 24-hour progressions on every track and allow for a more realistic approach to race track temperature and grip.

All-New Tyre Model
The new tyre physics, which were explained as having “48 times the fidelity” have also received a more in-depth explanation. According to Esaki, tyres do not only have 8 contact points to the ground now instead of 1 but also the frequency is said to be increased by 6 times. This new tyre model therefore should allow 48 times more detailed tyre physics.

Dynamic Damage and Wear
All vehicles featured in the new Forza Motorsport title are said to individually and dynamically calculate any damage done to the vehicle. Meaning after a race, you should be able to even tell “when the contact for that individual scratch” happened.

Furthermore, tyre wear is said to be based on the selected compound. A “soft, medium and hard” compound was mentioned. Tyre wear is not only supposed to change the handling of the vehicles, but also rubber in the circuits.

Featured Tracks
The race tracks featured in the trailer will all be available in the final release. Those will be:
  • Maple Valley Raceway
  • WeatherTech Raceway Laguna Seca
  • Circuit de Spa-Francorchamps
  • Kyalami Grand Prix Circuit
  • Circuit Hakone
New to the Forza Motorsport world will be both Kyalami and Hakone. The latter is a fictional circuit based in Japan. Some circuits will feature laser-scanning technology.

Real-Time Raytracing
According to Esaki, ray tracing will be featured at any time in the new Forza Motorsport. On the track, the reflections will be calculated live.

Lots of GT Cars
According to a comment from Esaki, the new Forza Motorsport will feature “Lots of GT Cars”.

The new Forza Motorsport is set to release for current Xbox consoles as well as PC via the Microsoft Store as well as Steam.

Forza Motorsport 003.jpg

Forza Horizon 5 – Hot Wheels DLC​

The first DLC for Forza Horizon 5 will take players back on the orange track as in the third instalment. This time, above the clouds of Mexico.

The orange tracks will be suspended in the air and feature both standard and magnet versions. The latter allows for loopings and steep drops while still grounding the vehicle. Other terrains will largely feature cliffsides, plateaus and snow-covered mountains.

A progression feature will be installed in this new area, allowing players to only drive up to B-class cars in the beginning. Through the so-called “Hot Wheels Academy” a driver will be able to ascend the ranks and be allowed to drive higher spec vehicles.

Hot Wheels featured in the DLC will include:
  • Deora 2
  • Bad to the Blade
  • Baja Bone Shaker
  • Chevrolet Hot Wheels Camaro
However, lots more vehicles will be included and released with the DLC. The DLC is set to launch across platforms on July 19th, 2022.

Is the new Forza Motorsport something you are interested in? And what do you think about Hot Wheels being featured in Forza Horizon 5? Please let us know in the comments below!
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About author
Julian Strasser
Motorsports and Maker-stuff enthusiast. Part time jack-of-all-trades. Owner of tracc.eu, a sim racing-related service provider and its racing community.

Comments

I just hope it has adjustable field-of-view and brighter lighting - FM7 was just too gloomy and half the time I could not see the track...
 
I just hope it has adjustable field-of-view and brighter lighting - FM7 was just too gloomy and half the time I could not see the track...
i agree there was something super muted about FM7s lighting, it had really no punch.
my guess is that it had massively to do with performance, stark contrast between dark and bright areas means also more pronounced shadows and all that eats up resources.
and they needed the game to run in native 4k@60 on the One X and did also the dynamic weather.
there are also yt comparison videos where you can see how much better FM6 looked in terms of lighting. In quite a few key visual areas FM7 was a step back from 6.
for adjustable field of view, i really would not hold my breath unfortunatelly.
 
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I discovered computer car racing in the 70s in the arcade, I went on the first sim of my knowledge by discovering GP by Microprose, then I bought myself a PS for finally fluid 3D and discovered The Real driving simulator, I must say that I had a lot of fun! ;)
After that, well I discovered Forza 1 e especially 2!
With that online racing, friends on the net and a Team, the TX3, French, well yes, no one is perfect! ;), we did a lot of races together, against other teams, participated in the French championship (5000 participants) discussions until 4 a.m., exchanges of settings, paintings, real trips to meet friends all over France, Belgium, Switzerland, US, etc... It's very deep, it's no longer a game, it becomes a sport, a way of life...
Simulation or not simulation?
A guy on the team was competing on rFactor at the time, he was highly ranked, but he always came back to Forza, it's another world.
I had fun there for years, before my wife kicked me out with the condition to quit Forza, I cried a lot ;) and I bought myself a big pc, a real steering wheel, a VR headset and discovered AC, ACC and now AMS2 which I love! My wife opened the door for me and I ride alone, sometimes a little live but hey, it's real simulation, and I love VR, it's always a miracle for me.
Coming back to Forza, the real plus is the community, huge if the game sells well, lots of people, lots of stories, that's really Forza.
The grip on the controller has nothing to do with our steering wheels, FFB etc, but it requires great mastery if you want to level up, the challenge is there, the feeling of driving is present, even if we can not speak of real simulation.
Well, I leave you, my wife arrives with a roll of pastry in hand, bad sign for me!
 

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