F1 22 | Newly Released Trailer Lists New In-Game Features

F1 22 Features Trailer.jpg
Another trailer has been released for F1 22, this time detailing a list of significant new features for this year's game.

The latest installment in the Codemasters F1 series is set to be released across most major platforms on July 1st, 2022. This year's edition features a significant list of new features, and a new video trailer has been released to detail them.

Perhaps the most significant change concerns the updated physics. Formula 1's regulation changes this season led to the creation of cars that perform significantly different than the outgoing year.

There are new game modes to play with this year as well. F1's Sprint races have been added, along with formation laps. Also, the notoriously elusive safety cars from past titles look to be more commonplace in F1 22.

For those looking to immerse themselves in the life of a Formula 1 driver on and off the track, the F1 Life mode has been significantly expanded. Room, wardrobe and even cars can be added for your character. For the cars, eight supercars have been included in the title, which can be used in the Pirelli Hot Lap mode.


Track updates to Spain, Australia and Abu Dhabi will be included, along with the new Miami Grand Prix site. We will have the chance to try these and the remaining circuits on the calendar solo or with friends, as career mode can be completed with two players.

Accessibility seems to be a priority in this version, as a new Adaptive AI mode tailors the AI difficulty to your driving capabilities. Those capabilities should also be easier to improve thanks to an enhanced practice mode that helps you learn various circuits. Driving assists will be present once again, but this year the option to revise the difficulty will be available at the conclusion of each race weekend.

And of course, the biggest news for PC sim racers; VR will be supported in this year's title for the first time.

F1 22 will be released on July 1st, just ahead of the 2022 British Grand Prix. It will be available for PlayStation 5, PlayStation 4,Xbox Series X|S, Xbox One, and PC.

If any of these features pique your interest, leave us a comment below.
About author
Mike Smith
I have been obsessed with sim racing and racing games since the 1980's. My first taste of live auto racing was in 1988, and I couldn't get enough ever since. Lead writer for RaceDepartment, and owner of SimRacing604 and its YouTube channel. Favourite sims include Assetto Corsa Competizione, Assetto Corsa, rFactor 2, Automobilista 2, DiRT Rally 2 - On Twitter as @simracing604

Comments

Adaptive AI good. Difficulty revisions after each weekend good. VR support good. Safety cars good. Track updates good. No updates to cursed Spa bad. F1 Life mode bad. Two player career mode is... odd.

But none of this matters to me, because I just don't care for today's F1. Nothing against those of you who enjoy it :) – it's just not for me! So I won't be picking this game up regardless. :roflmao:
 
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Honestly when an EA racing software is released I am always cautious with my money. For my taste they have not hit it on the mark since Sports car GT back in '99 which was fantastic.

Not that fantastic if you try the PSOne version.
So that the PC release was good, is more ISI than EA I think! :)
 
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Not gonna lie: this is the first F1 title since 2010 I'm having an eye on. And yes: just because of VR. :D If the cars drive somehow believable why not? A whole F1 season with all tracks and I can drive as Latifi and crash wherever I want and whenever I want.
 
Bought every single F1 games since 2010, so I'll get it. Don't care about EA or "insert company" sales plan, it's business and always will be. Get it or not ;)

A playable demo would be cool btw :coffee:
 
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The game does the job as primarily an F1 game for the console market & younger gamers.

From a sim point of view there could probably another title which could be a hardcore sim for PCs which would be more like ACC for F1 with much more realistic cars like the Iracing Mercedes F1.& plenty of older content in terms of tracks & cars. The DLC alone would be a giant cashcow for F1 & the developer.I would imagine people easily dropping £50 + for something like a 1967,83,92 complete season with cars & tracks.
 
I have been wanting to scratch the itch of simcade F1 since getting back into watching F1 last year after a few years hiatus.

BUT and it's a massive but, I've been spoilt by sim racers, it will make it hard to play if it's arcade and I will by default revert back to the stable content I already own.

I will wait to watch the reviews regarding the revised physics before I contemplate taking the plunge.
 
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That whole adaptive AI and difficulty thing sound nice. I messed up with Python and made something to give me suggested AI level for each track and on average. All based on my results in Q and R. It gave me really nice and close racing in each race, after I did first few races and got some data into app. Then life got in the way so couldn't finish the app and share it. Hope their solution gives even better results.
 
Yup. I mean, the MotoGP games are... not that innovative, but even they manage to have the three classes, and some more, without having to add in whatever non-racing stuff CodiesEA does here.
Yup, It's quite a lot of fun to come up through the ranks in those games (If a little too easy..caveat not bought one since VR46 the game). Also one of the main reason I liked Pcars 1+2, career mode moving up from karting to the higher echelons was a lot of fun (so much unfulfilled potential in those games :( ).
 
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It's gotten to the point now that I expect the bi7ching and moaning. So you hate EA and Codemasters. You hate that they want to appeal to a broader audience. You hate that they do this to make a profit as if that isn't what every bloody company in the world ('cept not-for-profit) are trying to do. Those newbies graduate to more realistic sims often expanding our world and making hardcore sims viable. Honestly get over yourselves.
As fun as it is to trash EA for being EA, I have to agree with this. It's not just F1 that gets dogpiled on by the sim crowd, but any game that isn't their preferred PC only sim of choice. I've lost count of how many times people have tried to put down every single Gran Turismo title as "simcade", whatever that oxymoron means, when it's existence is a big reason why there's even a flourishing sim racing genre in the first place.

Not to mention that some of the best drivers in the F1 e-sports championship also happen to be among the best drivers in iRacing (Rasmussen, Job). Are the two physics engines really that far removed from each other if the same names end up doing well on both?
 
I saw some F1 22 videos but I couldn't find any comments on FFB.

Does anyone know if FFB has been improved or saw opinions about it?
 
Instead of Supercars (I only accept the 2 safety cars) they should have done like Motogp, include a full season of 2008 or 2009 if they don't want to introduce classic cars again, and include F3 once and for all.
 
Imagine having so much room for improvement in a Formula 1 game - there's no Formula 3, for example, no classic tracks et cetera.

But you include a wardrobe and random supercars. Classic EA.
Agree
to some extent
little Italian team show us how it can be done with their latest MotoGP game
they recreate one great iconic season - 2009.
how about F1 figures the same, maybe 2008 ? or perhaps 2012 ?
 
F1 games have been a hard pass since they cut the classic cars - the only stuff I enjoy playing.
 
Loved sports car gt… that was what got me into sim racing…

Downloading cars onto floppy disc, via dialup internet :)

I haven't thought about SCGT in a long time, but agree it was great at the time, ISI was the standard for modern racing. I don't remember downloading cars, I think I tried multiplayer, but it was so terrible I created an offline league where everyone sent replays, that was fun for a while, and only when I was unemployed.

I've played most of the CM F1 series since 2009, never really found them to be too arcade, it's still difficult to get around a maximum effort lap with no assists. FFB is meh historically in this series. I think Richard Burns Rally had the best FFB, maybe still to this day. The only thing that has always bothered me about F1-2xxx series is some of the setup options are not very true to life, so making setups requires you to figure out what does what from the game's perspective, not what would be done at a real track. This is true for quite a few of the hardcore "sims" as well, but they are always getting better.

I have spent so much time with difficulty adjustment from race to race, and even Q to R that I'm interested in the Adaptive AI, rFactor 1 had some AI training, it wasn't perfect, but it was interesting. Hardcore sims have rarely had anything more than setup race with AI or MP and race, which is great for people who only want that. I like the progression of My Team and even the normal Career mode, I get bored of just racing without any goal other than winning.

I will probably have to buy the new one just to see what they did with the physics for the new cars, it's been a long time since the physics in this series changed very much.
 
Agree
to some extent
little Italian team show us how it can be done with their latest MotoGP game
they recreate one great iconic season - 2009.
how about F1 figures the same, maybe 2008 ? or perhaps 2012 ?
that depends on the license deal with FIA.
I don't think, Codemasters have a common license to add every season they want as goodie.
I think it could be cheaper for them to take e.g. F1 2012, rework it with latest tech and VR and rerelease it as F1 2012 remastered.
But who would buy it then. Current owners won't pay twice, new customers would't buy an old ( remastered) game full price.
lose/lose i'd say.
 

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What's needed for simracing in 2024?

  • More games, period

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  • New game Modes

  • Other, post your idea


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