Reiza Studios Inks Partnership With IMSA For Automobilista 2

Automobilista-2-IMSA-Partnership-2024-1024x576.jpg
With endurance racing set to be a focus for 2024, Reiza Studios have announced a sizeable partnership with none other than IMSA: Automobilista 2 will see the arrival of additional tracks and cars run in the series.

Reiza Studios ended 2023 on a high note, releasing Le Mans and the Endurance Pack Pt. 1 DLC on New Year’s Eve. The December Dev Update talked about how endurance racing would be a focus moving forward, including historic Le Mans content. First was the present, however, with three IMSA GTP and four current-gen GT3 cars being introduced to Automobilista 2.

If you liked this content already, get ready for more like it: Reiza has struck a partnership with IMSA for Automobilista 2, meaning more cars and tracks are inbound. “Content is always the big flashy thing. We are happy to have closed the partnership with IMSA”, said Reiza Founder and Lead Developer Renato Simioni to OverTake/RaceDepartment.


Automobilista 2 IMSA Content: “Pretty Much Entire 2024 Season Represented”​

This means that “we’ll have pretty much the entire 2024 season represented”, Simioni continued. “And we are closing in on some deals with manufacturers to have most of them represented.” A rather exciting outlook, considering the rising popularity of the real series and the circuits it runs on.

As for cars that are currently running the IMSA season, only the Acura ARX-06 and the Lamborghini SC63 are missing from the GTP category in AMS2. For the GTD – so GT3 – classes, additions could include the Chevrolet Corvette Z06 GT3.R, Lexus RC F GT3, Lamborghini Huracán GT3 Evo 2, Aston Martin Vantage AMR GT3 Evo, Ferrari 296 GT3, Ford Mustang GT3 and Acura NSX GT3 Evo22. Meanwhile, none of the Oreca 07 or Ligier JS P217 LMP2 racers are in the sim.


Simioni is excited for the IMSA partnership, stating that “it is looking good that we’ll have a sizeable representation of the grid throughout the year.” When can sim racers look forward to new content, features and other goodness? “The plan is for v1.6, with more coming after that”, said Simioni. The next milestone update looks to be on track “towards summer”, according to Simioni, who adds with a smile: “My New Year’s resolution was not to give time estimates, because I tend to fail miserably with that. They are hard to assess at the best of times.”

IMSA Content With Next Milestone Update​

The next big update to Automobilista 2 is not only going to introduce new content, however. Simioni shared a few improvements and features to look forward to, including a revamped UI, which is set to be “a big step up, more powerful and customizable as well as more aesthetically pleasing.” More physics improvements (Simioni: “They are always a priority, and there is always room to make things better”) and “developments on the audio front and the shader front to make the game look fresher” are also underway.

Automobilista-2-2023-IMSA-Liveries-Porsche-963-Mercedes-AMG-GT3-Evo-Daytona-1024x429.jpg


Circling back to the endurance-based content, AMS2 should also see new features catering to the discipline. Specifically, the option for limited tire sets and delays after crashing out (meaning you cannot simply teleport back to the pits and go out immediately again) are in the works.

But hold on – wasn’t there classic Le Mans content also coming up? That is indeed still coming up, but most likely a little further down the road, as the Automobilista 2 IMSA partnership takes priority for now. The fact that sim racers can look forward to the most in-depth first-party representation of IMSA outside of iRacing should absolutely make up for this, however.

Meanwhile, AMS2's Formula Ultimate Gen 2 is due for a refresh in the upcoming v1.5.6, and the 2024 Brazilian Stock Car Pro Series will arrive with v1.6's physics improvements. To find out even more details, check the latest Dev Update on the Reiza forums.

Are you looking forward to the Automobilista 2 IMSA updates? Let us know on Twitter @OverTake_gg or in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

I read it all that way as well and I believe we are on a similar page... They're trying to paint a better picture than they did before 1.5 where it was all about fixing the sidewalls and what that will do for the tyres...

1.5 did far more for the FFB than for the tyres which lost things like rolling resistance in that update... That with the inflated longitudinal grip was a step backwards for a lot of people, hence there wasn't much rise in numbers despite being a lot of peoples "update of the year" due to their FFB working finally...

1.6 will move it along in a more progressive way than 1.5 did is what I got from that dev article... It might fix some of the tyre wear inconsistencies, it might not... It might just make hard tyres an option in races... As well as the next "minor tread adjustment" for the grip phased in... Reiza's hope is that it's tyres will be taken more seriously with it's maturation in 1.6...

It won't fix the other weird qualities of the SETA tyre unless there's an update to the Livetrack system... The qualities I had the false hope that vibrating sidewalls was the culprit of...



I know exactly how you feel... There's definitely more time spent thinking "What did they think I meant?" than anything else on here sometimes...
Thanks for your comments and feedback. I'm sorry I can't write a better response as I need to get on with my day due to spending too much time on my other comment I just left - but I agree with everything you said, and said very well. Yes, let's hope that 1.6 acts as a foundational step for a more comprehensive update in 1.7.
 
Will be interesting to see how Reiza brings stability to the multiplayer, driver change and fix pit stops bugs to achieve endurance races.
 
I long for the day I can read a thread on RD without some twonks bitching like girls over which game is more realistic and deserves to be called a "simulator"........I presume that will be the same day I see a flying pig and the same day hell freezes over!
 
Very good move in my book. Never really understood why they went the Le Mans route with LMU coming up, atleast in terms of modern Le Mans content. But there is indeed a market for IMSA content outside of iRacing. And I would actually part with my money if they offered the full track and car roster and packed it into the sim, upped the grid size and offered more features for endurance content. They clearly need to fix their MP and get stuff like driver swaps sorted. AMS2 numbers have dropped like a bomb again and it's clear that they need to improve the multiplayer aspect of their product alot. I mean, how do you explain the success of a very limited and buggy product like LMU compared to an established product like AMS2? It isn't like AMS2 is a new product or anything and it just seems wierd that they are still fixing teething issues.
 
Premium
Very good move in my book. Never really understood why they went the Le Mans route with LMU coming up, atleast in terms of modern Le Mans content. But there is indeed a market for IMSA content outside of iRacing. And I would actually part with my money if they offered the full track and car roster and packed it into the sim, upped the grid size and offered more features for endurance content. They clearly need to fix their MP and get stuff like driver swaps sorted. AMS2 numbers have dropped like a bomb again and it's clear that they need to improve the multiplayer aspect of their product alot. I mean, how do you explain the success of a very limited and buggy product like LMU compared to an established product like AMS2? It isn't like AMS2 is a new product or anything and it just seems wierd that they are still fixing teething issues.
No surprise numbers have dropped . LMU is the new shiny thing so lots of people are playing it , and it’s pretty good . IRacing new season has started as well . I don’t disagree with you I just think there are other reasons for the numbers drop. I love ams2 but I’m taking a break now to play other sims .
 
Just a friendly reminder that Reiza stated career is meant to be worked on in 2025.
At the same time tell me more about the benchmark career mode from RF2? Or from iracing? Or raceroom? Or LMU?
The only sim with something similar to a career mode is ACC because it is the official game of SRO. I highly doubt there will be anything like that in AC2.

True, but that is after in their December 2022 update they stated that this would be fleshed out in 2023. So, I take a 2025 timeline as being as worthless as the 2023 estimate.

As for games with some sort of structure other than season mode, just look at the list of games available in the recent post about Steam's Spring sale. There are more titles on that list with a cohesive career/single player goal mode than there are without. I understand in our niche there may be more people on this THIS particular forum that are online focused, but in the world of all software buyers, the offline player is a meaningful number of consumers.

I know I'm an exception, but here's what's on my desktop that I'm playing because I get more out of the software than wins and hotlaps:
PC2, Motogp19, Ride 3, Monster Truck Challenge, Grid Legends, F1 2012, F1 2019, F1 2023, Forza 23, Forza 7, SRX the Game, The Crew (RIP soon), WRC 9, ATS, Shift 2 Unleashed (yup), Dirt 1, Super Woden GP2, Art of Rally, and the mods Racing Life AMS2 and RRRE3.

Plus, if everything is focused on online racing, increasing the amount of DLC is possibly detrimental to those racers in that you'd better hope that you like the same DLC as everyone else or you'll have fewer and fewer people to race against...
 
No it doesn’t. It has just some fan mods based on older seasons. That’s not a different league. It’s a different sport compared to iRacing and AMS2

It's got mods for all of this years cars in WEC and IMSA made by an IMSA team engineer ;)

It's more realistic in the tyre department as a result... Not just because of how the SETA calculates wear... ;)
 
Last edited:
So although we have vastly different opinions on how much we enjoy AMS2 you do seem knowledgeable enough of some of the inner workings of the Madness Engine, now it seems for you it's the live track 3.0 that's the main issue holding many features back.

Reiza did post on this last update some improvements to it including better rubbered racing lines on the dry and wet. Maybe it can also be improved like they have done with the tires? What is exactly the main issue appart from the calibration between offline and online? I can't say I have seen much difference in the wear rates (not that they are correct) between sessions using the same track/class combo. But I am mainly an offline player, so am pretty oblivious to the many shortcomings the game seems to have in that department.

I've done too much testing on it (far too early for where the engine is in development) for my own personal mods as well as the ones I'm planning on sharing once this whole tyre package is finished...

The tyres are still going through the many updates that happen when a development team get a new tyre code to work with... Which is essentially what Reiza got when they fixed the sidewalls... The tyres still need to be improved, they're getting there it just takes time when a rabid fan base says "it's perfect" and the majority go "What is this?"... It took ACC years to go through this process... Reiza is more talented so it shouldn't be another 4 years before the SETA works like other simulation tyres...

The live track itself isn't that live, it's predetermined and has a simple multiplier for more cars on track... In order for the SETAs flat slip curve to work more like a simulation tyre the track has to be upgraded as well... The evidence of this is there for all to see... The darker patches that we use for braking zones just like in AC...

However there's a vast difference between how the rubber is built up between the offline and online modes... It appears as if the rubber isn't being laid offline or that the rubber is being multiplied too much online... Filling in the roughness in the pavement and causing wear to be far less than is intended... If you read the dev update you can see the devs are aware of some of this issue as the roughness in the road is part of what they're talking about with hysteresis and thermal wear... Which the thermal wear seems non-existent atm on some cars...

As for how to test the weird levels of wear, try this out... Do a 10 lap stint where you push... Then do the same again, but do 2 slow laps like you are doing a manual formation lap then get pushing hard... I only need 1 formation lap to gain 5-10 laps of tyre life at Barcelona on the P1s...
 
Last edited:
Have you ever driven a hovercraft? (I did it otherwise I wouldn't write it)
If you've ever driven a hovercraft and you dare to compare it to AMS2, you're a liar. There's no way you're being truthful. Your only goal here is to badmouth AMS2 and spread false information.

As for me, I have no pleasure in badmouthing sims I don't like. I'm not a bitter person who spends his time complaining. Be a little more mature.
 
Very good move in my book. Never really understood why they went the Le Mans route with LMU coming up, atleast in terms of modern Le Mans content. But there is indeed a market for IMSA content outside of iRacing. And I would actually part with my money if they offered the full track and car roster and packed it into the sim, upped the grid size and offered more features for endurance content. They clearly need to fix their MP and get stuff like driver swaps sorted. AMS2 numbers have dropped like a bomb again and it's clear that they need to improve the multiplayer aspect of their product alot. I mean, how do you explain the success of a very limited and buggy product like LMU compared to an established product like AMS2? It isn't like AMS2 is a new product or anything and it just seems wierd that they are still fixing teething issues.

I explain it simply by a smaller list of bugs or limitations...

In LMU there's a buggy UI causing CTDs from it's poor loading and some complaints about FFB because they're working on the FFB... Whilst in early access which also gives them a lot more passes than having AMS2 where it is now where they keep shovelling content on a broken engine with it's far longer list of bugs...

I had hoped they'd be further into fixing the physics bugs/limitations by now, especially those that leave them behind other pmotor titles like fuel maps, but they've got a lot of tyre work still to do...

Plus proper Hybrid will get any true Hypercar fan to go where it's at...
 
If you've ever driven a hovercraft and you dare to compare it to AMS2, you're a liar. There's no way you're being truthful. Your only goal here is to badmouth AMS2 and spread false information.

As for me, I have no pleasure in badmouthing sims I don't like. I'm not a bitter person who spends his time complaining. Be a little more mature.

My first reaction was to ignore your message. But since you used the word liar, I can't pass on. I have driven, conducted, piloted (as someone said ironically before but correctly) a hovercraft more than once. I also had the pleasure of driving an open-wheel car here in Mondello Park, obviously not an F1/2/3 or a GT3, but even with these experiences I am far from being a professional driver. At the same time I can feel a car driving for almost 30 years.

I don't want to argue with you or anyone who loves the game because I ended up buying it too. As a customer I have the right to have a good experience and without criticism the game could still be at 1.34 when the physics were perfect for the vast majority of players (in this forum). But as you can see it wasn't and isn't.

Lots of interaction when there is an article with critics but very little interaction when there are none. Many fans of this title and a handful drivers when RD organizes the weekly race. Many fans write and the numbers drop every month.

What I always see is a serious intolerance towards those who think differently instead of accepting a different opinion or why not ignore it. I have actually been called out into a thread for simply adding reactions to a message just to fan flames when there was absolutely no need.

In conclusion: Respect yourself, be critical, accept ideas and differences and of course enjoy. One day I will also enjoy play this game.
 
My first reaction was to ignore your message. But since you used the word liar, I can't pass on. I have driven, conducted, piloted (as someone said ironically before but correctly) a hovercraft more than once. I also had the pleasure of driving an open-wheel car here in Mondello Park, obviously not an F1/2/3 or a GT3, but even with these experiences I am far from being a professional driver. At the same time I can feel a car driving for almost 30 years.

I don't want to argue with you or anyone who loves the game because I ended up buying it too. As a customer I have the right to have a good experience and without criticism the game could still be at 1.34 when the physics were perfect for the vast majority of players (in this forum). But as you can see it wasn't and isn't.

Lots of interaction when there is an article with critics but very little interaction when there are none. Many fans of this title and a handful drivers when RD organizes the weekly race. Many fans write and the numbers drop every month.

What I always see is a serious intolerance towards those who think differently instead of accepting a different opinion or why not ignore it. I have actually been called out into a thread for simply adding reactions to a message just to fan flames when there was absolutely no need.

In conclusion: Respect yourself, be critical, accept ideas and differences and of course enjoy. One day I will also enjoy play this game.
I think the point being made is comparing AMS2 physics to a "hovercraft" is flat out incorrect, it's hyperbole. Sadly there is a group of people incredibly anti Madness engine and spend a significant proportion of their lives bad mouthing anything associated with that engine.

We all know about criticism, but it's been pointed out a bazillion times that "constructive" criticism is acceptable. Something that the Madness haters cannot comprehend. So it's NOT a "serious intolerance to those who think different", it's an intolerance to grossly exaggerated criticisms.

It's really sad, and along the lines of football supporters IMO, just a rabid dislike of a rival.
 
What I always see is a serious intolerance towards those who think differently instead of accepting a different opinion or why not ignore it.
That's people for you nowadays.
I you break the mould and think outside of the box, you get stigmatized.

I don't like money and consumerism, and when I express those thoughts publicly, people get angry.
"NO" - they say, " you should like money, it's good for ya".

And I'm not making a joke here, people are really like that.

Taking everything personally and discriminating authenticity.
 
Premium
That's people for you nowadays.
I you break the mould and think outside of the box, you get stigmatized.

I don't like money and consumerism, and when I express those thoughts publicly, people get angry.
"NO" - they say, " you should like money, it's good for ya".

And I'm not making a joke here, people are really like that.

Taking everything personally and discriminating authenticity.
Trolling is not ”breaking out of the mould“ or ”thinking outside of the box” it just trolling. It’s not like the comments come with some great world changing intellectual insight.
 
Trolling is not ”breaking out of the mould“ or ”thinking outside of the box” it just trolling. It’s not like the comments come with some great world changing intellectual insight.
Simracing forum users: "I'm being attacked by fanboys for my unique and insightful opinions!"

Simracing forum users' unique and insightful opinions: *some nonsense about center pivot steering, hovercrafts, and "gravity modelling"*
 
They can ink all they want, the driving experience still sucks big time.
I've just finished testing the latest update, and it boggles my mind why they chose the Madness Engine.
I'm not hating here, I'm entitled to my own opinion.
Everybody's praising this title like it's the next best thing after sliced bread.

But no, it's not.
AMS1 rules.
Nothing evokes the feeling of driving a real race car like that thing.
Yeah, your entitled to your opinion, even if its wrong. lol
The amount of hate is ridiculous. Seems like nobody gives these guys credit, because everyone's acting like snobs, as per usual. Its the same in every sim community, whether its flight sims or race sims.

Super excited about this. I LOVE AMS2, and really feel what they are doing is amazing. I'm excited to see what they have instore. I can't see why they wont be able to tackle the larger fields and mid-race saves.
 
Last edited:
I really hope they remove or separate the Scrubbing of the Car tires from the Track surface Audio is annoying if its not toned down, and you lose the Kerb sounds with it
 

Latest News

Article information

Author
Yannik Haustein
Article read time
3 min read
Views
14,421
Comments
147
Last update

What's needed for simracing in 2024?

  • More games, period

  • Better graphics/visuals

  • Advanced physics and handling

  • More cars and tracks

  • AI improvements

  • AI engineering

  • Cross-platform play

  • New game Modes

  • Other, post your idea


Results are only viewable after voting.
Back
Top