Reiza Studios Inks Partnership With IMSA For Automobilista 2

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With endurance racing set to be a focus for 2024, Reiza Studios have announced a sizeable partnership with none other than IMSA: Automobilista 2 will see the arrival of additional tracks and cars run in the series.

Reiza Studios ended 2023 on a high note, releasing Le Mans and the Endurance Pack Pt. 1 DLC on New Year’s Eve. The December Dev Update talked about how endurance racing would be a focus moving forward, including historic Le Mans content. First was the present, however, with three IMSA GTP and four current-gen GT3 cars being introduced to Automobilista 2.

If you liked this content already, get ready for more like it: Reiza has struck a partnership with IMSA for Automobilista 2, meaning more cars and tracks are inbound. “Content is always the big flashy thing. We are happy to have closed the partnership with IMSA”, said Reiza Founder and Lead Developer Renato Simioni to OverTake/RaceDepartment.


Automobilista 2 IMSA Content: “Pretty Much Entire 2024 Season Represented”​

This means that “we’ll have pretty much the entire 2024 season represented”, Simioni continued. “And we are closing in on some deals with manufacturers to have most of them represented.” A rather exciting outlook, considering the rising popularity of the real series and the circuits it runs on.

As for cars that are currently running the IMSA season, only the Acura ARX-06 and the Lamborghini SC63 are missing from the GTP category in AMS2. For the GTD – so GT3 – classes, additions could include the Chevrolet Corvette Z06 GT3.R, Lexus RC F GT3, Lamborghini Huracán GT3 Evo 2, Aston Martin Vantage AMR GT3 Evo, Ferrari 296 GT3, Ford Mustang GT3 and Acura NSX GT3 Evo22. Meanwhile, none of the Oreca 07 or Ligier JS P217 LMP2 racers are in the sim.


Simioni is excited for the IMSA partnership, stating that “it is looking good that we’ll have a sizeable representation of the grid throughout the year.” When can sim racers look forward to new content, features and other goodness? “The plan is for v1.6, with more coming after that”, said Simioni. The next milestone update looks to be on track “towards summer”, according to Simioni, who adds with a smile: “My New Year’s resolution was not to give time estimates, because I tend to fail miserably with that. They are hard to assess at the best of times.”

IMSA Content With Next Milestone Update​

The next big update to Automobilista 2 is not only going to introduce new content, however. Simioni shared a few improvements and features to look forward to, including a revamped UI, which is set to be “a big step up, more powerful and customizable as well as more aesthetically pleasing.” More physics improvements (Simioni: “They are always a priority, and there is always room to make things better”) and “developments on the audio front and the shader front to make the game look fresher” are also underway.

Automobilista-2-2023-IMSA-Liveries-Porsche-963-Mercedes-AMG-GT3-Evo-Daytona-1024x429.jpg


Circling back to the endurance-based content, AMS2 should also see new features catering to the discipline. Specifically, the option for limited tire sets and delays after crashing out (meaning you cannot simply teleport back to the pits and go out immediately again) are in the works.

But hold on – wasn’t there classic Le Mans content also coming up? That is indeed still coming up, but most likely a little further down the road, as the Automobilista 2 IMSA partnership takes priority for now. The fact that sim racers can look forward to the most in-depth first-party representation of IMSA outside of iRacing should absolutely make up for this, however.

Meanwhile, AMS2's Formula Ultimate Gen 2 is due for a refresh in the upcoming v1.5.6, and the 2024 Brazilian Stock Car Pro Series will arrive with v1.6's physics improvements. To find out even more details, check the latest Dev Update on the Reiza forums.

Are you looking forward to the Automobilista 2 IMSA updates? Let us know on Twitter @OverTake_gg or in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

Actually, I'm pretty sure that I understood what they wrote just fine thank you.

Where did you read that? Tyre improvements are part of 1.6 but where did it say that the entire update is supposedly revolving around that?

While hysteresis is undeniably important, in the specific function as Reiza wrote within the update relating to just that "rubber compound can sink into the asperities (cracks and crevasses) of the track surface" - that or those alone are definitely not the most critical part of the grip. It should be plainly obvious that general contact point & interaction along with tyre loads & deflection, not even going into physical forces such as inertia & momentum, are the fundamentals or what you could call the bigger picture. Cracks and crevasses are comparatively "just" smaller details / pictures within the bigger equation.

Again, just no. If you truly believe that small track cracks and thermal behaviour are the most crucial defining qualities of a driving experience, then I wouldn't consider making a racing game if I were you.

I'm not going to bother reiterating my points yet again if people can't understand my words for how the English language defines the proper usage of. I will however reiterate that the devs said themselves to not expect such a big change in physics (which by the way can relate to anything that has physical interactions) so I really don't get why you're not even listening to them and are seemingly expecting a significant amount from 1.6. Yes it'll hopefully be a step forward and I never said it wouldn't, but my statements of being somewhat disappointed was and still is completely proportional and reasonable given the devs own admission of what to not expect.

I read it all that way as well and I believe we are on a similar page... They're trying to paint a better picture than they did before 1.5 where it was all about fixing the sidewalls and what that will do for the tyres...

1.5 did far more for the FFB than for the tyres which lost things like rolling resistance in that update... That with the inflated longitudinal grip was a step backwards for a lot of people, hence there wasn't much rise in numbers despite being a lot of peoples "update of the year" due to their FFB working finally...

1.6 will move it along in a more progressive way than 1.5 did is what I got from that dev article... It might fix some of the tyre wear inconsistencies, it might not... It might just make hard tyres an option in races... As well as the next "minor tread adjustment" for the grip phased in... Reiza's hope is that it's tyres will be taken more seriously with it's maturation in 1.6...

It won't fix the other weird qualities of the SETA tyre unless there's an update to the Livetrack system... The qualities I had the false hope that vibrating sidewalls was the culprit of...

Geez, I spend more time on here explaining simple comments than actually discussing them in a progressive manner.

I know exactly how you feel... There's definitely more time spent thinking "What did they think I meant?" than anything else on here sometimes...
 
Now, I hate math, My immersion comes from the experience, Hence, No VR no buy.

If the scene is set, the atmosphere has been created, the noise, the cars, the track, The visual experience, the challenge of the track and the feedback from the car, then I'm in the zone, and while I expect the likes of tyre wear to be present, Temperature, driver abuse, wear, etc to all have an effect on my experience, I don't care about the math behind it. If I ruin my tires I lose pace and adjust my driving accordingly , or I head in for a pitstop.

Alternatively I just continue to push until I hot a wall at 300km/h and the game engine demonstrates its lack of crash physics. Done plenty of that last night on Spa Historical as part of the weekly challenge.

I'm a pancake user through and through... I go by the old rule of they're strapped in so tightly in real life that they can barely move their heads to see the mirrors, let alone see past them... So VR is a no go for me... And triples I'd need to adjust per car to mimic how much the driver can see in that specific car, so that's too much work... A single 67" screen fits what I need in it perfectly with room for simhub overlays...

Sounds now that has to be proper surround or good headphone mix in order to complete the world... And that's something that Reiza do very well within the limitations of the engine, I'd like more control over what sounds are loud though, as things like the rev limit on the V10 Gen 2 make me use the auto-upshift on that car to avoid the loud noise of it hitting the rev limit...

Completely agree about the crashes, it's one of the things iRacing and AMS2 have in common... Clip someone ever so slightly and one of you will get sent to the moon more often than you think is reasonably possible... Or you'll just get glued to them and go off track together like a couple holding hands on the beach going into the water... lol
 
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lmu is the official game of wec/ACO ok but beyond wec the game is based on endurance races like imsa

wec: lmh/lmdh - imsa: gtp

wec: lm gt3 - imsa: gtd



an agreement like in the real world would make it possible to see American "imsa" circuits in lmu and that would make a lot of sense, such as

-Daytona 24 H

- Watkins Glen International

-Indianapolis

- ROAD Atlanta Petit Le Mans

The game is promoting the WEC which is organized by the ACO. The reason of this sim and for the ACO is to have an exclusive product which promotes their motorsports top class. They want to have their own game. American tracks are part (Sebring) or will become part very likely for the 2024 season (with COTA).
What should be in the interest of the ACO to let S397/MSG include IMSA stuff? And who is going to pay whom for this? There is so much to do to include the 2024 season for S397 (4 new LMH/LMDh, all the GT3s....iirc 8 or 9 new cars...4 new tracks), they will be more than busy. And it was already mentioned that other series running under the umbrella of the ACO are possible additions. Stuff like European Le Mans Series or Asien Le Mans Series. But there is no official info this is going to happen so far. Just to name possibilities.
Don't get me wrong: Beside the WEC, all the stuff of IMSA in LMU would be a cracker, but the purpose of the sim is to have an exclusive WEC game which reduces those suggestions to a minimum.

I'm pretty sure reiza is going to do a good job and they will implement the ruleset into AMS2 to a certain degree that we can have a lot of fun with it.
 
Excited for the IMSA partnership, but endurance racing needs to support more than 32 cars on track, mid race saves and driver swaps. So far the Madness engine has not supported this. If Reiza can manage this, we have a winner!:)
The engine easily supports both mid race saves and especially 60 or more cars on the track. The devs just have to implement it where the LiveTrack doesn't glitch out, and where the game won't crash and bug out.
 
The engine easily supports both mid race saves and especially 60 or more cars on the track. The devs just have to implement it where the LiveTrack doesn't glitch out, and where the game won't crash and bug out.

Does it really though? That video is only 9 minute long, that's a short enduro... ;)

Just race has a limit of 20 before performance issues should be expected...

Because of the predetermined track states mid race saves seems like it shouldn't be that hard, but that's also been a request since the WMD days of pCARS... A big studio couldn't manage it...

It'd be nice, but it's a feature much like the replay system that needs an overhaul... It's been on the cards for almost a decade now, but the Livetrack is always in the way...
 
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Interesting that they did not mention multiplayer at all, not even Renato in the feb 14 update. Guess they still have a long way to go in that department. UI update would be very nice indeed, those sideshots of the car are terrible for example.

It still baffles me how detailed they are working on all kind of tire, track dynamics while still refusing to implement any sense of basic weight transfer to the cars. Ah well, maybe somewhere down the line.

With LMU, the pressure is on. That much is clear. Let's see how this develops!
 
Its nice news, but I don't like "historic" being a "little further down the track". The Le Mans 67 I am really looking forward to and we have actually paid for it. Whereas newly announced content has still to be developed and go on sale.
 
Here's a longer one:

There's also a link to the mod in the video description so you can try it yourself and see how it handles even longer enduro races.

I've tried it when it was discovered ages ago as it was all the rage on the Reiza forums and wasn't that impressed tbh... Hence I was asking the question... Does it really though?

Needs more car livery slots, AI refinements to allow more than 40 at a time and enough pit stalls on all of the tracks to do an endurance race as the AI would rather run out of fuel than pit if there was another car in it's stall... When that's all been updated then maybe the engine can handle it...

I've got mods with over 60 car liveries to test this kind of thing, the engine isn't set up for that many cars and Reiza will have to do a large overhaul to get it there... As the SP side is set up to handle no more than 40 AI it would simply give me doubles of 20 cars and driver names...

Just because there's a hacked way to have a sprint race for 30 mins doesn't mean the engine can handle it for 12 hours of Sebring... Let alone 24 of Daytona... If it can handle 2.4 hours now I'd be very very surprised...
 
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Premium
This is fantastic news. I've been playing the crap out of AMS2 since a bunch of the updates in December. If they can get the max ai to around 35/40 cars it'll be an awesome single player endurance experience. 30 cars now is pretty fun even how it is however.
 
The engine easily supports both mid race saves and especially 60 or more cars on the track. The devs just have to implement it where the LiveTrack doesn't glitch out, and where the game won't crash and bug out.

Renato said in one of his posts in Dec that we should not expect too much in terms of bigger grids iirc. Rather we can be glad if we get a few more spots. To me it didn't sound like low hanging fruits what is easily possible to realize.
 
Does it really though? That video is only 9 minute long, that's a short enduro... ;)

Just race has a limit of 20 before performance issues should be expected...

Because of the predetermined track states mid race saves seems like it shouldn't be that hard, but that's also been a request since the WMD days of pCARS... A big studio couldn't manage it...

It'd be nice, but it's a feature much like the replay system that needs an overhaul... It's been on the cards for almost a decade now, but the Livetrack is always in the way...
So although we have vastly different opinions on how much we enjoy AMS2 you do seem knowledgeable enough of some of the inner workings of the Madness Engine, now it seems for you it's the live track 3.0 that's the main issue holding many features back.

Reiza did post on this last update some improvements to it including better rubbered racing lines on the dry and wet. Maybe it can also be improved like they have done with the tires? What is exactly the main issue appart from the calibration between offline and online? I can't say I have seen much difference in the wear rates (not that they are correct) between sessions using the same track/class combo. But I am mainly an offline player, so am pretty oblivious to the many shortcomings the game seems to have in that department.
 
Premium
It's funny that local users consistently place high demands and expectations on AMS2 in every new development-related news. No other sim has the same "hype".
Just be happy for the success of others, don't be so stubborn.
After all, we, "AMS2 fanboys", are glad for your long-awaited rain physics in iRacing as a new step in sim-development. ;)
You should try reading articles on this site about non AMS2 titles. Its this community, there are high demands on all the titles.
 
From Reiza's developer's log (which you obviously did not read), see if you can read the red part:

Last but never least, we have further PHYSICS development incoming - even though the V1.6 revisions won´t be as profound as last year´s V1.5 overhaul, there are still significant improvements with the focus once again on tire development - more specifically tire thermodynamics, wear & hysteresis.
Look back at what I have written and you'll see that I quoted and referenced the same roadmap article, so how on Earth did you come to the conclusion that I "obviously" hadn't read it? Your comment is by definition complete and absolute nonsense.

Also, your response doesn't actually answer my question of where you read that 1.6 supposedly revolves around the elements you've highlighted in red. Just because they used the word focus doesn't necessarily mean that the entire update is centralised around those elements, it simply means that they're focusing on those specific elements of tyre physics. Admittedly the way they've worded their statement is a little ambiguous and could be open to misinterpretation, but they have already clearly clarified the impact of the hysteresis work upon the game and within the update itself by directly comparing that impact to 1.5. They couldn't be more clear in their downplayment of the profoundness of the tyre update work and left mentioning this element till last. If you can't understand using both my and more importantly Reiza's own words, then ironically it's perhaps you that could do with reading the roadmap again and just understand the words and statements as actually written, instead of misinterpreting them to suit your argument.

Also, you don't need to bold the word "physics" as I can understand that word and its relevance without it being in bold. Also (again) you don't need to quote the whole damn roadmap - I don't need you to be my saviour for my supposed inability to use a web browser thank you.

And then I don't even go into the fact that tire thermodynamics is what mostly dictates the behavior of a tire as it determines the level of activation of it and its capability to grip or slip.
Er...
V1.6 is revolving around thermal behavior of the tires (as well as the already debated hysteresis) which is probably the most critical part of the grip of the car and hence its physics.
Not only this affects the way tires behave on a single lap but also in the long run.
There isn't literally anything more defining of the driving experience than tire hysteresis and thermal behavior.
So I presume by this point you're either drunk or high?

You need a crash course on what hysteresis means
No, I don't. I'm just reading and responding to what Reiza wrote of their specific hysteresis work, which was stated clearly enough for myself to be able to determine that again while that work may be significant, it won't be as transformative as 1.5 was, which is the sole factor in why I simpy stated that I was disappointed that more work wasn't being focused on beyond what was announced for the 1.6 update - especially as it's already been declared to not make the profound difference that 1.5 did - and I feel that another update or updates that are of similar (if not greater) profoundness are what's required to "fix" AMS2's tyres and handling quirks.

I like you would like to hope that 1.6 does bring a transformative experience to AMS2, but I'm not going to expect that as the devs themselves informed us to not expect that. I'll still gladly take what improvements they can offer, and I have confidence in them that 1.6 will be a step in the right direction, or shall we just say, for the better.

Just to clarify the opposing sides of my sentiments as you evidently need that spelling out, I never said that 1.6 wasn't going to be significant or worthy, so you don't need to defend an attack that didn't happen..

You've just been hellbent on defending an update that you've not even tried while seemingly accusing myself of needing to learn more in order to read the roadmap statement the way you interpreted it. That's just nonsense mate as anyone who tries to argue beyond the reality of the matter is by definition somewhat delusional.

Think what you want, I respectfully really don't care, but please don't lecture me on how to simply understand text as I'm just as capable (if not more so) than yourself. Say what you will in response, I won't argue as that'll no doubt just continue to be a pointless waste of my time.
 
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