Assetto Corsa 2 launching Spring 2024

Assetto Corsa 2.jpg
The much anticipated true and faithful follow-up to the first Assetto Corsa has had its release period surface online. We can expect an early 2024 release!

Image credit: Kunos Simulazioni

The original Assetto Corsa launched in late 2014, and it’s still going on strong today. It has become the darling of the online sim racing modding scene. It didn’t matter what kind of racing anyone wanted to do. If the player wanted vintage Grand Prix racing, modern day sports prototypes or even a massive dinosaur, AC could do it.

In 2018, its GT-racing focused cousin Assetto Corsa Competizione was released. Whilst a very solid sim, the lack of variety limited its appeal. The sim racing community has been waiting with baited breath for news of Assetto Corsa 2 and when it would be releasing. Now it seems we have an idea.

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AC2 Spring 2024​

In an image posted by video game industry analyst MauroNL on Twitter. It seemed to be a quarterly financial report gave us the information. It recounts the information on the first two instalments. Right at the bottom, it specifies Spring 2024 as the expected release date for the second version of Assetto Corsa.

Spring traditionally runs from 21 March to 21 June. This will mean just over nine years will have passed between the release of the first and second iterations of Assetto Corsa.

Best of Both Worlds​

The original Assetto Corsa may still be the standard for a lot of online racing, but it is very much limited due to being an older game. With just four years between the original and ACC, the quality of the graphics improved exponentially.

But like has already been said, ACC is specifically GT-racing focussed and has less to process. It was developed on Unreal Engine 4 whilst we have seen how Unreal Engine 5 looks with a racing sim through Rennsport.

Here’s every bit of hope that AC2 – or whatever it may end up being called – can have the variety of AC but the refinement of ACC.
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Luca Munro
Biggest sim racing esports fan in the world.

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What if parent companies just want easy profit in a sequel (AC2) off a very successful prequel (AC)? Meaning: let's put the least amount of effort necessary to make it profitable (in other words: a very bad sequel). We know this works for cinema industry. Not sure if this can be applied to gaming industry, especially with the release of beta versions. I do hope AC2 is being developed seriously and with passion (too bad Stephano left, I hope Aris saves us).

At this point everything is 100% speculation. But one thing is certain: we'll have a good laugh when reading this thread in 2024/2025.
This, also from the year old interview.

“We know very well that we can’t make anything worse than AC modded to the heavens!” says Massarutto. “We’ve taken a deeper look at what people are doing; they’re doing an amazing job and this is what’s a challenge for us!”
 
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That revenue probably pales in comparison to what they can get milking DLC for years like they are doing in ACC.

If that was an advantage, they would have opened ACC to modding from the get to. The reason why they didn't says it all, i think we might see an interesting shift, having an Ian Bell game fully modable, and a closed Kunos one.
That's because ACC is strictly an SRO licensed game, and they closed the doors to have it just like that. This is why it will never have Nordschleife, even in official form, which will always be a kick in the nuts to any simracing title and at first glance it doesn't make commercial sense either.
 
That's because ACC is strictly an SRO licensed game, and they closed the doors to have it just like that. This is why it will never have Nordschleife, even in official form, which will always be a kick in the nuts to any simracing title and at first glance it doesn't make commercial sense either.
That might wll be true also that that was the main reason, but don't forget, they work for a big publisher now, it all depends on what they want.
 
That might wll be true also that that was the main reason, but don't forget, they work for a big publisher now, it all depends on what they want.
According to same financial report, the contract Kunos had for developing AC2 when 505 bought them is still in place. What does this mean and what terms of it are watertight or can be negotiated is something we don't know. Guess the jury is still out on this.
 
That's because ACC is strictly an SRO licensed game, and they closed the doors to have it just like that. This is why it will never have Nordschleife, even in official form, which will always be a kick in the nuts to any simracing title and at first glance it doesn't make commercial sense either.
I wouldn´t call ACC a failed commercial product but whatever.
 
Microsoft Flight Simulator has 'Marketplace'. You can buy mods there but generally, just the higher quality ones.. or at least they're the ones that are ranked highest. This seems to work quite well.
A happy medium?
 
Microsoft Flight Simulator has 'Marketplace'. You can buy mods there but generally, just the higher quality ones.. or at least they're the ones that are ranked highest. This seems to work quite well.
A happy medium?
It is a marketplace. A good idea too. The managed workshop was something I had been hoping for rfactor2 during many years but it won't happen. Let's hope AC2 will include one, along with a marketplace for paid mods. Quality and ownership controls would be welcome and a step in the right direction. Yes they come at a huge cost, a dedicated team. What is true though is that after a few years, the game making less money, maintaining a dedicated team becomes too expensive. If you cut the team, you have to stop accepting new mods on the workshop (not the marketplace, which is easier to contol). This means that after droping the update of the workshop, users will have to rely on websites, as it it is done today. I'm ok with that, at least users know that all the mods available on the workshop are quality products. And they are available immediatly ingame.
 
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Same for me, it falls or stands with good VR support in the first place. The rest comes after. First we have to see if they are able to offer great VR support.
Ooooh yeh, and to think I bought ACC when beta thinking it would be as nice in VR as the original AC what was my surprise...
 
I expect AC2 to pick up basically where the modding community is currently at with AC1.
Meaning: More cars, more tracks, 24h cycle, weather effects, atmospheric effects, better physics, better sound, better singleplayer career mode. Though i think the "release" in spring 2024 probably means the release of the Early Access? I can't imagine that we will have in roughly one year a full fat 1.0 version of AC2 on our hands, the dev time of a couple years seems a bit too short for that.
 
And where in those words did you extract that I said it was a failed commercial product?
Then again after re-reading and re-reading your post, I think it was the "at first glance" sentence which made a mess of my understanding, English not being my first language, so I apologize for my misunderstanding.
 
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Then again after re-reading and re-reading your post, I think it was the "at first glance" sentence which made a mess of my understanding, English not being my first language, so I apologize for my misunderstanding.
All good mate, language barrier can always be an issue.
 
I expect AC2 to pick up basically where the modding community is currently at with AC1.
Meaning: More cars, more tracks, 24h cycle, weather effects, atmospheric effects, better physics, better sound, better singleplayer career mode. Though i think the "release" in spring 2024 probably means the release of the Early Access? I can't imagine that we will have in roughly one year a full fat 1.0 version of AC2 on our hands, the dev time of a couple years seems a bit too short for that.
Meaning a modern and polished rfactor 2. I'm wondering whether it is really possible... It needs also the unmatched treatment of environments of Pcars (each track received the specific ligthning of the location for each season, amazing feature). Well, I'm ok with a generic light treatment of tracks if everything you stated is on. ;)
 
Meaning a modern and polished rfactor 2. I'm wondering whether it is really possible... It needs also the unmatched treatment of environments of Pcars (each track received the specific ligthning of the location for each season, amazing feature). Well, I'm ok with a generic light treatment of tracks if everything you stated is on. ;)
No please, make it as different as rF2 as possible :D:D
 
Meaning a modern and polished rfactor 2. I'm wondering whether it is really possible... It needs also the unmatched treatment of environments of Pcars (each track received the specific ligthning of the location for each season, amazing feature). Well, I'm ok with a generic light treatment of tracks if everything you stated is on. ;)
I'm not sure about seasons, but rF2 has had location based sun/moon lighting from the very beginning. So a track up in Sweeden would see Sunset much sooner than that track in Southern France.
 
I'm not sure about seasons, but rF2 has had location based sun/moon lighting from the very beginning. So a track up in Sweeden would see Sunset much sooner than that track in Southern France.
Even on modded tracks? Well, to be fair it is noticeable that rfactor 2 is much better visually now than at its launch. During years it suffered from bad rendering in the lightning department. About Pcars, I refered about the local ambient lighning of tracks, taking in account the colors and tints of each place, which was more than the sun and moon positions. Well, it is what Slighy Mad stated, I can't verify whether it is true :D
 
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