Assetto Corsa 2 launching Spring 2024

Assetto Corsa 2.jpg
The much anticipated true and faithful follow-up to the first Assetto Corsa has had its release period surface online. We can expect an early 2024 release!

Image credit: Kunos Simulazioni

The original Assetto Corsa launched in late 2014, and it’s still going on strong today. It has become the darling of the online sim racing modding scene. It didn’t matter what kind of racing anyone wanted to do. If the player wanted vintage Grand Prix racing, modern day sports prototypes or even a massive dinosaur, AC could do it.

In 2018, its GT-racing focused cousin Assetto Corsa Competizione was released. Whilst a very solid sim, the lack of variety limited its appeal. The sim racing community has been waiting with baited breath for news of Assetto Corsa 2 and when it would be releasing. Now it seems we have an idea.

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AC2 Spring 2024​

In an image posted by video game industry analyst MauroNL on Twitter. It seemed to be a quarterly financial report gave us the information. It recounts the information on the first two instalments. Right at the bottom, it specifies Spring 2024 as the expected release date for the second version of Assetto Corsa.

Spring traditionally runs from 21 March to 21 June. This will mean just over nine years will have passed between the release of the first and second iterations of Assetto Corsa.

Best of Both Worlds​

The original Assetto Corsa may still be the standard for a lot of online racing, but it is very much limited due to being an older game. With just four years between the original and ACC, the quality of the graphics improved exponentially.

But like has already been said, ACC is specifically GT-racing focussed and has less to process. It was developed on Unreal Engine 4 whilst we have seen how Unreal Engine 5 looks with a racing sim through Rennsport.

Here’s every bit of hope that AC2 – or whatever it may end up being called – can have the variety of AC but the refinement of ACC.
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Luca (OverTake)
Biggest sim racing esports fan in the world.

Comments

Half of the revenue is coming from console-players they confirmed once and ACC is a success without mods. Despite the age of AC, it will be the biggest competition for AC2 and FM8 might aim for sim-racers as well with their "eight-point-tyre-model". With 500+ cars to start no need for mods.
With all due respect i find it very hard to believe that console AC players make up half of their CURRENT revenue...
 
D
With all due respect i find it very hard to believe that console AC players make up half of their CURRENT revenue...
This is ACC though.
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With all due respect i find it very hard to believe that console AC players make up half of their CURRENT revenue...
Marco Massarutto was saying it years back and I won't search for the quote (Sim Racing Expo 2020 I guess), but was surprised as well. Probably it's more today because of the GPU-prices and don't forget that console-games are way more costly. ACC on Steam is 12€, for PS5 it's still 40€, similar with the DLCs, so the player-numbers might be still lower, but I doubt it. Buying a gaming-PC today is a high financial hurdle compare to a Xbox Series X or PS5.
 
To me the biggest thing AC2 has to do over AC1, is improve the AI(The big crux of any sim for me is AI, especially when it comes to multiclass)

Other things I'm looking for are more racing rules(mainly looking for FCY/Safety Cars, but things like mandatory tire compounds, rolling starts, etc. Would be nice), and for a cherry on top AI in multiplayer.

As someone who doesn't really do ranked racing or leagues, it would be nice to run a small friendly championship with 3 or 4 close friends and fill the grid with AI. Really sad how few modern sims actually let you do that. I can think of the Madness Engine titles and the rFactor series which do.

Of course what I want AC2 to keep is the modding side, as while yes there are a lot of junk mods, the ability to run whatever whenever is a big appeal and I love racing the oddball afterthoughts of the racing world.
 
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RemindMe! 1 year
Can't wait to move into my new house! Where do you live? :laugh:
Well you'd have to share it with 2 dogs, rabbit, 2 cats and 2 kids and a wife......
So actually i hope i do have to move out....
You'll be welcome to it!

But seriously, i'll expand, AC2 won't have the modding we know and love in AC, won't be that open IMO.
 
Well you'd have to share it with 2 dogs, rabbit, 2 cats and 2 kids and a wife......
So actually i hope i do have to move out....
You'll be welcome to it!

But seriously, i'll expand, AC2 won't have the modding we know and love in AC, won't be that open IMO.
Yikes. Can I split it with you? I'll take the dogs and the cats? :laugh:
I'll bet money AC2 will have modding capabilities, but agree it's unlikely to be as open as AC, not under 505 Games. They'll need to control modded content somehow, or try to at least.
 
Premium
Things like what engine will it use, what scope are they going for are for sure decided by now.
While the team did investigate Unreal Engine 5 as a potential basis for AC2 — with UE4 underpinning ACC — it will instead be using its own newly developed engine, just as it did with AC originally.

This interview happened over a year ago. As far as scope. Its AC2... Probably gonna be more than gt3s and 4s. See AC1
 
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Should be an easy job for Kunos just AC2 = AC1 + graphic updates + AI update + physic update Interface Update and keep the rest especially flexibilty and modability then people will be happy. It's just an internalisation of Ilja works.
 
Here is my wish list, dear Santa:
  1. graphic upgrade, DUH
  2. moddability, DUH
  3. AI upgrade + option to have AI difficulty go up automatically along with my performance
  4. AI pit for tires
  5. Actual multi-class possibility
  6. ESC and be able to do settings, on HUD, controls, etc.
  7. CM-like UI + ability to filter servers on P/Q/R session
  8. VR tracked hands, ability to flip the finger to opponents and have them actually see it. GAME CHANGER
 
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This is ACC though.
View attachment 648674

Strange numbers. 24 hours peak on Steam: 5,216. EDIT: Ok, you didn't provide number of players, just a ranking which means nothing on its own.
 
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And yet we have several cars and tracks from ACC in AC.

I'll say it now, and I'd bet my house on it, there will be no modding in AC2.
Not totally sure how they got away with this long anyway, PCars models Forza models GT models rfactor2 models and tracks all in AC and seemingly no one has ever asked Kunos to stop that.

No chance they will do that again.
Big question should really be "what will they do with AC towards that date?
If they don't kill it then AC2 will struggle to take over AC or get anywhere near 28 million units sold.
I think kunos will kill AC by making every thus far incompatible.

I hoe they don't, so no point shouting at me, but trust me if i was them i would.

There's no way they'd want the thing that made them millionaires again. The want to make a crap game that loses them money instead , just for shits and giggles.
 
Pls make AI available at servers. We wanted to race a co-op recreation of 1991 season with the ASR full package cars with some pals, but we couldn't do it because this was lacking.
 
There's no way they'd want the thing that made them millionaires again. The want to make a crap game that loses them money instead , just for shits and giggles.
What made them millionaires was selling out to 505 yeas ago, it wasnt weeaboo kids roaming tokyo 10 years down the line after buying the game for 2.99.
 
Do you really believe that Assetto Corsa would have +100 million euro revenues, 12 of those just the last period, 8 years after release, if it wasn't moddable?
What percentage of the last period revenue do you think comes from AC vs ACC? It's the AC franchise...
 
What percentage of the last period revenue do you think comes from AC vs ACC? It's the AC franchise...
Good point actually. I went over the financial balance and AC franchise is taken as a whole as you imply, and not making differences between the two. The most logical would be that nowadays ACC brings them more income, but no numbers of that differentiation were published on this report. Player count of AC still much higher though, and I still know simracers that yet don't have it and keep on buying it from time to time, so it still generates revenue I would think. There were some sporadic and unexpected updates in the last two years, normally tied to some esports events that used AC as the base software.
 
What if parent companies just want easy profit in a sequel (AC2) off a very successful prequel (AC)? Meaning: let's put the least amount of effort necessary to make it profitable (in other words: a very bad sequel). We know this works for cinema industry. Not sure if this can be applied to gaming industry, especially with the release of beta versions. I do hope AC2 is being developed seriously and with passion (too bad Stephano left, I hope Aris saves us).

At this point everything is 100% speculation. But one thing is certain: we'll have a good laugh when reading this thread in 2024/2025.
 
Premium
I think that in this round the game will be "armored" and no longer moddable like Assetto Corsa.
They will never make the same mistake again.
The only reason for the long life and additional profit it made is down to modding. Modding is the life-blood of the games industry; the greatest and most successful games (both in terms of reach and profit) have been openly moddable.
Allowing modding is not a mistake, it is an essential part of any successful title. Never once has Assetto Corsa lost a single penny to modding - everyone buys official content in addition to using mods - but it would have failed to sell anywhere near as well if it did not.
 
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The only reason for the long life and additional profit it made is down to modding. Modding is the life-blood of the games industry; the greatest and most successful games (both in terms of reach and profit) have been openly moddable.
Allowing modding is not a mistake, it is an essential part of any successful title. Never once has Assetto Corsa lost a single penny to modding - everyone buys official content in addition to using mods - but it would have failed to sell anywhere near as well if it did not.
That revenue probably pales in comparison to what they can get milking DLC for years like they are doing in ACC.

If that was an advantage, they would have opened ACC to modding from the get to. The reason why they didn't says it all, i think we might see an interesting shift, having an Ian Bell game fully modable, and a closed Kunos one.
 

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