Automobilista 2 Updated to Version 1.3.5.2

AMS2 Hotfix.jpg
A supplementary update has been released for Automobilista 2, bringing a short list of fixes to the user interface, various cars, and the Galeao track.

Reiza Studios used their Easter weekend to release a small update to Automobilista 2. The sim received a patch to complement the recent major update which added 2022 F1-inspired cars, a new track in the Galeao Airport circuit, and more.

One aspect of this patch was improving the user's experience with ERS in the Formula Ultimate Gen 2 cars, which take heavy influence from the current year of Formula 1 vehicles. These cars utilize various electric energy deployment modes which can be used to set better qualifying times, overtake opponents, or simply maintain a consistent driving feel.

The Galeao Airport circuit received a number of changes in this update. The temporary track, located in Rio, was host to the Galeao Grand Prix on April 10th, and Reiza has updated the track to better match what fans would have seen when watching the real Stock Car Pro Series cars compete there one week ago.

A number of cars were also updated with small changes, which you can read about in the changelog below. The "dirt map" for the Uno cars is perhaps a sign of something to come from Reiza, as the previous Automobilista title did feature racing on dirt courses, though nothing has been confirmed for AMS2 to date.

Let us know in the comments below what you are racing in Automobilista 2 these days.

V1.3.5.2 CHANGELOG

GENERAL
  • Added a 1s delay before ERS 'auto' mode is considered settled enough to be used as the new base mode for cycling mode (an overshoot into 'auto' now means a navigation up the stack will select 'off' if done within 1s)
  • Added ERS deployment mode and clutch state information to shared memory
UI & HUD
  • Added ERS Auto mode indication to HUD
  • Fixed ICM issue that only allowed selection of the first two pit strategies
AUDIO
  • F-Retro G3 TE: revised cockpit engine & turbo; assigned proper interior AI sound
TRACKS
  • Galeao: Revised track according to actual event references; adjusted track elevations between T1 and T2, replaced the start light gantry to match one used in actual event; update static concrete barriers, walls and dynamic cones; adjusted AI collision corridors at the chicane
VEHICLES
  • Uno (all cars): Added dirt map; Adjusted driver animation fingers position; Added vibrating bits on the cockpit; Adjusted the shift gaiter rigging
  • Corvette C3 - Livery override folder added
  • McLaren MP4/1C: Fixed tire side texture rotation issue
  • Metalmoro MRX P2: Added 1 new livery
About author
Mike Smith
I have been obsessed with sim racing and racing games since the 1980's. My first taste of live auto racing was in 1988, and I couldn't get enough ever since. Lead writer for RaceDepartment, and owner of SimRacing604 and its YouTube channel. Favourite sims include Assetto Corsa Competizione, Assetto Corsa, rFactor 2, Automobilista 2, DiRT Rally 2 - On Twitter as @simracing604

Comments

I tried to play with AMS2 after the Qualy last Friday.
I started at 17:40 , at 18:00 I was still playing with the settings(resolution, weather, sound, map, halo) at 18:10 after 5 laps I closed the game.
Started with stock settings with sun and drove few laps...
After 20 mins I understood that the weather works only in race (apparently) , so with the same default set up I was driving like the water was not there the handling was exactly the same in dry condition.

I got this message in the headset
"Sorry for what you have needed to drive today. I know this is undriveable and not what we deserve to score as a result. "We'll move from there, but this was a terrible race. We will come out of this."
 

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