Automobilista 2 Update Incoming

F-Ultimate Gen2 AMS2.jpg
Formula Ultimate Gen2 and Stock Car Pro Series 2022 are landing on Automobilista 2 very shortly.

In the last few days, Reiza announced a tonne of update and development news for AMS2. So let’s take a look at what they revealed.

The Formula Ultimate Gen2​

This new addition to AMS2 is Reiza’s interpretation of the 2022 F1 regulations. The new regs are a shift in thinking of the way aero is used to create downforce, creating cleaner air for the car following, which should result in closer racing. The new regs have also increased the weight of the cars by 46 KG, and the cars are fitted with larger wheels with lower profile tyres. Reiza couldn’t resist the chance to develop a car for AMS2, based on these rule changes and so the Formula Ultimate Gen2 was born.

In AMS2, there's already a Formula Ultimate 2019, which is based on the 2019 Formula 1 regulations. The new car has more advanced ERS modelling with adjustable options of deployment modes, revised V6 engine and revised sound, and revised drafting affects.

Reiza will also be implementing several of the new developments to the Ultimate 2019 car.

AMS2 Update.jpg

Stock Car Pro Series 2022​

Reiza will celebrate a 13 year partnership with the Brazilian Stock Car series this year. A new track will be added to AMS2 - the Galeao Airport Temporary track, which will provide a venue for Stock Car’s return to Rio for the first time in 10 years. Galeao will be available in AMS2 before the real event, which takes place on the 10th April.

Whilst no new cars will be available, Reiza has thoroughly revised the two models available to drive in this series. The Physics of the cars has been reword, tyres have received a major update, with extensive developments to the carcass. The updates that have been deployed for the Stock Cars will also be applied to other cars in the coming months.

The F-Ultimate Gen2, the Stock Car Series 2022 and Galeao will all be free and added to the base game.

New Steam Beta Branch.​

Not to be confused with AMS2 Beta. From v1.3.5.X onwards, updates will be deployed to the Beta branch for a few days. This allows the user base to provide feedback and report bugs they might find.

To access the Beta branch - right click on AMS2 in the Steam library, go to properties, beta tab, and select “Beta” branch from the drop down menu. Once the official update has been deployed, the user will be reverted back to the default branch of AMS2. If players want to opt in again for the next update, they will need to repeat the process above.

Players can revert back to the default branch at any time, players may want to opt out, or they may have come across a bug, or they may want to compare the changes implemented. To access a previous version - right click on AMS2 in the Steam library, go to properties, Beta tab, and select “PreviousBuild” branch from the dropdown menu. To revert to the current build, repeat the above process and select “None” from the dropdown menu.

Further Updates and DLC​

  • Nürburgring 1971 is currently being worked on and will be free to those who already own the Nürburgring Pack.
  • Spa Francorchamps 1970 will be delayed. The push back is a result of further work required for the Spa Pack, which will include the revamp to the 2022 layout.
  • The third part of the Racin USA will focus on oval racing and is planned for release before the end of July.
  • A fourth bonus of Racin USA will also be available and is expected to arrive sometime in early 2023.
  • All other DLC packs in the 2020-2022 Season Pass are still planned to arrive before the end of this year.
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About author
Damian Reed
PC geek, gamer, content creator, and passionate sim racer.
I live life a 1/4 mile at a time, it takes me ages to get anywhere!

Comments

I wonder if AMS2's F1 2022 cars will feature porpoising? ;)
Taken seriously then it could be challenging for Reiza and the Madness engine if the comming F1 car was able to behave with this porpoising thing at certain settings.
Because it sounds like all the RL F1 cars does begin to show this behaviour at certain ride heigh and rear spoiler settings.:whistling:
 
I don't know, man. ACC and Raceroom both stick to that "full season" philosophy as well. They both seem to rely on their competition licenses (GT World Challenge, Intercontinental GT Challenge and British GT for ACC, DTM, ADAC GT Masters and WTCR for Raceroom) to provide them rights to most of the tracks they introduce.

It could've escaped your attention since majority of the aforementioned series are running GT3 cars and those probably aren't people's first choice for an immersive single player season, being played to death online.
You make a good point – I did overlook those GT3, DTM, and TCR series on ACC and RaceRoom! Credit to those games for this. :) And my bad.

But also looking back, I feel like I kinda gave AMS2 too much credit. Outside of the current-day South American content (e.g. with the European and American content) it's the usual "grab bag" approach of a few cars (and sometimes tracks) from a series. Which is fine of course (and I understand why financially this works well for the devs) but wouldn't be my personal preference.

Historical stuff is especially glaring IMO: for example, RaceRoom has truly awesome historical content like DTM 1992, but we have no historic versions of tracks to go with them. Even nothing as simple as a Nurb GP layout bypassing the loop added in 2002 (which would be 100% feasible), preferably with some historic ad boards. Besides I'd personally give up other various tracks and cars in a sim for the sake of a more complete experience for one or two series (like DTM92 in RaceRoom, for example). AMS2 and 90s CART is similarly weak.
 
D
What's stopping you from asking Reiza directly? Reiza has refunded, at least some with compelling arguments. We'd have more respect for your position if you'd put your opinion into action instead of just whining about it on forums.
Afraid after 2 hours the train is gone.
 
I don't understand how anyone can rate this game positively. Aside from the graphics it's a ridiculous arcade game.

The physics of the car is even more ridiculous, the multiplayer is embarrassing and I'm not talking about the players but the steps to get in and out of a server, but just for me is it a long and nerve-wracking procedure?

Setting the wheel is an almost impossible task, hundreds of "custom" settings without ever having a feedback worthy of a simulation game ... impossible because this is not a simulator but an arcade.

Please try AC with RSS in Imola and try the same car in AMS2 the comparison is embarrassing.

Every time I open it, I get sick of vomiting. Too bad I didn't ask for a refund as soon as it was tested.
The only thing that is ridiculous is your post. AC is as arcade as AMS2 is; both are not arcade.

I don't know what you're doing, but setting the wheel is not an "almost impossible task" at all. The Default+ profile gives me the best FFB in sim racing from all racesims and you can adjust everything that you want easily to your taste. If you don't have the basic skills to do that then it's your fault, not the fault of Reiza.

"Please try AC with RSS in Imola and try the same car in AMS2 the comparison is embarrassing."

The only thing that is embarrassing is your post here. Kunos and Reiza are equally great developers and both did an awesome job for the sim racing community. If you don't like that game, it's okay but you don't have to post this kind of childish nonsense ("Every time I open it, I get sick of vomiting") here in RD. Just let others enjoy their sim or give constructive feedback instead of this.

Looking forward to the new great updates! Even in these insane times with multiple developers from Ukraine/Russia; you guys even keep delivering. Big respect for that; thanks Reiza!
 
forget it.
Some people will allways tell that their beloved toy is better than yours.
regardless if its a computer, GPU, CPU, game console, car, cell phone, bycicle, town or whatever.
Just ignore, they don't care for arguments if it doesn't correlate with theirs :roflmao:
 
I don't understand how anyone can rate this game positively. Aside from the graphics it's a ridiculous arcade game.

The physics of the car is even more ridiculous, the multiplayer is embarrassing and I'm not talking about the players but the steps to get in and out of a server, but just for me is it a long and nerve-wracking procedure?

Setting the wheel is an almost impossible task, hundreds of "custom" settings without ever having a feedback worthy of a simulation game ... impossible because this is not a simulator but an arcade.

Please try AC with RSS in Imola and try the same car in AMS2 the comparison is embarrassing.

Every time I open it, I get sick of vomiting. Too bad I didn't ask for a refund as soon as it was tested.
can't compare with ac. ac is by far the best racing game ever made. why reiza didnt make new racing game with assetto corsa engine????it could have become an all-time racing game
 
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It's very good and thank you. A question, when will we be able to have the 24 Hours of Le Mans circuit or do you think it's probably a future addon ?
 
Premium
You make a good point – I did overlook those GT3, DTM, and TCR series on ACC and RaceRoom! Credit to those games for this. :) And my bad.

But also looking back, I feel like I kinda gave AMS2 too much credit. Outside of the current-day South American content (e.g. with the European and American content) it's the usual "grab bag" approach of a few cars (and sometimes tracks) from a series. Which is fine of course (and I understand why financially this works well for the devs) but wouldn't be my personal preference.

Historical stuff is especially glaring IMO: for example, RaceRoom has truly awesome historical content like DTM 1992, but we have no historic versions of tracks to go with them. Even nothing as simple as a Nurb GP layout bypassing the loop added in 2002 (which would be 100% feasible), preferably with some historic ad boards. Besides I'd personally give up other various tracks and cars in a sim for the sake of a more complete experience for one or two series (like DTM92 in RaceRoom, for example). AMS2 and 90s CART is similarly weak.
Problem is that everyone is going to have a different list of things that they think they should focus on. In AMS2 I tend to do single class custom championships, I’m not necessarily looking to replicate the real world schedule. I may do something like 5 rounds of GTE North America, but I also like doing things like a P4 Championship on random fairly short twisty tracks.

Don’t get me wrong like most people I’d like to have it all but that’s not realistic, so how do you choose what to spend the money and dev time on.
 
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But also looking back, I feel like I kinda gave AMS2 too much credit. Outside of the current-day South American content (e.g. with the European and American content) it's the usual "grab bag" approach of a few cars (and sometimes tracks) from a series. Which is fine of course (and I understand why financially this works well for the devs) but wouldn't be my personal preference.

Historical stuff is especially glaring IMO: for example, RaceRoom has truly awesome historical content like DTM 1992, but we have no historic versions of tracks to go with them. Even nothing as simple as a Nurb GP layout bypassing the loop added in 2002 (which would be 100% feasible), preferably with some historic ad boards. Besides I'd personally give up other various tracks and cars in a sim for the sake of a more complete experience for one or two series (like DTM92 in RaceRoom, for example). AMS2 and 90s CART is similarly weak.
If there's a full 16-round championship available, cool. If it's just the best five tracks from that year's calendar plus some reasonable replacements, fine. I'd rather have high-quality tracks that are interesting to drive than some terrible street circuit that no one even remembers any more.
 
Richard eventhough your sarcasm was quite obvious :) - then your answer was not completely off.
Because in some ways then the Mad engine "enhanced" with Reizas parameters is by garantee much closer to what the Mad devs originally had dreamed of.
Me think :roflmao:
 
How's the fbb/physics/handling at this point in time? has the pc2 feel gone away?
It has changed a lot. PC2 physics issues were more related to differentials acting as a spool and tires stiffness and damping (among the many things that have been changed on them). Both of them have been fundamentally changed and there is no more this force preventing the car from naturally rotating and pushing drivers to slide the car like in a rally.
There are more adjustments coming on different cars at every update (in this case it will be Stock Cars and F Ultimate of both generations) but if you drive back to back the same car/track combo in the two games the difference is day an night by now
 
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D
How's the fbb/physics/handling at this point in time? has the pc2 feel gone away?
It's still very much WIP, Reiza keeps experimenting as it seems with FFB. Now we have Default+ in addition to Default profile, with little to no explanation from devs of what it does differently, outdated Reiza FFB settings recommendations that weren't get changed since original release and don't even cover new params like Damping.
Underwhelming out of the box FFB and open nature of its customization leads to proliferation of custom profiles with many community members trying to fix with mixed results what Reiza can't. So yes, this aspect of the title is pretty much like same old PCars.
Subjectively on FFB feel it trails behind R3E (which improved a lot since last sweeping FFB changes). AC and especially ACC (again subjectively) are just head and shoulders above.
 
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Problem is that everyone is going to have a different list of things that they think they should focus on.
Yep! And that's where I don't mean to say that my view is somehow "better" or "correct"... it's not. It's simply my own personal perspective on what I'd like a sim to be. And I recognize it may or may not line up with other people's preferences, which is okay. :)
In AMS2 I tend to do single class custom championships, I’m not necessarily looking to replicate the real world schedule. I may do something like 5 rounds of GTE North America, but I also like doing things like a P4 Championship on random fairly short twisty tracks.
Sounds like a fun way of doing things!
Don’t get me wrong like most people I’d like to have it all but that’s not realistic, so how do you choose what to spend the money and dev time on.
Trade-offs trade-offs trade-offs. Yup! And that's where my preference would be to have roughly the same or less number of tracks, but less 'scattershot' diversity in AMS2's choices, so that outside of South America, each series of car had better representation of tracks they truly drove on.

So my expectation wouldn't be to have it all, but rather to trade-off diversity for more focus in a smaller scope. Like having more than a couple 'correct' circuits for 90s CART or modern V8 Supercars, but sacrificing some other tracks to get those. EDIT: misleading comment removed
 
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What's needed for simracing in 2024?

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