Automobilista 2 | Stunning New Features in Release Candidate Build

AMS2 Spa.jpg
A brand new build of Automobilista 2 is on the way which is set to bring many improvements, fixes, new content and features with it. One of these features is quite possibly unique and never seen in a sim before!

Reiza studios published their October development update over the weekend and there is a lot of good news. Along with a new build there is also set to be an exciting run of historic content in the upcoming months!

Tracks

Spa his.jpg

New content to look forward to will be the long awaited Historic 1970's Spa in not one but two layouts (with and without the Malmedy chicane added in 1970)!
This track has been built from scratch and the team even went out to Belgium to collect LIDAR data of the layout that's still largely used as public roads to this day, as a result it is by far the most accurate recreation of this legendary track!

Taking the opportunity for an update to another long-awaited project, the track team is also hard at work on Nürburgring 1971 which they expect to add to the Nürburgring DLC pack before the end of the year - this is another hugely demanding project that's coming together slowly but surely, and ultimately to a ground-breaking result.

AMS2 Indy.jpg

Also Reiza are in the process of finalising a deal for the Indianapolis Motor Speedway, which we hope will join Auto Club and WTT already for an all-oval Part3 release!

Cars

Brum.jpg

On the car front, we have the arrival of the first GTP car - this Corvette was developed by GM in partnership with Lola to compete in the IMSA series in the late 1980s. The real car was fitted with a variety of different engines, from turbocharged V6s to massive 10L V8s at the end of its life cycle - for the game Reiza have decided to stick with the 366ci 6.0L normally aspirated V8 outputting over 800 HP, making this car sound as fast as it looks!

Also Reiza states:
"In more DLC news, users have been enquiring about the release schedule of the items remaining to fulfill the 2020-2022 Season Pass, so you may expect an updated schedule and more info on each item very soon"

These include the Brazilian Grand Prix Legends, Street Supercars and Adrenaline packs.
This does suggest there are more cars on the way and even Extreme Motorsports tracks to come!

Licence Issues, Mystery Track & Low Downforce

Low.jpg

Following Licence issues over the Formula USA 2022 announced back in August, it seems this car may now not make it into the sim as Reiza stated in the Dev update:

"We are finally soon to wrap the package for Racin´ USA Pt3 - the last you heard of it was after we were contacted by IndyCar following the announcement of the Formula USA 2022 in the August Dev Update. While we still hope to get something worked out in the future, unfortunately the licence for the car is not looking to be resolved any time soon, so we have decided to roll Pt3 out without it. We will continue pursuing some arrangement for it to feature in future packs"

However on a more positive front they have included in the new build the addition of low downforce variants for Group C & GT1 cars, featuring the aero configuration they ran at Monza, Hockenheim and another track they are looking to add to the game in 2023.
When it comes to low downforce tracks, its pretty clear from the chatter on the forums over at Reiza that most players are hoping this mystery will be Le Mans, which has been asked for on many occasions. Would you like to see Le Mans make it into the sim?

You can try it now!

If you don't want to wait to try some of the improvements, new features and Historic Spa coming in the new build by opting into the Release Candidate (Beta) build that was released on Sunday. To opt in there are instructions on the Reiza forums and also in the video below!

Ground-breaking, unique new feature!

Buried within the patch notes of the new R.C build among the huge list of general fixes and features for all areas of the sim, is possibly the most important feature to enter the sim yet, as I for one can't think of another sim that can yet do this! Can you prove me wrong?
In the section under AI you will find this line:

"AI now actively pursues draft of other cars and is more appropriately affected by turbulence from the car ahead"

This to me is absolutely incredible and is extremely important when it comes to oval racing (which the game now features quite a lot of), but also on faster road course's as well!

I've put together a little video below which shows you this in action on both an oval and road course. The first time I witnessed this I have to say I was amazed to see this sort of interaction between the A.I. and player car! It doesn't stop there either as the A.I will now draft each other, and coupled with an extensive list of other A.I. improvements Reiza have really raised the bar!

If you do opt into the R.C build please remember its a beta and there may be the odd problem (like the 1970's Spa loading screen image not showing up) which Reiza are currently working on. If you do find any problems it would be wonderful of you to report it on the forums there as thats exactly what this R.C build is for, and you'd be helping make a better sim for all of us!

Next page: V1.4.3.0 Changelog
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Tarmac Terrorist
If I can drive it, I'm Rocking it!!! Besides writing sim racing articles I am running my own YouTube channel called Tarmac Terrorist

Comments

Great news, thank you Reiza for your commitment.
Looking forward to spend some VR time in classic F1 at Classic Spa.
 
Epically good news!
I've always thought that the glorious past isn't represented enough. I'm particularly pleased we get Classic Spa, but it does present a problem! Which car do you use first?!?!
It's going to be a Lotus, that I do know :)
 
I really need to play this more, but just can't get the wheel right. Turn in is clunky and the car hard pivots for me. Wish I could take it back to the version just before the HUD icons and physics changed.
 
Premium
NR2003, has Ai that slipstream. Which means I have been waiting 19 years for a worthy circle track game to come along. Is it finally here, unfortunately no but AMS2 is getting very close and I am excited.
 
All this awesome content, and decided to try an online race the other day, and very few going on :(. I typically drive against AI as I am not very good but definitely would love to see more people choosing AMS2 as their go to sim. Looking forward to the AI change shown in that video.
 
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I really need to play this more, but just can't get the wheel right. Turn in is clunky and the car hard pivots for me. Wish I could take it back to the version just before the HUD icons and physics changed.
I could be wrong here, but at one time if you didn't clear your AMS2 folder under your documents folder after an update the physics would be all out of sorts. I wonder if you deleted or renamed that folder, if that would help you. The sim is awesome, and hate for others to miss out if it may be something fixable.
 
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Hey Paul, 16 years old GTR2 has got AI draft and, contrary to Pcars/AMS2 which is not moddable, you can adjust AI draft as you want...as it is based on gmotor I guess older rf1 has got also this feature... and all f1 games since f1c (also isi gmotor) have also AI draft. So I think it is better to communicate on new cars/tracks than doing all-in on this feature which is may be optimized in this update but certainly not new and exclusive as you said. Do not forget that AMS2 is Pcars 2.1 : same engine with new cars/tracks and different AI/physics tweaks.
To be clear I do not criticize AMS2, I love Renato work since RaceOn, I just answer to Paul about drafting feature which is not unique in AMS2.
AI draft has been around for a while, I think watching the video what impressed him the most was the AI changing lanes to maintain the draft. I don't think the AI in GTR2 did that, been a while since I played it, in PC2 they definitely don't do it.
 
Premium
I've a 3070, and although the framerate is lower, I'd hardly call it "unbelievable". Didn't say he was lying but perhaps being a little 'overdramatic'.

Noone is making you run a game at settings beyond your PC's capability. And ever since DOS games, almost all games and sims have had GFX quality and detail settings - they are there for a reason.
 
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What's remarkable is the AI changing lanes several times to keep in the slipstream with the driver. This will be a game changer when this feature is better perfected and may already be improved in this new upcoming release.
 
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D
Which online?
I've a 3070, and although the framerate is lower, I'd hardly call it "unbelievable". Didn't say he was lying but perhaps being a little 'overdramatic'.

Noone is making you run a game at settings beyond your PC's capability. And ever since DOS games, almost all games and sims have had GFX quality and detail settings - they are there for a reason.
I ve never ever lied in my life ;-)

The enormous fps drop at night because of the bad programmed headlight feature also the fps loss at rainy weather is very annoying. REIZA seems not to be able to program a opponent-radar so not to expect these bugs will be fixed this century.
 
The enormous fps drop at night because of the bad programmed headlight feature also the fps loss at rainy weather is very annoying. REIZA seems not to be able to program a opponent-radar so not to expect these bugs will be fixed this century.
The FPS DROP,wich i don't have must be your settings or your GPU driver.
In Full HD no problems on high settings except and that may be your problem grass ,particles on medium.
Greetings
DC.
 
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@SixxeGunnar
I would suggest a complete re-install of AMS 2 after 1.4 release.For some (many) useres something went wrong .You should delete or rename your Automobilista 2 folder under Documents too.Importent.
Then start from scratch and compare.It helped many useres,not all,but many.I did it with the Beta first and then with main.And strange obscure car behavior and FFB is gone.
 

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