Automobilista 2 | Stunning New Features in Release Candidate Build

AMS2 Spa.jpg
A brand new build of Automobilista 2 is on the way which is set to bring many improvements, fixes, new content and features with it. One of these features is quite possibly unique and never seen in a sim before!

Reiza studios published their October development update over the weekend and there is a lot of good news. Along with a new build there is also set to be an exciting run of historic content in the upcoming months!

Tracks

Spa his.jpg

New content to look forward to will be the long awaited Historic 1970's Spa in not one but two layouts (with and without the Malmedy chicane added in 1970)!
This track has been built from scratch and the team even went out to Belgium to collect LIDAR data of the layout that's still largely used as public roads to this day, as a result it is by far the most accurate recreation of this legendary track!

Taking the opportunity for an update to another long-awaited project, the track team is also hard at work on Nürburgring 1971 which they expect to add to the Nürburgring DLC pack before the end of the year - this is another hugely demanding project that's coming together slowly but surely, and ultimately to a ground-breaking result.

AMS2 Indy.jpg

Also Reiza are in the process of finalising a deal for the Indianapolis Motor Speedway, which we hope will join Auto Club and WTT already for an all-oval Part3 release!

Cars

Brum.jpg

On the car front, we have the arrival of the first GTP car - this Corvette was developed by GM in partnership with Lola to compete in the IMSA series in the late 1980s. The real car was fitted with a variety of different engines, from turbocharged V6s to massive 10L V8s at the end of its life cycle - for the game Reiza have decided to stick with the 366ci 6.0L normally aspirated V8 outputting over 800 HP, making this car sound as fast as it looks!

Also Reiza states:
"In more DLC news, users have been enquiring about the release schedule of the items remaining to fulfill the 2020-2022 Season Pass, so you may expect an updated schedule and more info on each item very soon"

These include the Brazilian Grand Prix Legends, Street Supercars and Adrenaline packs.
This does suggest there are more cars on the way and even Extreme Motorsports tracks to come!

Licence Issues, Mystery Track & Low Downforce

Low.jpg

Following Licence issues over the Formula USA 2022 announced back in August, it seems this car may now not make it into the sim as Reiza stated in the Dev update:

"We are finally soon to wrap the package for Racin´ USA Pt3 - the last you heard of it was after we were contacted by IndyCar following the announcement of the Formula USA 2022 in the August Dev Update. While we still hope to get something worked out in the future, unfortunately the licence for the car is not looking to be resolved any time soon, so we have decided to roll Pt3 out without it. We will continue pursuing some arrangement for it to feature in future packs"

However on a more positive front they have included in the new build the addition of low downforce variants for Group C & GT1 cars, featuring the aero configuration they ran at Monza, Hockenheim and another track they are looking to add to the game in 2023.
When it comes to low downforce tracks, its pretty clear from the chatter on the forums over at Reiza that most players are hoping this mystery will be Le Mans, which has been asked for on many occasions. Would you like to see Le Mans make it into the sim?

You can try it now!

If you don't want to wait to try some of the improvements, new features and Historic Spa coming in the new build by opting into the Release Candidate (Beta) build that was released on Sunday. To opt in there are instructions on the Reiza forums and also in the video below!

Ground-breaking, unique new feature!

Buried within the patch notes of the new R.C build among the huge list of general fixes and features for all areas of the sim, is possibly the most important feature to enter the sim yet, as I for one can't think of another sim that can yet do this! Can you prove me wrong?
In the section under AI you will find this line:

"AI now actively pursues draft of other cars and is more appropriately affected by turbulence from the car ahead"

This to me is absolutely incredible and is extremely important when it comes to oval racing (which the game now features quite a lot of), but also on faster road course's as well!

I've put together a little video below which shows you this in action on both an oval and road course. The first time I witnessed this I have to say I was amazed to see this sort of interaction between the A.I. and player car! It doesn't stop there either as the A.I will now draft each other, and coupled with an extensive list of other A.I. improvements Reiza have really raised the bar!

If you do opt into the R.C build please remember its a beta and there may be the odd problem (like the 1970's Spa loading screen image not showing up) which Reiza are currently working on. If you do find any problems it would be wonderful of you to report it on the forums there as thats exactly what this R.C build is for, and you'd be helping make a better sim for all of us!

Next page: V1.4.3.0 Changelog
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Tarmac Terrorist
If I can drive it, I'm Rocking it!!! Besides writing sim racing articles I am running my own YouTube channel called Tarmac Terrorist

Comments

Premium
Sad to hear about the indycar. Does anyone know if it’s an issue of Indycar not being happy about it or Indycar wanting to license it out?
 
I wasn't expecting much of this layout... wow! Amazing track, a great and dangerous feeling in VR.

You realize very quickly racing in that era was ridiculously dangerous.

Unfortunately, i don't think this is the track for open lobbies
 
Premium
With descriptions like....
- One of these features is quite possibly unique and never seen in a sim before!
- historic content in the upcoming months!
- This track has been built from scratch.
- by far the most accurate recreation of this legendary track!
...amongst others

...holy moly, exciting times ahead:inlove:....Reiza never cease to amaze:thumbsup:

Great post Paul:thumbsup:
 
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With descriptions like....
- One of these features is quite possibly unique and never seen in a sim before!
- historic content in the upcoming months!
- This track has been built from scratch.
- by far the most accurate recreation of this legendary track!
...amongst others

...holy moly, exciting times ahead:inlove:....Reiza never cease to amaze:thumbsup:

Great post Paul:thumbsup:
Ah well yes but this line here "One of these features is quite possibly unique and never seen in a sim before". The reason I said "possibly" and later on "Prove me wrong" is because I could'nt be certain about this, but i've just not seen it before. Now apparently the F1 sims do this?

But the rest of it like "This track has been built from scratch.
- by far the most accurate recreation of this legendary track!"

This is directly quoting Reiza, and it is a damned impressive version of it indeed!
 
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Amazing update once again! Reiza always delivers. Looking forward to the final release. The AI improvements are impressive too.

Still wondering what happened with the Nissan's(GT1?) and the Aston Martin(GT3?), maybe we'll see them soon too. Great to read that the old Nordschleife is also announced.

I hope that Reiza manage to fix the bugs/qol issues like the wrong rendered sparks from the F1 cars in VR (the left VR glass renders a different spark then the right glass, looks really akward). The bugs regarding many track-items(especially in distance) in tracks like in Long Beach for example that causes a lot of flickering which is especially visible in high res(it's the most visible in this track, but some track items in other tracks are also bugged, almost every track has a few track items that are "flickering") and that Reiza will optimize the shadows so that it causes less aliasing/a shadow system that blurs the corners and has more options to tweak them is highly preferred/more accurate with real worse shadows and will give less aliasing. And of course the multiplayer improvements, everything that helps the MP is more then welcome.
 
"AI now actively pursues draft of other cars and is more appropriately affected by turbulence from the car ahead"

I asked the following question on the Reiza forms but got no response.

Has Reiza sorted the the AI bug that was causing AI to struggle when trying to pass other AI?
If not, this new feature is a bit pointless at this point in regards to taking advantage of drafting.

Multi class, watching faster AI classes riding the bumper of a slower class was painful.
 
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