Automobilista 2 | Stunning New Features in Release Candidate Build

AMS2 Spa.jpg
A brand new build of Automobilista 2 is on the way which is set to bring many improvements, fixes, new content and features with it. One of these features is quite possibly unique and never seen in a sim before!

Reiza studios published their October development update over the weekend and there is a lot of good news. Along with a new build there is also set to be an exciting run of historic content in the upcoming months!

Tracks

Spa his.jpg

New content to look forward to will be the long awaited Historic 1970's Spa in not one but two layouts (with and without the Malmedy chicane added in 1970)!
This track has been built from scratch and the team even went out to Belgium to collect LIDAR data of the layout that's still largely used as public roads to this day, as a result it is by far the most accurate recreation of this legendary track!

Taking the opportunity for an update to another long-awaited project, the track team is also hard at work on Nürburgring 1971 which they expect to add to the Nürburgring DLC pack before the end of the year - this is another hugely demanding project that's coming together slowly but surely, and ultimately to a ground-breaking result.

AMS2 Indy.jpg

Also Reiza are in the process of finalising a deal for the Indianapolis Motor Speedway, which we hope will join Auto Club and WTT already for an all-oval Part3 release!

Cars

Brum.jpg

On the car front, we have the arrival of the first GTP car - this Corvette was developed by GM in partnership with Lola to compete in the IMSA series in the late 1980s. The real car was fitted with a variety of different engines, from turbocharged V6s to massive 10L V8s at the end of its life cycle - for the game Reiza have decided to stick with the 366ci 6.0L normally aspirated V8 outputting over 800 HP, making this car sound as fast as it looks!

Also Reiza states:
"In more DLC news, users have been enquiring about the release schedule of the items remaining to fulfill the 2020-2022 Season Pass, so you may expect an updated schedule and more info on each item very soon"

These include the Brazilian Grand Prix Legends, Street Supercars and Adrenaline packs.
This does suggest there are more cars on the way and even Extreme Motorsports tracks to come!

Licence Issues, Mystery Track & Low Downforce

Low.jpg

Following Licence issues over the Formula USA 2022 announced back in August, it seems this car may now not make it into the sim as Reiza stated in the Dev update:

"We are finally soon to wrap the package for Racin´ USA Pt3 - the last you heard of it was after we were contacted by IndyCar following the announcement of the Formula USA 2022 in the August Dev Update. While we still hope to get something worked out in the future, unfortunately the licence for the car is not looking to be resolved any time soon, so we have decided to roll Pt3 out without it. We will continue pursuing some arrangement for it to feature in future packs"

However on a more positive front they have included in the new build the addition of low downforce variants for Group C & GT1 cars, featuring the aero configuration they ran at Monza, Hockenheim and another track they are looking to add to the game in 2023.
When it comes to low downforce tracks, its pretty clear from the chatter on the forums over at Reiza that most players are hoping this mystery will be Le Mans, which has been asked for on many occasions. Would you like to see Le Mans make it into the sim?

You can try it now!

If you don't want to wait to try some of the improvements, new features and Historic Spa coming in the new build by opting into the Release Candidate (Beta) build that was released on Sunday. To opt in there are instructions on the Reiza forums and also in the video below!

Ground-breaking, unique new feature!

Buried within the patch notes of the new R.C build among the huge list of general fixes and features for all areas of the sim, is possibly the most important feature to enter the sim yet, as I for one can't think of another sim that can yet do this! Can you prove me wrong?
In the section under AI you will find this line:

"AI now actively pursues draft of other cars and is more appropriately affected by turbulence from the car ahead"

This to me is absolutely incredible and is extremely important when it comes to oval racing (which the game now features quite a lot of), but also on faster road course's as well!

I've put together a little video below which shows you this in action on both an oval and road course. The first time I witnessed this I have to say I was amazed to see this sort of interaction between the A.I. and player car! It doesn't stop there either as the A.I will now draft each other, and coupled with an extensive list of other A.I. improvements Reiza have really raised the bar!

If you do opt into the R.C build please remember its a beta and there may be the odd problem (like the 1970's Spa loading screen image not showing up) which Reiza are currently working on. If you do find any problems it would be wonderful of you to report it on the forums there as thats exactly what this R.C build is for, and you'd be helping make a better sim for all of us!

Next page: V1.4.3.0 Changelog
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Tarmac Terrorist
If I can drive it, I'm Rocking it!!! Besides writing sim racing articles I am running my own YouTube channel called Tarmac Terrorist

Comments

"AI now actively pursues draft of other cars and is more appropriately affected by turbulence from the car ahead"

I asked the following question on the Reiza forms but got no response.

Has Reiza sorted the the AI bug that was causing AI to struggle when trying to pass other AI?
If not, this new feature is a bit pointless at this point in regards to taking advantage of drafting.

Multi class, watching faster AI classes riding the bumper of a slower class was painful.

I would say no to your question, at least not for non oval racing. I was testing the Formula Reiza cars at Silverstone. AI start the draft, but didn't commit to overtake in any single lap.

AI open up DRS, and mid straight brakes slightly because he doesn't know how to overtake without punting the car ahead, so closing the DRS and loosing the speed advantage in the process.

Also, dirt air seems to is not affecting them whatsoever, AI still fight in groups of 5 to 6 cars nose to tail and side by side, all the entire lap, for all the entire race, without overtaking, nor penalizing cornering speed and tyre wear for taking Silverstone's high speed corners in a pack.

While I greatly appreciate Reiza's effort to try to tame Madness AI, seems like it's mission impossible to get a somewhat competent AI for high powered open wheelers I'm affraid.
 
D
An „unfinished symphony“.
- don t race in rain
- don t race at night
(both with unbelievable fps loss)
- don t expect the things REIZA announced in their Dev updates - less than 50% comes true - so that s the truth.
 
Premium
Your AI still flip-flop side to side on the breaking zone and barge me out off track. Still broken and unplayable to me

While the AI still needs work and is not the best out there I think it's raceable and becoming better and better. Personally I haven't experienced what you described. Give the AI room and try to race them as if they were humans and you'll probably have a better experience. At least that's what I do. However what still kills the immersion when racing the AI is their packracing without really overtaking each other.
 
Good but still nothing serious about network code and multiplayer improvement.
Sadly, even LFM doesn't want AMS2.
I really hope they will sort of all those multiplayer issues.
For me, rFactor2 is still the best sim out there.
 
Premium
However what still kills the immersion when racing the AI is their packracing without really overtaking each other.
I remeber reading the the Reiza Forums somewhere that there is some AI code/tewaking in the making that should alleviate this issue somewhat, at least for ovals IIRC. But I don't know if that would be included in the upcoming patch.
 
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Hey Paul, 16 years old GTR2 has got AI draft and, contrary to Pcars/AMS2 which is not moddable, you can adjust AI draft as you want...as it is based on gmotor I guess older rf1 has got also this feature... and all f1 games since f1c (also isi gmotor) have also AI draft. So I think it is better to communicate on new cars/tracks than doing all-in on this feature which is may be optimized in this update but certainly not new and exclusive as you said. Do not forget that AMS2 is Pcars 2.1 : same engine with new cars/tracks and different AI/physics tweaks.
To be clear I do not criticize AMS2, I love Renato work since RaceOn, I just answer to Paul about drafting feature which is not unique in AMS2.
 
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