Aston Martin F1 create a unique sim for Sebastian's home

Aston Martin Sim.jpg
Aston Martin F1 team recently delivered a cutting-edge simulator to the home of Sebastian Vettel.

Being an F1 driver is a dream for many racing drivers and sim racers, and of course there’s always going to be perks. One of Sebastian Vettel’s latest perks is this amazing simulator based on an AMR21 R&D chassis.

According to the Aston Martin F1 website, Sebastian Vettel was unable to complete simulator time ahead of the Saudi Arabian Grand Prix. This new set-up provides Seb with an opportunity to familiarize himself with upcoming new tracks.

The decision was made to build a simulator during the latter half of the 2021 campaign, where the project would involve triple screens and physical parts from the AMR21

The simulator is fitted with Sebastian's race seat and headrest, which were used in the 2021 campaign and offer a realistic driver-view behind the wheel.

Design and construction took several months and was overseen by Senior Garage Designer Matt Tomalin. There was also a testing phase before delivery was made, with driver feedback and fault finding.

Pro Sim supported the project and supplied the steering wheel feedback systems and calibration of the braking system that mimics a F1 car’s set-up.

If they are using the Simsteering2 FFB System, then force feedback will be anything between 16nm and 26nm.

The result is a truly unique simulator that replicates the driver cockpit experience, allowing the four-time World Champion to extract every bit of performance he can prior to a race weekend.
About author
Damian Reed
PC geek, gamer, content creator, and passionate sim racer.
I live life a 1/4 mile at a time, it takes me ages to get anywhere!

Comments

I wonder if those side-mirrors are smartphones that display the in-game mirrors... now, that would add some extra immersion, wouldn't it? :D
No, they are just mirrors, to see if the kids are save, or to kill browser tabs for when the wife is coming.

They are there to block the image, the full cockpitview is diabled, so just the surrounding of the track is rendered. You don't need to see your car if you are driving in a real tub.

Most pro simsessions are done with mirrors off, it's distracting and gives a higher framerate = is less input lag. You don't need to render multiple screens and different angles.
Some tracks it can save up to 20% of the framerate.
 
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No VR no buy!
Funny!, you beat me to it, I could not have resisted.:roflmao::roflmao::roflmao:

Joke aside, that is a big advertisement for our Hobby, to tell the world how seriously sim driving is taken by race team as a learning tool to be more competitive.
Looks amazing, off course personally I would take the VR version for 1/10 of the cost.:)
 
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Absolutely not. Motion platforms increase immersion, but that's really about as far as they go. They do not at all produce the kind of life like forces or motion experienced when driving an F1 car on the limit, or any car for that matter.

Sure a motion rig can tell you when you're over or understeering, but it's not going to tell you in realistic terms when you're about to over or understeer.

Therefore that's the last thing I would imagine any real race driver would want in a sim - You'd be getting completely the wrong feeling and signals from a motion rig compared to the real thing.
Interesting discussion but I don't totally understand it. I know that it's impossible to make you feel what you would feel in a car. But you can feel part of it for example pumps. But you can add degrees of motion that try to simulate what you would feel in real life. Example simulating g-Force when braking by either tilting you forward and letting gravity do its job or by making the gseat push you while the saet belt keeps you in place (they can make it tight en as well). Also there are bass shakers, tracrion loss and full DOF platforms. . I have something to say about FFB and I hope my opinion won't be recieved in a bad way. FFB is overrated. I mean it's one of many aspets about driving, yet some sim racers give it steroids to make it seem like it's the only factor. I can go further and say that many effect of sim racing are artificially added to compensate for the lack of feel of motion and hence help people drive the sims. I'm sure you know all this. But I see a lot of sim racers get so much involved in FFB and brake accuracy and 1000k accuracy signal curves in a way that is so un realistic and IRL you won't drive the same way...
 
Well looks like Seb will get a chance to play with it, as he is out of the weekend due to Covid. So the Hulk is back in.
We'vw had many examples of retired drivers coming back as substitues and performing well although the disadvantage.
 

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