Assetto Corsa Competizione v1.7.13 Update Released

Assetto Corsa Competizione Update 01.jpg
A small hotfix has been released for Assetto Corsa Competizione on Steam including livery updates and small UI and gameplay fixes.

Sim racers playing Assetto Corsa Competizione on PC will find a small hotfix available to them the next time they load Steam. This is the first news from Kunos and 505 Games in what should be a busy period for the teams.

Assetto Corsa tweeted a vague message to its fans about news that will be announced on August 27th. “Mark your diaries! Stay tuned for more info…” is all that’s been shared so far, but be sure to check back with RaceDepartment later this week as we’ll be covering the announcement in detail.

Also from the 505 Games team, we’ve been teased with news of the mobile version of Assetto Corsa. The word of a forthcoming mobile version has been predictably met with mixed reactions from the sim community, with opinions spanning a range from the positivity of having access to AC wherever we go to the negativity of the limited controller and graphical possibilities of mobile devices.

The news to start this week, however, was a modest change to Assetto Corsa Competizione on PC. Two new liveries have been added, including a new Bentley livery and an addition to the BMW Sim Time Attack liveries.
There were also some livery fixes made to other cars in the game, but the specifics of those updates were not detailed in the changelog.

Some minor changes were made to the User Interface as detailed in the changelog below, along with a fix for duplicate entries when running Sprint Championship mode.

The update is live now on Steam. Be sure to let us know your predictions for the announcement on Friday in the comments below.

v1.7.13 Hotfix Update Changelog​


GENERAL
  • Bonus livery for the “BMW Sim Time Attack” series
  • Bonus Fanatec-Bentley livery
GAMEPLAY
  • Fixed duplicate entries in Sprint Championship mode
UI
  • Fixed scaling and alignment issues with the updated pedal widget
  • Fixed double highlight of certain items in the Game Mode menu
  • Fix an inconsistency in rating readouts (it might require further backend update in order to take full effect)
GRAPHICS
  • Minor livery fixes
About author
Mike Smith
I have been obsessed with sim racing and racing games since the 1980's. My first taste of live auto racing was in 1988, and I couldn't get enough ever since. Lead writer for RaceDepartment, and owner of SimRacing604 and its YouTube channel. Favourite sims include Assetto Corsa Competizione, Assetto Corsa, rFactor 2, Automobilista 2, DiRT Rally 2 - On Twitter as @simracing604

Comments

Some reason had the hotfix yesterday, but reading what included the patch, tells me there is more in the patch that we don't know, size was 2,4 gb, pre-patch for the news off 27th?
P.S. I did'nt see the hotfix download on steam (musta happened when i was away from PC), but Thats pretty large for a livery and a couple of UI updates
 
I would also love to see more severe physical and graphical damage implimented, but im not holding out too much hope for that as I don't think the devs are all that interested in that going on past interviews ive read
 
I would also love to see more severe physical and graphical damage implimented, but im not holding out too much hope for that as I don't think the devs are all that interested in that going on past interviews ive read
Yep, I think that the devs are now limiting themselves to hotfixes now, maybe some DLC content. But the fundamental aspects of the sim are now done. I've given up hope for a safety car, yellow flags and fuel/tire wear acceleration. ACC is an excellent title, but it's incomplete in its current state.
 
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Yep, I think that the devs are now limiting themselves to hotfixes now, maybe some DLC content. But the fundamental aspects of the sim are now done. I've given up hope for a safety car, yellow flags and fuel/tire wear acceleration. ACC is an excellent title, but it's incomplete in its current state.
Safety car really should be there, at least on race starts. Better damage would do a huge difference. Yellow flags are there, but very rare occasions. And we still dont even have the fully animated pit's, or whatever they promised way back then.. The looks, driving, sounds, are all there. But Damage, Mechanical failures, happenings on the track, safety car, pits. Etc.. Are all lacking. Love it as a sim, but still lacks a lot. Also race engineer would be nice, like in F1 series or something. And i would like to see same solution what GTR and so on did have in the past already, that when driving against ai, you pause the game and still you can change your pit settings etc. So you don't have to do them while racing. Pleeeaaassseee... Those are some to where to start from.
 
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Oh man, i might be getting way too over excited about this but since I figured out the 0 lock trick my experience of this sim has gone from liking it, to fecking loving it! So I'm well up for more content or development! I would love to see Magny Cours in the sim, loved that track since i was introduced to it in GTR2 but sadly its not officially in any of the modern sims these days. Maybe its not that though, maybe new cars, whatever, like i said im probably way too over excited, but I hope its summit good!

What is this "0 lock trick" you are referring to?
 

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