Assetto Corsa Competizione | Challengers Pack DLC and Game Update Released

ACC Challengers Pack DLC 01.jpg
Kunos Simulazioni has released the fifth DLC pack for Assetto Corsa Competizione on PC, the Challengers Pack.

ACC’s latest DLC pack is the Challengers Pack DLC, composed mostly of spec series race cars.

This is the fifth DLC for Assetto Corsa Competizione, following the release of the GT4 Pack, Intercontinental GT Pack, British GT Pack, and 2020 GT World Challenge Pack.

Here is an overview about what is included in the new DLC:

Audi R8 LMS GT3 Evo II – The only true GT3 car to be released here is the newest Audi GT3 car. ACC already has the R8 LMS and LMS Evo, and this is another step forward for the Audi. Improvements to the aero and suspension aren’t major, but enough to soften the edge of a car known for its narrow effective tire window. It remains generally nimble, with good overall handling.

BMW M2 CS Racing – The newest BMW to be added to this sim is the M2 CS Racing. A sub-400 horsepower spec series car that drives unlike anything in the sim to date. This car is designed for wheel-to-wheel racing, where the advantage goes to the driver that can conserve momentum effectively. The car will tend to understeer if pushed too hard through a corner, so a well-trained left foot that can slow the car just enough to allow efficient cornering is a must.

Ferrari 488 Challenge Evo – Kunos has given players the most powerful car in ACC to date as part of this pack. Ferrari’s 488 Challenge Evo effectively a 488 GT3 without compliance to GT3 regulations. The twin-turbo charged, mid-mounted 3.9L V8 engine produces an impressive 670 horsepower and 760 Newton-meters of torque. It’s heavier than its GT3 counterpart, so the incredible power figures and resulting straight line speeds are balanced with longer braking zones. The Challenge Evo drives as an absolute blast in ACC, with huge top speeds and enough torque to seldom warrant using 1st or 2nd gear.

Lamborghini Huracan Super Trofeo Evo2 – The Super Trofeo is nothing new to Assetto Corsa Competizione, but this new version outperforms its predecessor by almost any metric. While the old Super Trofeo in ACC was nervous, the new Evo2 is a confident, fast monster on the track. Its 5.2L V10 engine maintains the roar we’ve come to expect from the Lambo and Audi models in this title, and the striking looks of the Super Trofeo may help make this a popular choice for one-make races very soon.

ACC Challengers Pack DLC 02.jpg


Porsche 911 GT3 Cup (992) - Porsche Cup cars hold the distinction of being the biggest selling race car in the world, and it might also be the most popular sim car as well, with its presence in nearly all modern racing sims. Porsche’s newest Cup car, based on the 992 version of the 911, potentially shaves seconds off the lap times of its predecessors while retaining the challenging driving style we have come to associate with the Porsche Cup car. Aerodynamics have changed with the new Cup car, including a larger, gooseneck mounted rear wing. It’s a fun, fast spec series car that should prove as popular as the previous Cup car.

The spec series focus is an unexpected direction for the sim known as the go-to GT3 and GT4 sim, but the new car lineup opens up driving options. One of these options could be a three-make race, since the Ferrari, Lamborghini and Porsche cars are somewhat balanced in overall lap times but possessing different strengths.

Race with us online​

Let us know in the comments if you are interested to run an online series with us for one of the these cup cars. Which of the single-make series would you prefer?
About author
Mike Smith
I have been obsessed with sim racing and racing games since the 1980's. My first taste of live auto racing was in 1988, and I couldn't get enough ever since. Lead writer for RaceDepartment, and owner of SimRacing604 and its YouTube channel. Favourite sims include Assetto Corsa Competizione, Assetto Corsa, rFactor 2, Automobilista 2, DiRT Rally 2 - On Twitter as @simracing604

Comments

No. Buy a single car on iRacing and it costs more plus no real world liveries. You can't compare to early access or a 3 or 4 year old sim price. Pretty much any game goes down in price over that time period. And why people are surprised by pay DLCs is beyond me. At least they aren't micro-transactioning you to death like GT7.
I don't talk about iRacing because I'm not a millionaire and I don't own a 10k wheelbase with a 2k steering wheel and 1k pedal set.
Selling AC DLC at this price does not bring people back to the game, how many times does this have to be said again and again.
Without money laundering, I wonder how many copies do they actually sell that people actively use.
 
:)One thing that never changes is people complaining on internet forums.They were doing it when they were invented in the 90s & I have no doubt that they will be doing it a long way into the future.
It gives a totally false picture of the game because most people who want the content will download it with no complaint.When you look at Iracing pricing,Polyphonys GT7 debacle then I think Kunos & Reiza are very reasonable on pricing.
Remember.You dont have to buy it & if it is not affordable I am sure someone out there is modding all those cars for free on AC.
Personally I am looking forward to this content but will hold off on buying it at the moment.
 
Premium
I don't talk about iRacing because I'm not a millionaire and I don't own a 10k wheelbase with a 2k steering wheel and 1k pedal set.
Selling AC DLC at this price does not bring people back to the game, how many times does this have to be said again and again.
Without money laundering, I wonder how many copies do they actually sell that people actively use.
So what would be a fair price for a 5-car DLC if $11 is far too expensive?
 
Like the base game and all other dlc, i ve bought it day one to show my support towards kunos for continuously improving the game making it the best current gt simulator on market
 
Back in the day, DLC was free.
DLC addons where a thing already in 2001. You bought them physical on a CD. How much back do you want to go? Even games an the Amiga 200 had DLC expansions available Foppy Disc.
One of the fist DLCs were "Global Challenge" in 1993 and "Over the Edge" in 1995 for the 1992 Novalogic Title "Comanche" All of them were sold on floppy discs.
 
All cars free in GT7. Everyone wants the devs locked up and sued. Paid DLC in ACC. Greatest thing ever. I see what's going on here. Lol. I really can't take people here seriously. I'm out....
But its people vorting with their wallets just like you said!

Look, it seems its fine to keep milking a 4 year old game, as long as you are one of the "cute little" devs, and not one of these eeevil ones, you know, the ones that actually create the big games that many people want to play!...
 
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Premium
All cars free in GT7. Everyone wants the devs locked up and sued. Paid DLC in ACC. Greatest thing ever. I see what's going on here.

Look, it seems its fine to keep milking a 4 year old game, as long as you are one of the "cute little" devs, and not one of these eeevil ones, you know, the ones that actually create the big games that many people want to play!.
Surely you can see the ethical difference between a game released as is with the promise of new content to be released in the future as paid dlc along with update support, and a triple A full priced title released to garner good reviews then a couple of weeks later adding micro transactions once the main reviews are published followed by rewards being slashed via an update.
 
Surely you can see the ethical difference between a game released as is with the promise of new content to be released in the future as paid dlc along with update support, and a triple A full priced title released to garner good reviews then a couple of weeks later adding micro transactions once the main reviews are published followed by rewards being slashed via an update.
I can see that difference yes. I also can see that ACC still has no safety car or FCY rules, and the devs obviously think that is much lower in the priority list, than keep selling more content for what is basically an unfinished GT game.

But more on the comparison i made, both GT7 and ACC want a source of revenue to come during the lifetime of their game. One has basically stopped improving almost anything in the core game, basically just selling out content at a fixed price, which they can arbitrarly decide how much it is. The other might have more content added for "free", but gives you the option of either grind for it, or pay to skip the grinding, while they tweak said game to make it more or less difficult in the grinding aspect.

They are not that different.
 
Interesting content. Sadly the new car classes (apart from the r8 which is gt3) will be totally dead in couple of weeks just like gt4. So it is very much a case of buy it now or never if you want to drive those cars online without joining a league. As for the price it is fine imho.
 

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