More Realistic Gameplay

Meanwhile, more work has been put in to the core gameplay as well. "Our close relationship with the teams has allowed us to refine our handling model, adding greater realism to pad-play", Mather continues. Precision Play technology is supposed to immensely improve the latter. Unrelated to the controller type in use, cars in F1 22 could feel unpredictable at times, especially on the throttle, where it was challenging to get the input right to not spin up the rear tires because of a lack of feel.

Throttle control should feel more authentic and offer "a greater level of connection to the car", according to EA Sports. "By incorporating actual F1 team feedback, a greater balance between aerodynamics and tyre grip results ina more realistic feel."

Pierre Gasly leads Lando Norris into Sainte Devote at Monaco in F1 23.png


Red Flags May Change Strategy​

Another element that could be seen more frequently in real F1 races of recent years is red flags forcing a stop to the proceedings. They will feature in F1 23 as well, introducing another layer to tactical possibilities for players' race strategies.
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