5 rFactor 2 Special Events That Need to Happen

Le-Mans-Virtual-rFactor-2.jpg
With the open beta launch of rFactor 2 Online, the developers promise big community races akin to iRacing‘s Special Events. That got us thinking: What big races should they include?

Image credit: Motorsport Games

After many years with a competition and ranking system that seemingly lagged behind its contemporaries, rFactor 2 is implementing a new platform for online matchmaking. Dubbed ‘rF2 Online’, it promises a new way to compete in daily races, accumulate driver and safety ranking, as well as tracking player progress.


But perhaps the biggest piece of information from this launch are the inclusion of special events. Big community races with multiple splits held once a year, with a huge amount of prestige. These have been happening on the likes of iRacing and RaceRoom for some time now.

iRacing hosts the likes of the Bathurst 12 hours and 1,000 races, Sebring 12 Hours, Petit Le Mans and the 24-hour races on Daytona, Spa and the Nürburgring. So what could rFactor 2 have for their special events?

Le Mans 24 Hours​

For those who wanted to experience what it was like to compete in the 24 hours of Le Mans, their best bet was to compete in the iRacing Special Event. However, after 2020, the event disappeared after ACO and Motorsport Games struck a deal.

With the Le Mans 24 Virtual event they held being invite-only, average joe sim racers never got the chance to race the event outside of low-level organised leagues. So it would make sense that rF2 finally gives the players what they want with these promised Special Events.

Although, there may be another game releasing that may throw a spanner in the works.


Set for a December 2023 release, Le Mans Ultimate will be the officially-licenced 24 Hours of Le Mans and World Endurance Championship game developed by Studio 397 and Motorsport Games. It is probably safe to assume that in order to drive sales of the title, they will lock any open Le Mans-style special event to it.

Even though more people play rF2 since the launch of Online, there will be more relevant content on LMU both at launch and in the future. This includes the LMH and LMDh cars that are prevalent in the 24 Hours. Unfortunately, it seems unlikely that the event will happen on both platforms.

Indianapolis 500​

Another race that was a mainstay on the iRacing Special Events schedule until recently was the Indy 500. When Motorsport Games promised an IndyCar standalone game for this year, their exclusivity deal meant the extremely unpopular canning of official online IndyCar racing on every other platform.

The least they can do is have the Indianapolis 500 as part of their own Special Events on rF2. The platform may not have as good an oval racing package as iRacing, but for a wide-scale community event centred on IndyCar with the standalone title nowhere to be seen, rF2 is the only choice.


Unlike with the Le Mans 24 Hours, we do not have any idea when this IndyCar standalone title will release. Assuming it does though, any Indianapolis 500 special event would also probably move there. But until then, rFactor 2 would be the place to compete in the greatest spectacle in racing.

Although with MSG selling the NASCAR licence to iRacing, maybe the IndyCar licence could follow and the Indy 500 will be back to being an iRacing Special Event.

Spa 24 Hours​

If there is one track that is universally beloved, it is Spa-Francorchamps. Every year, it hosts a 24 hour GT3 race that results in two of them in the sim racing world. There is the iRacing Special Event and the SRO Intercontinental GT Challenge Esports round on Assetto Corsa Competizione.

Yes, the ACC event is not open to all, but unlike MSG with Le Mans and the Indy 500, SRO have not put a stop to the event taking place on platforms other than their own. So what would prevent them from having a Spa 24 Hours on rF2?


Maybe we could have an unofficial Spa 24 Triple Crown and see if any drivers can win the race on iRacing, ACC and rFactor 2. Of course, like any other major sim, it has an abundance of GT3 cars. Maybe it could not just be Spa, but also the Nordschleife 24-hour race as part of the rF2 Special Events.

Speaking of the Nordschleife…

Nordschleife LMP & GTE​

Every event mentioned so far exists in the real world, but this one is different. Back in November 2021, the Le Mans Virtual Series held its third round of the season with teams in LMP2 and GTE cars. The previous rounds were at Monza and Spa, with the two following rounds at Sebring and Le Mans.

All those tracks host Prototypes and GTE cars in the real world. This round, however, took place on the notorious Nordschleife, where nothing faster than a GT3 could reasonably race for safety reasons. But since there is no life-risking level of danger in a sim, it was perfectly okay for them to race.


The 8-hour event did not run to distance due to external reasons, and it never returned for the following season. It is a shame, as it was such a unique challenge for all drivers involved, so it would surely prove popular with the typical rF2 playerbase.

If a Le Mans special event took place exclusively on Le Mans Ultimate, maybe having the now-obsolete Oreca 07 and GTE cars from Ferrari, Porsche, Aston Martin, Corvette and BMW on the combined Nürburgring GP and Nordschleife track would be a very popular alternative.

Monaco GP​

At the start of this article, we mentioned two of the three triple crown blue ribbon events. Both existed previously on iRacing, but the one that never appeared on the iRacing Special Events calendar was the Monaco GP. The track does exist as official content on rF2, although even that is not quite straight-forward.

On the official Steam store for rFactor 2, the circuit is not called Monaco, but rather Circuit d’Azur. Many games with the track outside of the official F1 games have listed it as such due to some licencing issues with the organisers of the Monaco GP and Formula One. It is why Formula E’s Accelerate esports series have not had a round on the track.


It could point to rF2 not being able to run the event on an official basis in a broadcasted event, whilst such issues do not befall rF2-based independent leagues like Formula SimRacing. Nevertheless, whilst the track has not proved popular in terms of racing, it is a popular challenge for drivers.

As for the cars involved, the default choice would be the official Formula Pro. However, Studio 397 do have some free content in the form of historical McLaren F1 cars from ’76, ’93 and ’97. Maybe those cars could be considered for an rF2 Monaco GP.

What races would you like to see become an rFactor 2 Special Event? Tell us on Twitter at @OverTake_gg or in the comments down below!
About author
Luca Munro
Biggest sim racing esports fan in the world.

Comments

ha so true.

I thought i'd have an afternoon on rF2 today, loaded it up spent 20 mins trying to get the sound to work and gave up.
That issue is currently under investigation as it propably crept in with some driver or windows update. Could happen in any other game aswell. ;)

On a side note: you can get back the sound if you change the number of effects. Dependend on your hardware and software there might be issues with the onboard sound for cars that haven't been updated for the new sound engine though. Anyway, it's RC and they still can fix it for the next stable public build.
 
The game and tech behind it is not really made for any of those big events. If you compare the Indy 500 highlights video with any iR one.. its like rf2 is stuck at the age of nr2003 netcode / replay and so on... they are just not at the same level. Sorry... rf2 needs an genius like Dave Kaemmer / Geoff Crammond / Stefano / or ... to fix any of it.
 
That issue is currently under investigation as it propably crept in with some driver or windows update. Could happen in any other game aswell. ;)

On a side note: you can get back the sound if you change the number of effects. Dependend on your hardware and software there might be issues with the onboard sound for cars that haven't been updated for the new sound engine though. Anyway, it's RC and they still can fix it for the next stable public build.
Hello mate, thanks for the reply and i have got it working again! :) although all my wheel bindings and settings have gone now, so will have another go next weekend when i have the strength to deal with it all again :) in the meantime AC today.
 
The game and tech behind it is not really made for any of those big events. If you compare the Indy 500 highlights video with any iR one.. its like rf2 is stuck at the age of nr2003 netcode / replay and so on... they are just not at the same level. Sorry... rf2 needs an genius like Dave Kaemmer / Geoff Crammond / Stefano / or ... to fix any of it.
What you describe as bad tech is simply a difference in replay quality and has nothing to do with the actual netcode. The netcode and car prediction in rF2 is certainly not worse than in iRacing and compared to products from Stefano it's actually quite a bit better. Did Geoff Crammond games even have multiplayer? You just need to take a look at some footage of the most prominent iRacing youtubers and you will notice that the actual netcode in iRacing has some issues aswell. But the replays look alot better in iRacing, I will give them that. iRacing is actually the product with the best replay quality on the market. What makes them also really stand out are the perfect camera settings and movements. For Le Mans Virtual it was alot better allready, but in general all sims have to catch up to iRacing when it comes to broadcasting, in terms of netcode - not so much. That said, iRacing needed 15 years to get where it is now. And you have still happening stuff like this:
 
The game and tech behind it is not really made for any of those big events. If you compare the Indy 500 highlights video with any iR one.. its like rf2 is stuck at the age of nr2003 netcode / replay and so on... they are just not at the same level. Sorry... rf2 needs an genius like Dave Kaemmer / Geoff Crammond / Stefano / or ... to fix any of it.
The genius' who had to turn off damage in the pits? Or the genius' that allow magic contact like shown above?
iR has far & away the most stout server code, but the actual door to door racing always has the prediction bubble that can catch even the most experienced on-line racer.
 
The genius' who had to turn off damage in the pits? Or the genius' that allow magic contact like shown above?
iR has far & away the most stout server code, but the actual door to door racing always has the prediction bubble that can catch even the most experienced on-line racer.
You can easily get damage in pit lane - just not sitting in your pit stall. Doesn't really affect the racing at all. Not to mention that 24 hour server session will actually run for 24 hours :)
 
The genius' who had to turn off damage in the pits? Or the genius' that allow magic contact like shown above?
iR has far & away the most stout server code, but the actual door to door racing always has the prediction bubble that can catch even the most experienced on-line racer.
That was actually the crying over and over... of the members who were not able to handle pit stops without ghosts. Probably the minority of racers who complained as always.

I agree iR should never turn those off. And they also should never have introduce fix replay ini entry which shows some weird server side replay where cars bounce off invisible contact boxes. (or at least not make it default for everyone)

The footage above looks more like a computer freeze and some weird ffb stuff happening just before the freeze/crash.
 
That was actually the crying over and over... of the members who were not able to handle pit stops without ghosts. Probably the minority of racers who complained as always.

I agree iR should never turn those off. And they also should never have introduce fix replay ini entry which shows some weird server side replay where cars bounce off invisible contact boxes. (or at least not make it default for everyone)

The footage above looks more like a computer freeze and some weird ffb stuff happening just before the freeze/crash.
We can speculate on what is causing it. I also watched some other footage from that race and all drivers of that team had issues with freezes and lags, so it doesn't seem to be a computer freeze. What I am trying to tell you is that funky stuff happens in all online games. I recently watched a stream of Mabix talking about serious issues in the official SRO events using ACC where people pay a good amount to be on the grid. Maybe most of it are WIFI and PC glitches like in Max Verstappens case. Maybe it's a game glitch. Who knows ...

There are hundreds of things that can go wrong. There were posted memes about iRacing having issues during big events after the desaster of LMV 2023, while the 2021 and 2022 editions worked pretty smooth. Anyway, people should get over this believe that "their" product of choice is faultless. There are things that work better in one sim than in another, but it's a very far stretch to call the tech in rF2 not worthy and NR2003-like if it's easily up there with the Kunos products or iRacing in terms of netcode and server stability. And it doesn't matter if you get a server lag after 23 hours and 59 minutes or after 5 minutes. It allways sucks for the people preping for the race. I also think it's very clever to have mechanics in place to be able to reboot races as in rF2, so I have no idea why people allways brag about their game not needing such features. What annoys me more in rF2 right now is actually a sound issue while the online stuff has been working perfectly for me the last couple of days. But that's life. ;)
 
We can speculate on what is causing it. I also watched some other footage from that race and all drivers of that team had issues with freezes and lags, so it doesn't seem to be a computer freeze. What I am trying to tell you is that funky stuff happens in all online games. I recently watched a stream of Mabix talking about serious issues in the official SRO events using ACC where people pay a good amount to be on the grid. Maybe most of it are WIFI and PC glitches like in Max Verstappens case. Maybe it's a game glitch. Who knows ...

There are hundreds of things that can go wrong. There were posted memes about iRacing having issues during big events after the desaster of LMV 2023, while the 2021 and 2022 editions worked pretty smooth. Anyway, people should get over this believe that "their" product of choice is faultless. There are things that work better in one sim than in another, but it's a very far stretch to call the tech in rF2 not worthy and NR2003-like if it's easily up there with the Kunos products or iRacing in terms of netcode and server stability. And it doesn't matter if you get a server lag after 23 hours and 59 minutes or after 5 minutes. It allways sucks for the people preping for the race. I also think it's very clever to have mechanics in place to be able to reboot races as in rF2, so I have no idea why people allways brag about their game not needing such features. What annoys me more in rF2 right now is actually a sound issue while the online stuff has been working perfectly for me the last couple of days. But that's life. ;)
The good news about the sound is that a bug was introduced with the RC. Should be sorted before the RC goes on to be the official release.(we HAVE to find a better term than NONE)
 
Lot of people jumping back on the rF2 bandwagon lately...

Ranked MP must really be all that it needed... I'm heading back because the other titles have flopped after showing some promise... Still not a big fan of MSGS and their whole deal, but with little actual choice in sim racing these days, especially if you enjoy long races, rF2 is the way to go...
 

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