5 Impressive Features Revealed at Gran Turismo 7’s State of Play Event

5 New Features in Gran Turismo 7.jpg
The most recent PlayStation State of Play event was a showcase of many of Gran Turismo 7’s new or improved features, and here are five standouts.

Sony and Polyphony Digital held a State of Play event to showcase many of the interesting features players can expect when Gran Turismo 7 is released on March 4th. Here are five of the features to be aware of:
  1. Dynamic Time and Weather – This was a feature that those who have been following the development of Gran Turismo 7 had expected, but it seems the implementation of proper weather and time-of-day systems will meet all expectations. Like we see in some of our favourite racing sims, you can expect rain to form puddles in low spots over time, and dry lines to form as the weather clears and warms.
  2. Weather Radar – And speaking of weather, players will have the ability to track approaching weather patterns using an in-game HUD app. Not unlike what we see professional race teams using, clouds will appear in the weather app as spots of varying darkness and players will be able to see their position relative to those clouds.
  3. Controller Vibrations to Indicate Loss of Front-End Grip – To take advantage of the PlayStation 5’s DualSense controller, Gran Turismo 7's players using a controller will be able to feel the scrub of the car’s front tires over the road surface when traction is lost.
  4. 2,500 Scapes for Photography – Gran Turismo Sport’s impressive Scapes mode, which allows players to take high-res photos of their cars, has been carried over and expanded for Gran Turismo 7. The level of control the Scapes mode gives you over the camera is impressive, and it’s an easy task for even amateur photographers to take stunning and realistic pictures.
  5. Drag Racing – Drag racing is a surprisingly rare mode in racing games, but Gran Turismo 7 will give you the ability to do so. The challenge will be to tune or upgrade your car appropriately, and then manage the traction under acceleration.

There were several other features discussed in the State of Play, including the mapping of stars and planets in the night sky, cloud creation physics, 3D audio mix, and replays synced to music. It seems that PD and Sony have struck a balance between features Gran Turismo players want from the series, while taking advantage of the capabilities of the PlayStation 5.

What stood out to you from the State of Play event? Let us know in the comments.
About author
Mike Smith
I have been obsessed with sim racing and racing games since the 1980's. My first taste of live auto racing was in 1988, and I couldn't get enough ever since. Lead writer for RaceDepartment, and owner of SimRacing604 and its YouTube channel. Favourite sims include Assetto Corsa Competizione, Assetto Corsa, rFactor 2, Automobilista 2, DiRT Rally 2 - On Twitter as @simracing604

Comments

Does anyone know whether BASE PS4 (not PS4 Pro) will run GT7 at 60 fps? Can find no information on PS4 performance anywhere...
 
By now i am used to play racing games (and sims especially) with well over 60fps, actually around 100 if not more.
So alone those 60fps on the PS5 (if i would own one) are a no no for me and honestly i am surprised Kaz did not include a 120fps performance mode. A few years ago he was talking how important it is for him to push rather the fps than the resolution or visuals. I thought he meant his own game, but, oh well...
So yeah, i am waiting for the game to come to PC with the option to unlock fps as with all other Sony titles that released on PC until now.
 
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That all sounds really good, but I'll believe it when I see it (when I watch YT vids of it!)!
This is propaganda^^, it won't be integrated for months in the game and it can only be integrated by servers in online game modes.

In any case, if it's integrated natively into the game, it would have to be on every car otherwise there's no point and who says advanced AI per car, says very advanced CPU usage, something that has never been done in a simulation to date so I doubt that an arcade game made by creators who don't give a **** about the PC world simulation will have any magic AI.

It's hard enough for ACC to get exceptional AI on a single car class, but imagine GT7 with over 400 old and new cars.

Does the AI take into account the breakage of the gearbox on GT7? no, the damage? no, the tyres and the pressure and adjustment in a detailed way? no then sorry but unless you were born in a fantasy world, it is well an announcement which does not make any sense!
 
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This is propaganda^^, it won't be integrated for months in the game and it can only be integrated by servers in online game modes.

In any case, if it's integrated natively into the game, it would have to be on every car otherwise there's no point and who says advanced AI per car, says very advanced CPU usage, something that has never been done in a simulation to date so I doubt that an arcade game made by creators who don't give a **** about the PC world simulation will have any magic AI.

It's hard enough for ACC to get exceptional AI on a single car class, but imagine GT7 with over 400 old and new cars.

Does the AI take into account the breakage of the gearbox on GT7? no, the damage? no, the tyres and the pressure and adjustment in a detailed way? no then sorry but unless you were born in a fantasy world, it is well an announcement which does not make any sense!
Propaganda or not, fact remains that three (!) departments within Sony/Polyphony were tasked with developing this project. That's a lot of man hours spent and indicates that Sony believes this is more than a gimmick.

It's easy to dismiss this on an internet forum, but I'd like to believe that these guys are intelligent people and would not waste so much resources on a gimmick for one title. There is obviously a bigger ambition with Sophy here.
 
This is propaganda^^, it won't be integrated for months in the game and it can only be integrated by servers in online game modes.

In any case, if it's integrated natively into the game, it would have to be on every car otherwise there's no point and who says advanced AI per car, says very advanced CPU usage, something that has never been done in a simulation to date so I doubt that an arcade game made by creators who don't give a **** about the PC world simulation will have any magic AI.

It's hard enough for ACC to get exceptional AI on a single car class, but imagine GT7 with over 400 old and new cars.

Does the AI take into account the breakage of the gearbox on GT7? no, the damage? no, the tyres and the pressure and adjustment in a detailed way? no then sorry but unless you were born in a fantasy world, it is well an announcement which does not make any sense!
Sort of agree, as I said I'l believe it when I see it. But I also agree with Robin.

No PC dev team has anywhere near the level of support and money that Polyphony and Sony have at their disposal (only T10 and Microsoft are rivals on monetary/manpower terms).

The sheer amount of cars is ultimately irrelevant if the Ai "learns", that's the key factor regarding proper Ai. What we call "Ai" now is not really "intelligence" in any way shape or form. If any dev can suss the "learning" part then things will get interesting. (Could be a very usefull dev tool in the future for finding bugs/exploits in the phsyics).
 
Sort of agree, as I said I'l believe it when I see it. But I also agree with Robin.

No PC dev team has anywhere near the level of support and money that Polyphony and Sony have at their disposal (only T10 and Microsoft are rivals on monetary/manpower terms).

The sheer amount of cars is ultimately irrelevant if the Ai "learns", that's the key factor regarding proper Ai. What we call "Ai" now is not really "intelligence" in any way shape or form. If any dev can suss the "learning" part then things will get interesting. (Could be a very usefull dev tool in the future for finding bugs/exploits in the phsyics).
If I go further, there is AI and AI. GT7 doesn't have advanced damage management, hyper meticulous live tuning, potential gearbox issues, detailed tyre management, road temperature, car weight, racing rules, etc. so yes ACC does manage some of this but it is limited by the capabilities of the machines to deliver great performance. It would be necessary from a technical point of view, to externalize the calculation on servers but that would oblige that the servers interact without any imputlag with the game and except to have a very good optical fibre, it is impossible nowadays has that information to go up in live without being deranged.

So yes, GT7 will probably be able to offer an interesting AI one day, given the few constraints it manages, but it is limited in many ways that only certain PC simulations can tackle. That's it... after that I have no doubt that the project will also be used for Sony's autonomous cars but I can't see Sony competing with Tesla, NVIDIA, Apple on this field. After that, as long as it makes money for investors ... but I'm not one of them ^^
 
If I go further, there is AI and AI. GT7 doesn't have advanced damage management, hyper meticulous live tuning, potential gearbox issues, detailed tyre management, road temperature, car weight, racing rules, etc. so yes ACC does manage some of this but it is limited by the capabilities of the machines to deliver great performance. It would be necessary from a technical point of view, to externalize the calculation on servers but that would oblige that the servers interact without any imputlag with the game and except to have a very good optical fibre, it is impossible nowadays has that information to go up in live without being deranged.

So yes, GT7 will probably be able to offer an interesting AI one day, given the few constraints it manages, but it is limited in many ways that only certain PC simulations can tackle. That's it... after that I have no doubt that the project will also be used for Sony's autonomous cars but I can't see Sony competing with Tesla, NVIDIA, Apple on this field. After that, as long as it makes money for investors ... but I'm not one of them ^^
as I said I'll believe it when I see it! :)
 
advantage of the PlayStation 5’s DualSense controller a simracing game you can play with a gamepad is not a simulator, you can add lights, stickers or vibration but still not a simracing simulator if you can drive a car with a gamepad or joystick, sorry but nothing interesting for me on console, still love PC options.
I don't understand all that gamepad hate thing... I can play Assetto Corsa with a controller, and I'm very fast with one. I have a wheel too, but, y'know... Its just a game... It's a f toy man. I'm tired of all that "sims needs wheels" cry.
 
I don't understand all that gamepad hate thing... I can play Assetto Corsa with a controller, and I'm very fast with one. I have a wheel too, but, y'know... Its just a game... It's a f toy man. I'm tired of all that "sims needs wheels" cry.
Of course you can play with everything you can be happy, and it's respect but on a wheel you can feel more things like bound and rebounds, slippery when rain, and weight transfer, on a rally or a track, that's why more and more real drivers use simracing for training and why now you can buy wheels with DD, and every year are more and more wheels models, the way is feel "close to real" and with a joystick or a Gamepad could be funny but i think you lost the most interesting part of the sim, is like VR, maybe not very accurate, but is the future to be inside the game. At the begining i started with a keyboard, now wheel is a point of no return for me, do you like play old games with 640*480 or you prefer 4K?
 

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