5 Impressive Features Revealed at Gran Turismo 7’s State of Play Event

5 New Features in Gran Turismo 7.jpg
The most recent PlayStation State of Play event was a showcase of many of Gran Turismo 7’s new or improved features, and here are five standouts.

Sony and Polyphony Digital held a State of Play event to showcase many of the interesting features players can expect when Gran Turismo 7 is released on March 4th. Here are five of the features to be aware of:
  1. Dynamic Time and Weather – This was a feature that those who have been following the development of Gran Turismo 7 had expected, but it seems the implementation of proper weather and time-of-day systems will meet all expectations. Like we see in some of our favourite racing sims, you can expect rain to form puddles in low spots over time, and dry lines to form as the weather clears and warms.
  2. Weather Radar – And speaking of weather, players will have the ability to track approaching weather patterns using an in-game HUD app. Not unlike what we see professional race teams using, clouds will appear in the weather app as spots of varying darkness and players will be able to see their position relative to those clouds.
  3. Controller Vibrations to Indicate Loss of Front-End Grip – To take advantage of the PlayStation 5’s DualSense controller, Gran Turismo 7's players using a controller will be able to feel the scrub of the car’s front tires over the road surface when traction is lost.
  4. 2,500 Scapes for Photography – Gran Turismo Sport’s impressive Scapes mode, which allows players to take high-res photos of their cars, has been carried over and expanded for Gran Turismo 7. The level of control the Scapes mode gives you over the camera is impressive, and it’s an easy task for even amateur photographers to take stunning and realistic pictures.
  5. Drag Racing – Drag racing is a surprisingly rare mode in racing games, but Gran Turismo 7 will give you the ability to do so. The challenge will be to tune or upgrade your car appropriately, and then manage the traction under acceleration.

There were several other features discussed in the State of Play, including the mapping of stars and planets in the night sky, cloud creation physics, 3D audio mix, and replays synced to music. It seems that PD and Sony have struck a balance between features Gran Turismo players want from the series, while taking advantage of the capabilities of the PlayStation 5.

What stood out to you from the State of Play event? Let us know in the comments.
About author
Mike Smith
I have been obsessed with sim racing and racing games since the 1980's. My first taste of live auto racing was in 1988, and I couldn't get enough ever since. Lead writer for RaceDepartment, and owner of SimRacing604 and its YouTube channel. Favourite sims include Assetto Corsa Competizione, Assetto Corsa, rFactor 2, Automobilista 2, DiRT Rally 2 - On Twitter as @simracing604

Comments

Keep your expectations low, GT7 will be a long seller with many updates and DLCs, almost a game as a service, and the main online game on PS5, it's not at all the same as offline solo games on sale after 3 months you can release on PC after they have ended their life on console.
Indeed, I'd only get it for nostalgia though (I'm 50 and really into that sort of thing for some reason right now! ;) ). For racing proper you can't beat what we have on PC anyway.
 
Nothing from this showcase actually showed if the game is any good. The AI is undoubtedly crap again, that's why you saw a race with cars scattered ahead of the players car in last place with the leader being on the other side of the track at the start of the race. Chase the rabbit moving chicanes style races thats been there for 20+ years.

The 24 hour cycle is only available on some tracks, I have to wonder if rain weather will be like that too. How much will rain affect game play? Nothing PD says matters on that topic as we have seen Kaz blatantly lie in the past about features and improvements. Only playing it will unveil the truth.

Drag racing. That's cool. If you're excited about that then you dont know the history of they developer. You're probably thinking cool, online drag races, 8-16 player drag races like players were doing themselves on GT5 on top gear test track and Le Sarthe. In reality at best based on their history of misleading GT players or poid implementation of potentially fun features we should expect 1 v 1 drag races, at worst and based on their form most likely just drag races in missions and/or to tune your car.

Thers were some good things shown but almost all of it is in the menu system, GT is still stuck in the 90s.
I'm really huge fan of the series and it's a must buy for me ( already did !) It has the great mix of realism / arcade , and I really love all that extra stuff like the muzeum where you can read bit more about the cars you are interested in

sure , it has issues , lot of which have been there ever since - like always starting mid pack etc. , but overall, it's still one of my favorite racing games of all time, and looks like they are going to improve a lot over Gran Turismo Sport, so yeah, really looking forward to it

about the AI, .. if people are saying that Gran Turismo isn't proper sim for the physics / driving, - from which I read "it's not a serious racing platform " , why would not so great AI matter? it's it's more casual ?

I haven't tried AI in iRacing, but compared to something like Asset corsa, I find it less likely for cars in Gran Turismo to spin me / crash into me. Is that what makes it unrealistic that they are too careful ? giving me too much room ?

especially in AC, I'm so often frustrated that I don't leave enough space to AI and they just crash me out, this never happened to me in Gran Turismo, and I would imagine my driving style is same in both

This could just easily be lost in translation, where the even name in Japanese is something more meaningful

GT doesnt have 'not so great AI", it has absolutely pathetic AI. They should genuinely be embarrassed by what they call AI and the whole gaming media should completely mark their games for that alone. It doesnt have to have sim line physics to enjoy the game, people want to race in a racing game and in GT you can get first within a couple corners then leave the AI for dead. If I year olds have no problem then if clearly isn't up to scratch for adults..
 
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it's a thin line between good AI and AI that crashes you out in every corner

let alone, with competitive AI, starting midway in the pack ( as you do) you would probably not win anything :D
 
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You can have great races against the AI even if the physics are completely arcade.
Sure, try Grid 2019 and tell me after that, arcade games is a joke and a fake simulator made by make money, just try what absurd will be Grid 2019 and how stupid you can feel driving this game like i was
 
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In short, GT7 is like playing RC Stunt Copter on the PSone while those with a €3000 PC play Flight Simulator and the VR headset.
 
Sure, try Grid 2019 and tell me after that, arcade games is a joke and a fake simulator made by make money, just try what absurd will be Grid 2019 and how stupid you can feel driving this game like i was
A certain game not being good does not mean all games of the same genre are bad.
 
To me, Gran Turismo and Forza Motorsport games' physics wise are 80% accurate to a real car and 20% like a radio control car.
 
I know it's the "main structure" of all GT careers, but I really wish they give us the option to practise and qualify before a race and increase the laps. Sometimes it was a hell of a lot of fun flinging a crappy k car around only for it to end after just 2 or 3 laps.
 
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A certain game not being good does not mean all games of the same genre are bad.
Of course but just look what people plays and you can find low number of users play Grid2019, Pcars3 or Dirt5 and it´s logic people don´t like them, i really enjoy games with a great ffb, i remembered Grid Autosport, it was an arcade but has great ffb and not bad in physics but one in a million
 
Of course but just look what people plays and you can find low number of users play Grid2019, Pcars3 or Dirt5 and it´s logic people don´t like them, i really enjoy games with a great ffb, i remembered Grid Autosport, it was an arcade but has great ffb and not bad in physics but one in a million
Not to mention that a lot of users were complaining Simcades including the Gran Turismo and F1 series as they were criticized for not being qualified for being proper Sim Racing.

Ok, here is the reason why their respective developers wanted that Gran Turismo, Forza Motorsport and F1 to remain as Simcade because in order to get the racing wheel and controller pad both optimized for the console marketing.

Well what if Gran Turismo, Forza Motorsport and F1 were proper Sim Racing games, then the controller pad optimization will end up being a total disaster.
 
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The gfx is impressive, if they're actually really gameplay. Based on the footage, it really pay attention to where the beam are aiming. It's taking the photorealism to the next level..

You can see the intensity of the brake light change when it's not directly aiming on the cam. You can see the tail light assembly instead of looking at a glare.

If the light & color change are enough accurate, I expect Polyphony Digital to be bothered to have cars added by the manufacturers. There will more likely have a ton of cars to be added thorough the life of the game.
 
Of course but just look what people plays and you can find low number of users play Grid2019, Pcars3 or Dirt5 and it´s logic people don´t like them, i really enjoy games with a great ffb, i remembered Grid Autosport, it was an arcade but has great ffb and not bad in physics but one in a million
Same thing with every other genre. There are hundreds of bad games for every good game.

Lots and lots of people have fun with GT, F1, Ride and Forza. Those are all simcades and it doesn't change a thing if there are millions of bad simcades out there as well.
 
"Controller Vibrations to Indicate Loss of Front-End Grip – To take advantage of the PlayStation 5’s DualSense controller, Gran Turismo 7's players using a controller will be able to feel the scrub of the car’s front tires over the road surface when traction is lost."

I hope this means a much better tire model that allows players to drive without ABS now since in GT Sport it isn't possible.
 
If it comes to PC I'll buy it. Got Horizon Zero Dawn, Death Stranding and probably geting God of War in the next few days. I can wait.

Seeing as console players on PS have had Horizon: Zero Dawn and God of War for some years, GT7 is a big deal, lol.
 
Still in doubt if I want to get a PS5 for this...

Pro's:
- Progression. I actually like the sense of purpose of starting at the bottom. It's the main thing I'm missing with real sims on PC. Of course you have rating or the stats in ACC, but it still feels hollow to me.
- Nostalgia factor. I played thousands of hours of GT back in the day. Love those callbacks with the theme music etc.
- I love driving license tests. They should have more challenges like that in actual sims.

Cons:
- Sound. I hate the tyre squeaking that you hear starting from minimal steering input. Absolutely hate it. The engines in the demos weren't spectacular either, although of all the sims only ACC has great engine sounds currently imo.
- Useless features. There must be an audience for replays that are put to the beat of generated music, but it's not for me. And I love autosport, sims and music, so who is this for? =). That's less hours spend on physics.
- Still a bit static. Although the shifting of the driver view based on G-forces / weight looks great, it still feels a bit too slick to me. Actual races are gritty, with doors slamming, crackling engines, rubber and oil. I think the game Grid actually did that the best of all racing games to date, although within racing games it's a different genre.

So basically, I want GT style progression, with ACC sound and physics (and maybe rating system for online), Grid style vibes, and a game engine that runs smooth in VR =). Can someone make that please?
 
Controller vibrations have been a thing since the Dual Shock on the PS1, at least, how does this feature have anything at all to do with the PS5 controller, and how is it impressive?

It's not just 'vibrations' as with previous PS controllers. I believe he is referring to the haptic triggers on the DualSense controller, something previous generations of PS controller have never had.

Given how other games that have this haptic feedback see it as in impressive feature, no doubt it will be the same in GT7.
 
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- Useless features. There must be an audience for replays that are put to the beat of generated music, but it's not for me. And I love autosport, sims and music, so who is this for? =). That's less hours spend on physics.

What makes you think the physics programmers at Polyphony Digital have been working on the music replay feature?

Maybe the physics guys at Kunos have been wasting time on the livery editor in ACC too?
 
Still in doubt if I want to get a PS5 for this...

Pro's:
- Progression. I actually like the sense of purpose of starting at the bottom. It's the main thing I'm missing with real sims on PC. Of course you have rating or the stats in ACC, but it still feels hollow to me.
- Nostalgia factor. I played thousands of hours of GT back in the day. Love those callbacks with the theme music etc.
- I love driving license tests. They should have more challenges like that in actual sims.

Cons:
- Sound. I hate the tyre squeaking that you hear starting from minimal steering input. Absolutely hate it. The engines in the demos weren't spectacular either, although of all the sims only ACC has great engine sounds currently imo.
- Useless features. There must be an audience for replays that are put to the beat of generated music, but it's not for me. And I love autosport, sims and music, so who is this for? =). That's less hours spend on physics.
- Still a bit static. Although the shifting of the driver view based on G-forces / weight looks great, it still feels a bit too slick to me. Actual races are gritty, with doors slamming, crackling engines, rubber and oil. I think the game Grid actually did that the best of all racing games to date, although within racing games it's a different genre.

So basically, I want GT style progression, with ACC sound and physics (and maybe rating system for online), Grid style vibes, and a game engine that runs smooth in VR =). Can someone make that please?
So here is what I thought of, an installment of Gran Turismo for PC which appears to be a spin-off that focuses on proper Sim Racing (To be on ACC grade) rather than being Simcade (Main Gran Turismo and Forza Motorsport series) in terms of driving model plus retaining GT/RPG style progression.
 
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Seeing as console players on PS have had Horizon: Zero Dawn and God of War for some years, GT7 is a big deal, lol.
If it comes to PC I buy it, if it doesn't I don't buy it simples. My mid spec PC is more than good enough for 1080p 60 fps on ultra settings on all games. I can play PS games, Xbox games and PC exclusives like AMS2, RF2, Raceroom etc etc.
 

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