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New Traffic for Shutoko Revival Project 2021-08-28

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The AI behavior is good enough. Although the instruction is not human friendly.

Just paste every track layout folder (except oi_pa) and ui folder into SRP's track folder. And extract less restricted fast lane option into the ai folders of each track.

For slow traffic like ai, replace ai hints with restricted ai hints in data folders of each track.

Follow the instruction to edit the new_behaviour.ini. And make sure to disable damage and tire wear to minimize AI stopping.
it took me a lot time to make it work properly but my man thank you so much for this mod.
I love it, would suck you off if you wanted no homo
Cannot believe I'm only just using this, brilliant mod.
Loving the Mod so far! Having one small problem. When pulling up to traffic the odd time a car will dissapear but the shadow of the car is still their and as soon as I pass the shadow the car returns. Not sure if it could be a small setting somewhere. I get 80fps avg. Everything else is working flawlessly so not sure if its just a bug or. Thanks for all the hard work either way!
alekabul
alekabul
Thanks for the grade! As for the phantom car I would check if CSP has some such in the bug list or if it happens only with some mod car. I am not familiar with that bug.
That’s amazing works!
alekabul
alekabul
Honestly, I was nicely surprised by it too!
Cheers!
Excellent traffic mod. had one problem tough. when ai racers pass the traffic, they constantly braking even tough they are on a different lane when passing the traffic.

any solution on this?
alekabul
alekabul
I noticed it too but can't make them less hesitant. The only thing that helps a little is the aggression slider at 100 with no variation.
This was one of my favourite things to do in AC, however recently updates to CSP seem to have broken it. You can get past the "Initalising AI Spline" screen by waiting around 20 minutes, after that it should be quicker to load (a few seconds for me with a good 20ish AI cars).

The AI don't seem to drive as quickly as they used to and are stuck following each other in a straight line sometimes, or will not go to certain areas they used to race in.
Such a great mod thank you sir. I see a lot of people having trouble with installation and I understand it can be very confusing and frustrating when it doesn't work on the first go. However after days of searching I was able to setup everything correctly by following the pinned comment of this video (https://www.youtube.com/watchv=tLBRoKk7bsc&ab_channel=VRSimRacer) from a person that I found in the comments on this mod
alekabul
alekabul
Thanks for the feedback! I wanted to check the video from the link but it's 404 now. I propose to all who has trouble with the install to read the support messages down from https://www.racedepartment.com/threads/new-traffic-for-shutoko-revival-project.207442/post-3430575 and to ask their own questions. I will help each and everyone who asks.
Works great. As do all your other mods.

Those struggling, it's not hard just take your time and read..
Chose your level (fast, medium, slow) then apply them. You can't have all 3 at once, so pick 1 and apply it
Fantastic job! I use "LIGHTS PATCH 0.1.79 PREVIEW 5 FULL". In the "new_behaviour" file, what data should I enter?
What is in "INFO.txt" or the one on this page?
Thank you!!
alekabul
alekabul
Better use the one in the description above.
Cheers!
Overall really great mod! super awesome to race against AI on SRP.

I am still having trouble with AI crashing a lot and blocking the road. I used the code for the AI behaviour but when I added it to the cfg file existing already, the name of the parameters were different. For example in your code it says "AI_FLOOD_PUSH_SPEED=180" but in the code that was already there it said "PUSH_SPEED=180", could this be causing my issue?

I am running CSP version 1.76 (Patreon version)
alekabul
alekabul
Glad to hear it works.
The paragraph to add with code "[TRACK_shuto_revival_project_beta]" and all other rows is designed to override the defaults and affect only SRP. If AI is colliding and stopping you need the "RESTRICTED_ai" line. In that case to avoid road-trains of cars add AI with relatively similar performance.
Very nice, it's great !

I just have a question, how can I use it along with traffic planner ?

I explain myself, I use the mod on track day, and I add 5 to 10 opponents (let's call them AI racers) with fast cars that I choose. It works fine.

But when I activate traffic planner to have some slow/normal traffic around, all my AI racers crash into traffic planner cars.

What's the good way to make this working ?

Should I add traffic car as opponents instead of using traffic planner ? (traffic planner is good cause I can add lot of cars driving to speed limits)

Thanks by advance !
alekabul
alekabul
Hi and thanks for the grade!
This mod is not designed to work with "Traffic planner" in "Track day" mode. I don't see a way to mix the two things at the moment.
Game changer for running traffic on SRP
No more annoying AI crashing all the time
A must have addition
Amazing work Alekabul

My Shutoko 4K example video with my settings at the end

https://youtu.be/BaQCzrWMIHc
alekabul
alekabul
Thanks for the perks! Nice video too.
I love this mod but i need help because when im in the map, the cars usually spanw in 2 of 3 lanes and i have the 3rd lane always free, can somebody help me?
alekabul
alekabul
Thank you for the top grade!
Regarding your question please see the messages down from https://www.racedepartment.com/threads/new-traffic-for-shutoko-revival-project.207442/post-3447283
Thanks
Best SRP traffic mod so far. Except - I'm still experiencing traffic cars crashing. Not the game itself, just seeing other cars spinning in a cloud of smoke or being stuck across the lane blocking the others until it finally despawns. It doesn't matter how many cars I run, same goes for 6 or 20 cars I tested so far. Is there any particular fix or settings I've been missing?
alekabul
alekabul
Thanks for the feedback! To limit the collisions try "Less restricted" or "Restricted" files of "fast_lane..." that I made for that purpose. Also use the file from inside the "RESTRICTED ai_hints.7z" into the respective layout's "data" sub-folder to set the speeds for AI.
Hey mate thought I'd give an update on my experience so far on this particular mod. Just wanted to say how awesome the improved traffic AI is, I've also posted a short preview for the folks on Reddit over at r/assettocorsa here : https://www.reddit.com/r/assettocorsa/comments/pi0xsl/improved_traffic_ai_single_player_mode/?utm_medium=android_app&utm_source=share



I've tried multiple combinations of the settings you've provided to get the traffic tailored to my liking and so far it's preforming great. The number of AI vehicles glitching out and crashing into eachother has been greatly reduced whilst also providing a much more realistic flow of traffic when trying to simulate racing against AI on the SRP expressway.



What's working great for me so far is:

- using non-collision AI models for the AI traffic alongside collision models(supercars and police cars for example) that I'm racing against.

- significantly increased the overall base speed for all "normal" traffic AI vehicles using Car Tuner 1.52 and doing an engine swap and also made them all have equal value in speed.

- Using the 'restricted' hints setting in combination with 'less_restricted' lane setting although I'm experimenting with these options for different circuits of SRP.



Overall It's been awesome so far so thanks again as always. P.S do you have a PayPal or patreon? Should totally set one up haha
alekabul
alekabul
Looks like having fun!
I would like to see some of the "ai_hints.ini" code posted in the "Ask a question" tab in order to improve the experience for myself and anybody else who drives in SRP. I'm long way away from Tokyo and need help with establishing what the traffic flow is really like on those routes. In return I can help with the general use of the hints for managing the flow.
Just installed all your other 2-way traffic lines
Good stuff man
alekabul
alekabul
Have a great time!
Thank you, this is much better than the default trafic mod, it feels realistic and there are almost was less collisions !!
Fantastic mod, been using it for a long while now and everything seems to work great. One question - have you managed to figure out a way to get traffic on the Shinkanjo line (Routes 6 & 9)? It's quite possibly my favorite section of the entire Shutoko, but with traffic looping at Tatsumi PA they all completely bypass it.
No worries if not, this is still a 5-star mod in its own right. Cheers!
alekabul
alekabul
Thanks for the encouragement! I made the loop with the consideration of not overlapping on any part of the road so it ended up that I couldn't go through all of the road. I'm open for new suggestions on solving the maze.

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