New Fantasy Mixed Track "Circuito d'Italia"

New Fantasy Mixed Track "Circuito d'Italia" 1.00

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Excellent work. Now everything is working perfectly.
Thank you.
Don't worry for the fuel use problem, your work is excellent.
The fuel use problem occurs in many track, in particular when they are "long tracks".
That's the reason why in my first review I told "...maybe a bit too long...".
Thank you for the new update. The pit problem is fixed now.
The problem with starting lights I suppose it is a synchronization problem between the timer and the starting lights .gmt file.
This is what I think I read some time ago in the "readme" file of another track that had the same problem. Unfortunately, I'm not a track developer and I can't tell you more.
P
Protar
thanks for the tip. I Will try ti solve the problem
Thank you for the update. The starting lights are working, however the AI cars don't start immediately at green light.
Then, there is some problem into the pits, because many cars don't leave the pit in qualifying session: they seem to be blocked by an invisible obstacle and they vibrate as in an earthquake.
I didn't notice the same problem in the previous version 0.90.
Finally, I changed the position of the safety car, because I don't like it so far at the end of the pit lane.
I used this position:
TeamIndex=51
PitPos=(-1012.588,-8.0556,-23.2624)
PitOri=(-0.0029,3.477,-0.0058)
P
Protar
Thank you,
- i don't know how to solve the problem with the start light but i will find a solution. cars starts one/two second later green but i don't know why
- i have noticed the pit problem too, and i have to stretch pit height.
- i will see your position for the safety car
Thanks
It's always great to have mixed tracks. The feeling is really cool. Thanks for the work you are doing. Thank you!
You're doing a great job, man. Keep up the work on this track, we just have to thank you. Thx!
Premium
I really like this idea, I hope you keep it up! This is something like the Italian Le Mans or Nords - it's that long, has varied elevation changes, and long sweeping corners. Actually, the straights between corners can be a little long, you're going to want a GT3/GT3/Protoype/Hypercar category of car for the speed. Frame rates are good. AI seem to get around. I hope you consider more trackside objects, maybe line the sides of a good portion of track with trees. This should give a more realistic feel. The trees and how bright they are look like they're reflecting the sun from the wrong direction. Anyway, great work here, keep it up!
P
Protar
Thanks, I'm trying to do the best I can, consider that this is the first circuit I make. I am continuing to work on adding several objects. I posted this version 0.90 to know what you thought. If you like it, I had thought about buying "Race Track Builder" and also making a version for "Assetto Corsa".
Thanks again, I will keep you updated on developments.
Nice track. Maybe a bit too long.
Many object are still missing: for example, starting lights.
Thank you.
P
Protar
Thanks, this version 0.90 was to know if the circuit could be liked. I am continuing to work and add objects and details. I'll keep you up-to-date.

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