MMM Bathurst GTL by derDumeklemmer

MMM Bathurst GTL by derDumeklemmer V1.01

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Bathurst GTL V1.01
Converted to GTR2 By MR_INGALL and MR_DutchDevil
GTL-"downgrade" and fixed LOD values by derDumeklemmer
Circuit Length 6.213 km
Race Direction Anticlockwise
Interesting Fact This year marks the 45th time that the Mount Panorama circuit has hosted a 500 mile/1000 Kilometer race and the eigth time that it has been a round of the Championship. Over this time the event has had 11 different names


Max Grid: 45 Cars
Features:
TV Screens
Working Pit and Startlights
Thanks To: TC for cams
Taku for LOD&TracIcon
All the beta testers that helped test this track
Codies Race Driver series
Issues:
Because of small pit area pits spots are limited to avoid not getting a pit
spot make sure you REQUEST a pit stop and DO NOT enter pits until your
pitchief says its ok
There are dds files included in this track folder to be used in the MMM V8 Supercars
please DO NOT delete these files if u wish to use the mod

PLEASE DO NOT RELEASE FILES THAT WILL CAUSE ONLINE MISMATCHES WITHOUT PERMISSION
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Track Description:
MT PANORAMA - A LAP WITH MARCOS AMBROSE
As you cross the start-finish line you take a deep breath and get ready for the next one.
You have to calm yourself down for the first corner (Hell Corner) because it is probably the easiest turn on the circuit. It is down to second gear for the corner and it is important to get a nice clean exit as the car drifts out wide.
It's then up Mountain Straight which is one of the most important sections of the track when it comes to horsepower. You hit the rev-limiter in fifth gear just the other side of the rise, which is about three quarters of the way up the straight.
The braking zone is uphill, so it allows you to get on the pegs a touch later for the right hander into Griffins Bend which is my favourite corner of the track. The corner is quite quick and is taken at the top of third gear, its is very enjoyable if the car is working right - if you can get a good run out of here yo can make up half a second.
You then charge up to the Cutting which involves a lot of concrete, cliff face and a big blind corner. The marshal here is your best friend all weekend because you simply don't know what to expect around the corner. This is a section of the track you really need to creep up on over the weekend.
The exit of the Cutting is the start of a section of track which I really class as one single stretch of lefts and rights where you need to use all the track if you can.
You then get to McPhillamy which is a great corner with a big crest on it. There is plenty of room on the outside if you go in too hot, but it can get quite exciting if you miss the entry to Skyline. You really have to commit here and your car has to be right, if you are thinking too much here then you are going to be in all sorts of trouble - it needs to come naturally.
A nice exit will get you across Skyline cleanly and into what I call the "downhill" section of the track. This is as much about staying off the brake as it is about staying on the accelerator. If you go in too hot you could crash two or three corners later because you just can't keep up with the car.
You then get to the Dipper which is a good bit of fun. It is not as dramatic as it looks on TV with a couple of wheels off the ground, it is actually a pretty smooth part of the track.
You are basically going as hard as you can from the Dipper through to Forrest Elbow. This corner can suck you in and so many guys carry too much speed into here and get caught out. I am very cautious on the exit because I have seen the video footage of Dick Johnson's crash through the trees here too many times.
There is a concrete wall there now, but you still get a little tingle when you think about Dick's crash there in the old Green Falcon. It is important to be slow into Forrest Elbow and fast out so you can get on the power as quickly as possible down Conrod Straight.
You hit top gear and about 297km just as you start to drift the car to the left of the track for the shute into the Chase. This is the fastest part of any race track in the country and can be a bit scary. Once you are into the Chase you are virtually pushing the brake pedal through the floor.
You creep off the brakes and hopefully the car is straight for the left hander. If you lock the brakes here you will spear off through the corner and usually into the sand trap. It is third gear for the right-hand exit, which can be very slippery on older tyres.
Then there is a short run down to the last left hander, where again the car drifts to the outside and across the start-finish line for another run down Pit Straight.
It is a very long lap and if you get any part of it wrong it is very hard to make up for lost time. There are so many variables on each lap with traffic, tyres and luck all playing a part. I can tell you one thing - a good lap here feels fantastic and is very rewarding.
History:
2006-12-02 - initial release with fixed tree LODs
2007-05-04 - fixed race length
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