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Melbourne GP 0.01

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Nibiru made a Melbourne GP conversion from GP4.

Nibiru:
"I thought I'd share with you guys the track I have so far. As the title states its a beta and there are still a few things I want to fix and add, but I'm hoping to get some feedback/ suggestions from the community so I can improve on it.

This track is based from Frank Alexandre's rF1 Melbourne GP4 but I have changed a lot of the trackside objects, and yes he gave me permission to do this. Thanks Frank
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I also want to give a huge thanks to freew67 for all the help he gave me answering my questions through pms and chatting on TS, it was invaluable and I have learnt heaps and without it I most likely wouldn't be releasing the beta now.
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As my day job doesnt involve anything to do with modeling this has been a real learning curve for me but fun in the process.


Also thanks to Jim Beam for his idea of the digital flag marshals. I have tried to implement them into this track also and they seem to be working properly. Thank mate
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As the original road mesh was 1 poly wide I have made big changes to it so the realroad would work properly and I now keep finding little places were I need to fix the road joining the terrain, but wont effect your driving. I also want to add reflections and get the water looking better."

Latest reviews

reupload please.
good
Author
Ian Franssen
Downloads
1,916
Views
2,595
First release
Last update
User rating
3.00 star(s) 2 ratings

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