KRB Audi S1 Silhouette

KRB Audi S1 Silhouette 1.3.1

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Awesome car! Thanks for your work and support!
So....
They converted a diesel bloc engine, in a petrol engine with the S2 audi Cylinder head ?

As a VW transporter 2.5 TDI daily driver, it was not the best idea to read this....AHAH

Very good Mod, I love it <3
AccAkut
AccAkut
They did exactly that. Diesel blocks with spheroidal graphite iron offer way better natural pressure resistance and thus is better for high boost engines. It's a rather common thing to do a combination like this in the Scandinavian tuning scene, especially as "real" S2 blocks get more and more expensive. You need a lot of custom modification to both head and block ofc to adapt oiling, cooling and so on, not something for a daily driver.
Awesome!
God! Drove it on The Green Hell and at times felt like I`m in the middle of a Star Wars blaster battle - sounds and action!
Only niggle is the unbearable understeer. No car set like this can put a lap record on any track. Redid the setup from the ground up = data edit... Redid the steer animation too.
Magnifico MOD,sonido increible y execelente conduccion,muchas gracias ¡¡¡¡¡
Premium
Excellent Work! Well, it has always been excellent and gets better with every version.
Great!
Génial !!
Incredible that this exists in real life.
AccAkut
AccAkut
there are so many more bonkers creations up there in Scandinavia, but too little time/resources to recreate them all :(
>Audio has poorly balanced volume (Interior)

Engine related sounds are 3x louder than every other car I've driven in AC, but when decelerating, Engine related sounds almost seem to have the opposite problem. This results in frequent jarring cuts between the two on tracks with many corners. Heaphone users beware!

However the quality of sound samples that were used, despite bad balancing, are on a whole other level. Nothing that I've heard from anywhere else in recent memory even compares. They're that good.

>Tyre physics are wonky

Wheelspin is non-existant, and tapping the handbrake during corners negates ALL understeer (all assists are disabled ofc).

>No visible G-force effects in interior

Everything feels stiff to the point where I feel like I'm driving a magnet, not a car. This tandem with the wonky tyre physics results in an overly easy, and frankly, lifeless driving experience.

Despite its issues though, this has to be my favourite mod-car of all time, simply for how satisfying it is to listen to while driving. If improvements to the above are made in the future this'd easily be worthy of a 5 star rating.
AccAkut
AccAkut
The car is full time AWD, and it does have wheel spin, mostly the front axle when the weight shifts to the rear... that's physics for you. Using the handbrake without the clutch just brakes the whole drivetrain. If you want more wheelspin just take the semislicks, but even with those it won't turn into a drift machine.

G-Force effects...? Ehh, pretty much no car has those as its not intended to be in AC, if you don't misuse the damage system. I think I know a single mod that has these "effects", and not a single Kunos car has them.

Feeling like driving a magnet ... its a 1000 hp car with massively rear biased aero, by all accounts (including the real life builder and driver(!)) it's not easy to drive, not the real one and not mine here.

Sound issues I can't say much about as it was not done by me, but I do like it.
I'm loving this mod.

Can we expect a MC2 mod in the near future? I'd love to see that one
AccAkut
AccAkut
no idea what you mean with MC2
Amazing fun on a track you know well.

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