KRB Audi S1 Silhouette

KRB Audi S1 Silhouette 1.3.1

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noticed a bug very apparent with Shader Patch's "Force low-res cockpits for other cars in first person view" setting, all the low res cockpits had a wrongly oriented steering axis, so that the steering wheel was bugging in and out of the car. This update fixes it for all LOD stages, nothing else changed.
INSTALL THE FILES IN THE "FONT" FOLDER!!
still see reviews and onboards with non working instruments on youtube from time to time

1-jpg.223831


17.12.17
- small adjustement to steering geometry
24.11.17
- added missing side mirrors (high res LOD A, low res B and C)
13.11.17
- new gear ratios and diff lock values according to exclusive info from Team KRB
10.11.11
- adjusted glass shaders for polycarbonate
Long overdue update with lots of small bits and bops.
Major changes are an AI update that will bring this car up to speed and under control if driven by the "new" AI we got this summer. The car should survive even the Nordschleife at normal AI settings now.
I also just today did a major rework of the main body shader, as so far the car appeared just a little too dull, dark and just weird in a field of (Kunos) cars.Below are pics of the new appearance:
A1UzQvp.jpg

nPMMywe.jpg

Update changelog:
31.10.17

- Major rework of main body shader (was too dull and dark before. Thanks Content Manager)
No changes to textures


28.06.17

- changed drivermodel to 60s driver (Kai drives his cars with an open type helmet like that)
- adjusted seatbelt for 60s driver

11.06.17

- slight model corrections

06.06.17

- some minor Shader changes
- major AI update (to counter corner-exit overshoots)

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