Ironbark Hills

Ironbark Hills 0.6.5b

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Awesome track! Only thing more awesome would be the 1960s version...
millen
millen
Cheers. Glad you enjoy my track.
Definitely something that could be an option, and interesting idea, not sure where I'd start though, guess I'd better load up Fat Alfie's track for some inspiration....
Wonderful layout, this track is extremely enjoyable to drive, some of the fast chicanes are a real pleasure as the camber helps you build speed. I enjoy turn 1, it's quite different from the rest of the track and the elevation changes give the track a unique feel.

This track runs perfectly well on my computer - I get over 200fps everywhere so for me there is lots of headroom for the things I will outline later!

The main reason that this is not 5 but 4 stars is because the track lacks unique scenery. It took me a few more laps than it usually takes for me to learn this circuit when compared to others, and that is due to the repetitive scenery of trees and concrete walls.

Take Suzuka for example, it has a Ferris Wheel, Monaco has the Casinos, Silverstone has the pit building.

This track is great but it lacks that one unique feature, the one part of the track that makes a great track a fantastic one. I'm not saying add Eau Rouge or Tabac or Copse but I think you could add something that sets it apart.

I would also as a matter of necessity implement some grid markings and an overhead start light gantry. I would also like to see some pit paraphernalia and generally more detail.

As for the pits, make sure to add a speed limit - the norm is about 80kph.

This detail could be in the form of extra sponsors, grandstands, tyre marks in traction and braking zones - maybe even some resurfaced parts of the track especially in the most cambered zones - look at the Karussell at the Nurburgring.

Another thing that I would look to improve is the replay camera's, it doesn't personally effect me, but may encourage people to make YT videos on your track!

I feel like there is a lot of criticism in this review - but honestly I love the track - I probably wouldn't have written such a lengthy review if I didn't care! It's a great start, well done and stick at it!

Good luck!
millen
millen
Thanks for the great review.
But as you can see, I haven't really touched this for over a year. All the things you mentioned, I had planned, and would love to implement, but I got to a point where I really needed to learn Blender or Max to bring the track up to the level that I wanted.

Not really having the time to do this, I kind of abandoned the project. To create a proper track is still on my wishlist of things I'd like to achieve, so perhaps one day I will revisit this and bring it up to the level that I always wanted.
Super nice layout mate! There are a few spots I'm not sure about, but frame rates drop like a rock, as well virtual mirror goes blank. That being said..... I love this place!! Keep the updates coming and I'll drop a fiver time to time as well.
millen
millen
Appreciate your support and feedback greatly. So glad you like the layout, I think it's very fun too, especially in the older Grand Prix cars
I too have noticed the frame drops, so my current build is looking to address them, have done some work on optimising the ground mesh more, and have also culled a heap of trees, as well as removed a heap 'doubles' as the initial method I used for placement was quite inefficient. So hopefully will have some gains there...
Fantastic Track, after a couple of sight laps haha. Whereabouts in Central Vic is it in? I live in Bendigo, so this is really cool to drive a local track in AC, whether it is fictional or not.
I love this track. The layout reminds me of tracks from the 60s and 70s. It has a nice, natural feel to it. Its a wonderful challenge to drive!

I hope development continues. Excellent work !
really amazing track layout. lots of fast, sweeping corners, and some tighter hairpins. nice change from the modern track meta of "really long straight, heavy braking for pointless chicane, another straight, hairpin, chicane, repeat"

regarding race track builder, how is it to work with? have you considered streaming/recording any of the build process? I'd love to see more practical tutorial stuff with this tool
Im really loving your work so far :) I enjoy fictional tracks and it takes creativity to get them really good. Im not sure if this is the place to ask but how do you make those sand pits in Race Track Builder, when i experimented the only thing i found was painting the texture on but that isn't very good. Anyways, great work!
Why still no ai, useless like this, sadly
millen
millen
Sorry, I don't race against AI, so it wasn't a priority for this release.

I am working on a few updates and should have a 0.6 mach 2 release soon with some extra goodies.
I have written a review for 0.5 already and I appear to have deleted it -oops

Basically I love the whole track fantastic work

What needs work
-Left hander after tree section prefer the old one - nothing especially bad about this one
-Pitlane - nice to add it just needs enhancement
-General detail

Please, please, please don't touch T4-T9 - I love it. Great braking zone into T5, tricky one exit T4 is wonderful. Rest of the track is great

Love the retro style - love the kerbs

General points
- Still is very well optimised
- Good detail in places
- Track feels abit slower probably less camber

Maybe have a look at re-implementing that old left hander along with the current one - might change the flow!

Still really enjoyable - 5/5
millen
millen
Thank you.
With the left hander after the tree section (turn 11), I was trying to create a bit of a braking zone for a potential overtaking spot, and also limit the amount of long sweeping corners. But have had multiple people say they preferred the old long sweeper better. ..and I suppose there are quite a few other potential overtaking spots...

I might do one more release from RTB, this time with an altered turn 11... and see what people think. As hte prvious layout with the long sweeping T11 also had a slower T10... so could be interesting. :P

I have already started adding heaps more trackside objects and details, but I am only using what I can find in XPacks, so don't expect anything really fancy or detailed. :D

Also, I have started the process of converting this track layout over into Blender... it is very very early, and I am still very much learning, so will be a slow process, but hopefully one I can stick out and produce a nice track for everyone to enjoy.
I give 5 stars as an advance. Really good to drive. The track has potential. Currently, perhaps still a bit empty in the background. I am curious about upcoming improvements.
Amazing track
Congrats Millen and thank you ;)
This track is really nice to drive and once you've memorized the track, the blind corners are especially rewarding to drive.
Definitely one of my favorite tracks! :)
millen
millen
Thanks mate. Hopefully I will be able to release an update in the future. I have run out of time lately, and waiting on seeing where RTB progresses from here before committing too much time...
Awesome track! Waiting for the improvements
Absolutely love this circuit. 1991 Formula 1, Modern GT3, vintage racers - they're all fun because of a great layout.
millen
millen
Awesome mate, I'm so glad you enjoy it.
I worked hard on the layout over many years and much tweaking. I always enjoy doing laps around it, but I am biased. :D
It's a great track and I really enjoy driving on it. The only things I think that would make it better are just visual things like tents in the pit lane and some spectators and trucks. Other than that it's one of my favourites.
millen
millen
Thanks mate. Slowly working my towards adding these items... very slowly, but hopefully one day.

thanks for trying it out an enjoying it.
This is a really good track. It looks very good, nice layout too.
Thank you for sharing this.
millen
millen
Cheers Billy. Happy to share, and glad you enjoy turning some laps at my creation.
I'm really happy to see this track getting a proper polish with all the new goodies that have developed since you first posted it. Thanks a lot.
millen
millen
Thanks xezez. It's fun seeing it match the vision in my head closer and closer each update. Hopefully one day I will get it just as I can imagine it. Happy you enjoy driving here.
Looking excellent.

I actually like unsighted corners, they reward track knowledge. But mostly, I like this track because it is fast flowing with a huge variety to the corners.

Very challenging. Keep up the good work!
You are getting there mate. And as promised, another fiver coming your way for a pint or a few cuppa's.
Staff
Premium
Great track! I love it.
Did anyone already reported the pitstop bug? If you drive in the pitlane with your car with all four wheels behind the white line, your pitbox disappears. It works only if you keep the right wheels on the right side of the white line.

And also the cars can collide in the pitlane.
millen
millen
Thanks for reporting the bug, I'll see if i can fix it.
hopefully one day will release an update.
Have a few things inthe pipeline, but other life jobs getting in the way...

Glad you enjoy the track nonetheless...

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