F1 Las Vegas 2023 Grand Prix Layout.

F1 Las Vegas 2023 Grand Prix Layout. 3.2

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Premium
This is a great track, pretty straight-forward but challenging enough and fun, and a really well-made mod!

For AI racing and track days I've made 2 changes:
- At the end of the first long straight with the right turn, the left-side "track-limit" is on the outer edge of the kerb, and some F1 cars will lose traction because of bottoming out, then crash, like the F2004. Especially if multiple AI are fighting for that corner. Changing the limit to the inside of that kerb with AI_Line_Helper stops it from happening.
- The Pitlane AI is a little wonky, I've made a new one where they get over out of the way quicker and cleaner, and come out of the pits cleaner too.
Premium
good work , in this stage .... thanks
That's one butt fast track.
well done
I love it! I only have 1 issue though, it has no trackside cameras... But anyway amazing job!
Thank you
Thank you!
Well made, thank you
Great work, tracks is really good.

Because you updated the track to 3.2, the extension from Pryyer doesn't work anymore as it was based on 3.0
That was fast, bravo!
Thanks for your amazing work! I hope more updates are to be followed, such as more buildings, surface and textures etc. There's one thing I would like to be fixed is the start/finish line looks like it's just after the slight turn irl, whereas your track seems to be further away.
Nice work. AI and Ghost car both work.
Premium
There is nothing to like about this track from a driving or racing point of view, but the reacreation is of the highest level, excellent work.
Great fun to drive and visually stunning, especially around sunset. Thank you!
i get the followuing error. im also running Pure .205 and CSP light patch 1.8 344

AC\car.cpp (592): Car::stepComponents
AC\car.cpp (592): Car::stepComponents
AC\car.cpp (564): Car::step
AC\car.cpp (564): Car::step
AC\threadpool.cpp (71): WorkerThread::operator()
AC\threadpool.cpp (71): WorkerThread::operator()
00007FF87A27D03C (MSVCP120): (filename not available): std::_Pad::_Release
00007FF87A27D03C (MSVCP120): (filename not available): std::_Pad::_Release
00007FF871CD4F6B (MSVCR120): (filename not available): beginthreadex
00007FF871CD4F6B (MSVCR120): (filename not available): beginthreadex
00007FF871CD5098 (MSVCR120): (filename not available): endthreadex
00007FF871CD5098 (MSVCR120): (filename not available): endthreadex
00007FF892827614 (KERNEL32): (filename not available): BaseThreadInitThunk
00007FF892827614 (KERNEL32): (filename not available): BaseThreadInitThunk
00007FF893A426A1 (ntdll): (filename not available): RtlUserThreadStart
00007FF893A426A1 (ntdll): (filename not available): RtlUserThreadStart
Tyrone - Nukedrop Mods
Tyrone - Nukedrop Mods
Did you try a fresh install?
Awesome! Im impressed with your work and so soon!? Cant wait to see future updates!
Excelent work! TY!
Can't go wrong with Rod Stewart at Caesars!

Bravo, well done!
I really want to get this track working, but I just can't man. I followed your instructions on your Patreon page and deleted the extensions file, but it still did nothing. Am I placing the track file in the wrong spot, perhaps? I made sure that it was placed under "tracks" in the assettocorsa folder. Any help would be greatly appreciated. (I don't have CM if that helps anything)
Tyrone - Nukedrop Mods
Tyrone - Nukedrop Mods
You pretty much need CM for this track, sorry! it was designed to be raced on at night
At this speed it's so dangerous, man

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