F1 Las Vegas 2023 Grand Prix Layout.

F1 Las Vegas 2023 Grand Prix Layout. 3.2

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This track mod is awesome man! Are you able to add an alternate layout with the broken water drain covers though? It would be awesome for cars to hit them and die.
NICE WORK for your part...

WHAT A ****ING HORRIBLE TRACK...
i mean it's not your fault, you are just porting the official design, but, GOD DAMN, 2 streets away there is a Highway with Elevation changes, another street that goes alongside a river...

Here, everything is FLAT, Boring, STRAIGHTS.... and a Artificial Chicanes, BRUH...
Las Vegas has an Oval with an interior Road Layout, USE THAT ONE.

oh oh, Even better, WHY NOT RACE AT INDIANAPOLIS OR DAYTONA?
BUT NO, Formula 1 wants to race at "The City of Casinos, StripClubs and NightClubs"
Still i dont see strippers at the official renderings.... SO WHERE IS THE POINT?

MONEY, thanks Formula 1
Still, Amazing Work
Unbelievable work in such a short time
Great efforts and your tracks are always of the best quality amongst all modders!

However, I think this track is too wide, have not enough trackside objects around and some buildings don't have lights at night, which makes me feel like I'm driving at a empty city. We would appreciate if you could recitfy these issues in your next update!

By the way, take a look at F123's iteration of Las Vegas Street Track, I think you can lend a few inspirations from them :) :

https://www.youtube.com/watch?v=ZKDhhvcINCE
This is a decent track. I enjoy the layout; it's very quick and also technical. Scenery is also very nice to look at for a temporary circuit, which is hard to see these days.

However, like many of Tyrone's previous tracks, there is one important thing that this track severely lacks: force feedback. There is no sense of roughness or bumpiness in the roads at all, which is unnatural especially for public roads.

I've never felt a single jolt in my wheel in the first few laps I've made on this track. I would love to see improvements of this in the future, because I can tell that Tyrone has a lot of potential as a track creator.
Tyrone - Nukedrop Mods
Tyrone - Nukedrop Mods
Hi Alphonse, thanks for the feedback.

If you get time could you please try out my Mallory Park track? It has a seperate road mesh for the physics. People have complained that it is too bumpy and that tracks should be super smooth, so it's difficult to get right!

But, i'd love to hear your thoughts on it. Especially to see if it has a better feel for you through the wheel.

Thanks,
Ty
It is highly detailed and fun to race, but there are no track limits and thus will not be able to run it in our F1 league :-( I will keep definitely keep my eyes out for an update though!
That is absolutely insane. The speed at which this was created, and the solid quality as well. Going down the strip at night already feels special. Really looking forward to seeing what's in store in future updates!
Top work
this man is a legend
Aamazing work, especially in such a short amount of time.
The track is cool. Just please add functional DRS zones as soon as possible.
Had issues with it at first. Thanks for having basically a troubleshooting guide on here as well. Managed to eventually get it all working. Amazing track mod
Nice track, but quite laggy for a 16GB+GTX1650 PC...
High quality track mod! B¿Very detailed and good looking.
Just a small request, could you paint those red and white bumpy kerbs green and white instead? Just like IRL
Great Job - already looking very good. I look forward to the updates. Keep it up.
Absolutely amazing, had a lot of fun racing with friends earlier tonight! Insane amount of work put into this track for such a short amount of time, awesome work!
Great Track! Can't wait to see more improvements made to it, such as lighting to fit real life, and the many Ball Texture updates! The general layout is pretty much perfect, though, and I really love how the turns have been changed (T1 specifically.) There are great things to come with this track!
Nice work! The update is wonderful. Thank you for your work on this track!
Its a good looking track and i love it, but my only problem is that i cant even drive on it, the following error pops up:
Error might have something to do with:

AC\inireader.cpp (253): INIReader::getFloat
AC\surfacesmanager.cpp (63): SurfacesManager::loadSurfaceDefinitions
AC\surfacesmanager.cpp (29): SurfacesManager::SurfacesManager
AC\trackavatar.cpp (47): TrackAvatar::TrackAvatar
AC\sim.cpp (1066): Sim::loadTrack
AC\racemanager.cpp (351): RaceManager::initOffline
AC\racemanager.cpp (174): RaceManager::loadSessions
AC\sim.cpp (320): Sim::Sim
AC\splashscreen.cpp (319): SplashScreen::postRender
AC\game.cpp (181): Game::onIdle
AC\game.cpp (210): Game::run
AC\acs.cpp (477): wWinMain
f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c (618): __tmainCRTStartup
Tyrone - Nukedrop Mods
Tyrone - Nukedrop Mods
Can you tell me more about your setup? Content Manager? CSP? etc.
Overall great work, but it has a fatal flaw. There are places where the white line (edge of track limits) doesn't reach the wall, and so using all the space available is PUNISHED instead of rewarded, since there is almost no grip outside of the white line. Very counter-intuitive for a street track. I understand you don't want people abusing track limits, but that's what the walls are for.

For example, there is a patch of the low grip surface deep into the braking zone on the left side at the end of the first DRS zone, which causes lockups and spins. Running all the way out to the wall at the exit of the 3-part chicane near the Sphere is a death sentence. Running out to the wall on the right for the corner just before the strip is a sure way to lock the front right tire, and probably spin on turn-in. Same with the chicane at the end of the strip.

If you moved the white line to the edge of the wall, or just made the surface outside of it equally grippy to the racetrack, I would easily give this 5 stars, but as it is, it is incredibly frustrating to push to the limit.

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