F1 Las Vegas 2023 Grand Prix Layout.

F1 Las Vegas 2023 Grand Prix Layout. 3.2

Login or Register an account to download this content
Great fun to drive and visually stunning, especially around sunset. Thank you!
Unbelievable work in such a short time
Awesome! Im impressed with your work and so soon!? Cant wait to see future updates!
this man is a legend
Excelent work! TY!
Top notch work as always man! Thank you for the consistent updates on this magnificent track.
Aamazing work, especially in such a short amount of time.
Can't go wrong with Rod Stewart at Caesars!

Bravo, well done!
The track and the environment its awesome, i love racing on this track. My only comment its that now after the T1 update all the AI cars are crashing on the pitlane exit, they just turn straight to the wall
Tyrone - Nukedrop Mods
Tyrone - Nukedrop Mods
Sounds like maybe you have the old AI lines still. please delete the whole folder, and do a fresh install. Hopefully this fixes the issue.
It is highly detailed and fun to race, but there are no track limits and thus will not be able to run it in our F1 league :-( I will keep definitely keep my eyes out for an update though!
First of all: Thank you for making a Rally good track for us.

One small Thing i want to Tell you: Whenever i want to Start a race, the ai just crashes into the pit wall. How can i fix this?

But excluding this Issum, rallye great track!
Nice track, but quite laggy for a 16GB+GTX1650 PC...
Nice!
NICE WORK for your part...

WHAT A ****ING HORRIBLE TRACK...
i mean it's not your fault, you are just porting the official design, but, GOD DAMN, 2 streets away there is a Highway with Elevation changes, another street that goes alongside a river...

Here, everything is FLAT, Boring, STRAIGHTS.... and a Artificial Chicanes, BRUH...
Las Vegas has an Oval with an interior Road Layout, USE THAT ONE.

oh oh, Even better, WHY NOT RACE AT INDIANAPOLIS OR DAYTONA?
BUT NO, Formula 1 wants to race at "The City of Casinos, StripClubs and NightClubs"
Still i dont see strippers at the official renderings.... SO WHERE IS THE POINT?

MONEY, thanks Formula 1
Still, Amazing Work
I love it! I only have 1 issue though, it has no trackside cameras... But anyway amazing job!
Great efforts and your tracks are always of the best quality amongst all modders!

However, I think this track is too wide, have not enough trackside objects around and some buildings don't have lights at night, which makes me feel like I'm driving at a empty city. We would appreciate if you could recitfy these issues in your next update!

By the way, take a look at F123's iteration of Las Vegas Street Track, I think you can lend a few inspirations from them :) :

https://www.youtube.com/watch?v=ZKDhhvcINCE
This is a decent track. I enjoy the layout; it's very quick and also technical. Scenery is also very nice to look at for a temporary circuit, which is hard to see these days.

However, like many of Tyrone's previous tracks, there is one important thing that this track severely lacks: force feedback. There is no sense of roughness or bumpiness in the roads at all, which is unnatural especially for public roads.

I've never felt a single jolt in my wheel in the first few laps I've made on this track. I would love to see improvements of this in the future, because I can tell that Tyrone has a lot of potential as a track creator.
Tyrone - Nukedrop Mods
Tyrone - Nukedrop Mods
Hi Alphonse, thanks for the feedback.

If you get time could you please try out my Mallory Park track? It has a seperate road mesh for the physics. People have complained that it is too bumpy and that tracks should be super smooth, so it's difficult to get right!

But, i'd love to hear your thoughts on it. Especially to see if it has a better feel for you through the wheel.

Thanks,
Ty
Its a good looking track and i love it, but my only problem is that i cant even drive on it, the following error pops up:
Error might have something to do with:

AC\inireader.cpp (253): INIReader::getFloat
AC\surfacesmanager.cpp (63): SurfacesManager::loadSurfaceDefinitions
AC\surfacesmanager.cpp (29): SurfacesManager::SurfacesManager
AC\trackavatar.cpp (47): TrackAvatar::TrackAvatar
AC\sim.cpp (1066): Sim::loadTrack
AC\racemanager.cpp (351): RaceManager::initOffline
AC\racemanager.cpp (174): RaceManager::loadSessions
AC\sim.cpp (320): Sim::Sim
AC\splashscreen.cpp (319): SplashScreen::postRender
AC\game.cpp (181): Game::onIdle
AC\game.cpp (210): Game::run
AC\acs.cpp (477): wWinMain
f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c (618): __tmainCRTStartup
Tyrone - Nukedrop Mods
Tyrone - Nukedrop Mods
Can you tell me more about your setup? Content Manager? CSP? etc.
Overall great work, but it has a fatal flaw. There are places where the white line (edge of track limits) doesn't reach the wall, and so using all the space available is PUNISHED instead of rewarded, since there is almost no grip outside of the white line. Very counter-intuitive for a street track. I understand you don't want people abusing track limits, but that's what the walls are for.

For example, there is a patch of the low grip surface deep into the braking zone on the left side at the end of the first DRS zone, which causes lockups and spins. Running all the way out to the wall at the exit of the 3-part chicane near the Sphere is a death sentence. Running out to the wall on the right for the corner just before the strip is a sure way to lock the front right tire, and probably spin on turn-in. Same with the chicane at the end of the strip.

If you moved the white line to the edge of the wall, or just made the surface outside of it equally grippy to the racetrack, I would easily give this 5 stars, but as it is, it is incredibly frustrating to push to the limit.
The track is good but I don't know why is so laggy while driving on this track. Any help?
Tyrone - Nukedrop Mods
Tyrone - Nukedrop Mods
Please post your system specs and CSP version in the DISCUSSION tab. The reviews aren't the best place to ask for help.

Latest News

To join the OverTake Racing Club races I want them to be: (multiple choice)

  • Free to access

    Votes: 92 91.1%
  • Better structured events

    Votes: 16 15.8%
  • Better structured racing club forum

    Votes: 16 15.8%
  • More use of default game content

    Votes: 11 10.9%
  • More use of fixed setups

    Votes: 28 27.7%
  • No 3rd party registration pages

    Votes: 33 32.7%
  • Less casual events

    Votes: 9 8.9%
  • More casual events

    Votes: 33 32.7%
  • Other, specify in thread

    Votes: 5 5.0%
Back
Top