Drone Camera Pro

Drone Camera Pro 0.3.6

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  • Implemented smoothing in the transition of camera orientation when HeadingLock is set to movement.
    This can suppress shaking when used in multiplayer.
  • Fixed an issue where the starting coordinates were incorrect when playing AutoMove.
  • Fixed an issue where the camera would shake when Heading Mode was set to Movement.
  • Fixed calculation of various operation speeds.
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  • Temporary measures have been taken to prevent camera shake caused by a bug in CSP.
    There is a problem with ac.GrabbedCamera implemented in CSP-Lua, so we have changed to a method that controls AC's free camera.
    However, this causes an issue with shaky audio.
  • Fixed a bug that did not work properly when operating the focus vehicle change key.
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  • Added feature to save settings as multiple presets.
  • Supports controller axes up to 8.
  • Fixed smoothing process for DOF operations.
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  • Changed raytracing related processing to greatly reduce Altitude Lower Limit load.
    Along with this, switching between "Track objects" and "Road surfaces" to be judged has been abolished.
  • Added "Any objects (Simple)" to autofocus target settings.
    This is a simplified version of the raytracing process, which is less expensive, but may be less accurate.
  • Fixed stuttering during Heading Lock: Movement in replay mode.
  • Corrected "Keyboard Menu" notation of key assignment to "Alt".
  • Added a configuration file to deal with the problem that AutoMove presets cannot be load/save when the full path of the save location contains multibyte characters.
  • minor bug fixes.
  • UI updates.
Notice:
When using CSP v0.1.80-preview environment, there is a problem that the camera shakes violently during follow mode.
I had a problem with the vehicle position I could get with this version of the LuaAPI, so I tried other approaches, but they weren't able to solve the problem.
  • Supported the second combination of the keyboard in the key assignment.
    This allows to use combinations such as Ctrl+Alt+something.
  • Added a multiplier setting to the cursor movement speed and wheel rotation speed during mouse control.
  • Added Zoom (FOV) and DOF assignments to mouse control.
  • Fixed an issue where DOF would sometimes get stuck at 0.00m with high smoothing settings.
  • Added replay timing hook option to AutoMove.
    AutoMove playback waits until the same timing as the replay time when recorded.
    For this to work the AutoMove needs to start 5 seconds before the timing.
    For example, you can capture the difference of the video after changing the environmental settings such as graphic effects.
  • Added a setting for what to synchronize the time axis of AutoMove records with. (According to real-time or replay playback speed)
  • Fixed an issue where AutoMove playback would shift depending on framerate.
  • Fixed an issue where AutoMove playback may start in a different direction than recorded.
  • Fixed an issue where AutoMove playback could stop unexpectedly.
    Because it was a problem of the floating point precision of the recording data, the recording of coordinates etc. was changed from float (4byte) to double (8byte). Therefore, there is no compatibility with recordings from older versions.
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  • Added setting to accept additional manual actions during AutoMove playback.
  • Added key assignment for angle reset to "Roll" and "Tilt".
    For example, by holding this button while operating the camera, it is possible to pan while keeping it horizontal.
  • AutoMove records are now saved externally.
    This makes it possible to execute the same camera operation across sessions.
  • Fixed an issue where AutoMove playback could stop unexpectedly.
  • Fixed a stuttering issue in replay mode.
  • Added a setting to disable overriding replay controls in case additional issues arise.
  • Fixed the problem that the start coordinates are shifted when playing AutoMove.
  • Fixed an issue where playback speed would fluctuate when played back at a different frame rate than when AutoMove was recorded.
    This is a provisional support and will implement frame interpolation in the future.
  • Added AutoMove function.
  • Added support for Shift, Ctrl, Alt key combinations.
  • Added current values of roll and tilt to HUD of camera operation status.
  • Added replay control function. The speed can be adjusted from the assist settings.
    Replay operations are accessed through an API extended by CSP, but since there is no API for manipulating the replay speed multiplier, it is achieved by tricky means, so slow playback etc. does not work smoothly.
    I will fix this once access to the replay speed multiplier is implemented in the CSP extension API.
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  • Fixed the autofocus to accurately detect the distance from the center of the camera to the closest collision point.
  • Added option to autofocus target to select car or all scene objects.
  • Added smooth option to adjust autofocus speed.
  • Added autofocus cursor and distance display to HUD.
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Added display of camera status. I think it will be useful when adjusting analog input dead zones and linearity.
This can be toggled with the "Visible HUD" option.
  • Fixed to focus on the nearest vehicle when toggling follow mode.
  • Fixed camera position issue when changing focus while in follow mode.
  • Added crossfade function when changing focus.
  • Added Fast/Slow mode to "Roll", "Tilt", "Pan".
  • Added speed multiplier adjustment for Fast/Slow mode.
  • Added key bindings for screenshots and video capture (GameDVR).
  • Added support for changing heading mode. (vehicle heading or direction of movement)
  • When "Road surface" is selected for Altitude lower limit, only the road surface judgment mesh is recognized based on the surfaces.ini of the track.
  • Added offset adjustment function to Altitude lower limit.
  • The speed adjustment of "Roll", "Tilt" and "Pan" has been made common in follow/track mode.
  • The notation of "Lag" in the adjustment item has been changed to "Smooth".

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