Thank you, it's a gem, and no minor accomplishment I'm sure. The better mods appear to pay close attention to color saturation; the realism of texturing in this is excellent. I've not seen any of the potential issues as mentioned in description..... close enough to perfect.
Admittedly a novice sim-racer, it's helpful to have such a track for exploring tuning and setup for performance outside of curves and turns.
only issues (Personal opinion):
>The braking markers are a little too big and intrusive.
>The pit limiter takes too long to be deactivated (should be off the moment you cross the line after the last pit stall).
I tried the oval and I found 2 serious errors with black holes: one is just at the exit of the pits, if you come out of the pits and turn a little to the left, you have a black hole that, coming from the pits is not a problem but If you have a small accident on the track and go to that area, you are lost.
Another problem is in the outer wall. There is an area that has no wall (I have tried mod cars and Kunos cars and it is the same problem.) I have opened the file collisionoval.kn5 and I have found that there is a piece that has no wall and there the problem: https://i.imgur.com/9xd2mgp.jpg
Thank you so much for bringing one of my favourite tracks to Assetto. And thanks to improve your incredible work further. Hopefully there is a chance to add 3D grass in the future. Sorry but I´m a graphics junkie ;-)
Donation is safe for stunning work.