CHILTERN DOWNS GP Circuit

CHILTERN DOWNS GP Circuit v1.0

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Chiltern Downs GP Circuit by Caribstu of Ripe Banana for GTR2
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This is not a commercial project, and these tracks are free to use. But If you'd like to show appreciation for all the hard work and support me in buying a coffee, Paypal me s attached.

Chiltern Downs GP is the first of my 20 tracks to be released.

TRACK VIDEO link on Rumble
https://rumble.com/v3wa8f1-gtr2-new-track-aston-martin-dbr9-chiltern-downs-gp-circuit-on-board..html

TRACK VIDEO on Youtube


ABOUT THE TRACK
Chiltern Downs is a fictional circuit set in the Chiltern Hills north downs. Inspired by a combination of real life circuits as follows:
START
Copse - Silverstone
Lesmo 1 - Monza
Lesmo 2 - Monza
130R - Suzuka
Radillion - Spa Francorchamps
Remus - Osterrichring
Bosch - Osterrichring
Senna S - Interlagos
Sol Curve - Interlagos
Becketts - Silverstone
Maggots - Silverstone
Chapel - Silverstone
Spitz - Hochenheim
Redgate - Donington
Dingle Dell - Brands Hatch
Terleman - Zolder
FINISH

These sections are 'inspired' and not 100% representations. Every effort has been made to create a natural flow to the track.

<iframe class="rumble" width="640" height="360" src="https://rumble.com/embed/v3v626h/?pub=358t0a" frameborder="0" allowfullscreen></iframe>

READ ME FIRST

You WILL NEED to install the JCW Settings folder into your Game. The track will not load and run without it.

OPTIONAL installation is the Animations folder.
If you install this it will overwrite one of the animated spectators and replace his street clothes with a Marshal's suit.
If you do not install then some trackside marshals will appear in normal clothes.


ABOUT THE PROJECT

GTR2 is the only game / sim i have. I did not consider myself a 'gamer' before I discovered GTR2 and as someone who used to race i fell in love with A. the SIM aspect and B. the ability to 'mod'

The track is built in Bobs Track Builder, then edited in 3DsimED. Thanks to Brendon and Dave for those user friendly software.
I use a combination of photoshop, illustrator, and paint.net to do textures and skins.
Sketch up and Blender for some 3D modelling.

I knew nothing about modding before embarking on this project and it's all been a matter of 'self taught' with a lot of help from members of the NOGRIPFORUM and RACEDEPARTMENT


THE PROJECT

It's been a long journey from my very first attempt at track building in 2017, to now.
I only really got into it during 2020 and the global lockdown, I began building 20 new unique original tracks as part of a collection designed for my fictional JCW MINI COOPER Racing Series, and HOT HATCH Championships. The tracks are all fictional, though several are inspired by UK Kart Circuits, scaled up for cars, with some artistic license in terms of layout and elevations. Two are inspired by sections of real world circuits, all blended together, and one is based on the Millbrook Proving Ground.

The 20 tracks were v1.0 completed between 2021 and 2022.
during 2022 I spent a lot of time tweaking AIW files, adding in ANI flag marshals, and upgrading the textures to HQ.
I have created a lot of original textures for my track builds. An emphasis on 'localizing' trackside billboards, and environment textures.
Some objects are original builds by myself, others are downloaded from 3D model stock sites, many are from widely available Xpacks, and some have been imported from other track models. No offence to the original creator of those models.
When i started this project it was only intended for my own personal use, but as I've gone on and my track builds have got better, I've decided to release them to share.

CREDITS

This is as good a time as any to mention the Credits:
========

- Original Track: Caribstu of Ripe Banana Graphic Design Services

- Thanks to derDumeklemmer, Iron Wolf, Speednut357, MJQT, AndreasFSC, IMC'67, Bjarne Hansen, Zwiss, Durge Driven, Alain, Craig Green, PassiveObssesive, Rainmaker, Shovas , and a lot of other people on the NO GRIP FORUM and RaceDepartment for all the assistance, advice, and problem solving tips, especially when I started out designing tracks and skins.

Also big thank you to Sunalps2 for creating the Rain Reflections on Huntingdon and Banbury WET tracks.

Credits also go to Neel Jani, Napf, Zwiss, Studio 397, R1CHo, and the Virtua LM Crew for any objects or textures used In my tracks. Hope you don't mind. I did email Trackaholics and Virtua LM Crew for permissions, but only Virtua LM crew responded. If I've used any of your objects or textures and neglected to mention you, my sincerest apologies. Please feel free to message me on RaceDepartment and I'll add you to the credits if you wish.

KNOWN ISSUES

Bump on inside of Senna S.
Some terrain textures showing through rumble curbs
Car 'drops' into pit garage and Grid slot. (This is a recent bug and I don't know the cause or the fix).


ABOUT ME

Originally from the UK, i raced karts in the 1980s and a handful of 750MC / BRDC events driving a Triumph Dolomite.
I left the UK in 1987 but returned in July 2021.

This is not a commercial project, and these tracks are free to use. But If you'd like to show appreciation for all the hard work and support me in buying a coffee, here's my Paypal RipeBanana@graphic-designer.com
paypal.me/RipeBananaGraphics

All suggestions, contributions, or fixes for improvements are welcome.
Do not convert this track for other platforms, or upload it to other websites, or use it in any commercial way without written consent.


Enjoy the track
Caribstu
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Latest reviews

had a blast on this track, thank you.
Nice track. Thanks for sharing.
Super designed route, but the staircase effects with the white lines and the route boundaries are a bit annoying.
Caribstu
Caribstu
Not sure what you mean by the staircase effects. ??

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Caribstu
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114.6 MB
Views
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User rating
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