BECCLES PARK

BECCLES PARK v1.0

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Beccles Park International Raceway v1.0
by Caribstu of Ripe Banana for GTR2
======================================

This is not a commercial project, and these tracks are free to use.

Beccles Park is the Seventh of my 20 tracks to be released.

ABOUT THE TRACK

It is a fictional circuit inspired by a combination of the obsolete 1980s and current day layout of Ellough Kart Track, Beccles, Suffolk, UK. with an added fictional loop.
The track is 'inspired' by and not a 100% representation. It has been scaled up for cars, and set as a fictional full length circuit.

Settings Folder will not overwrite any of your existing car set ups. Paste the folder and click Yes to All.
Animations folder installation will overwrite one of the animated spectators and replace his street clothes with a Marshal's suit.

If you do not install then some trackside marshals will appear in normal clothes.

NO KNOWN ISSUES

DISCLAIMER: Install and use this track and it's compenents at your own risk. It's advisable to make a copy of your main GTR2 file before any MOD installation.

TRACK VIDEO



ABOUT THE PROJECT


GTR2 is the only game / sim i have. I did not consider myself a 'gamer' before I discovered GTR2 and as someone who used to race i fell in love with A. the SIM aspect and B. the ability to 'mod'

The track is built in Bobs Track Builder, then edited in 3DsimED. Thanks to Brendon and Dave for those user friendly software.

I use a combination of photoshop, illustrator, and paint.net to do textures and skins.

Sketch up and Blender for some 3D modelling.

I knew nothing about modding before embarking on this project and it's all been a matter of 'self taught' with a lot of help from members of the NOGRIPFORUM and RACEDEPARTMENT

THE PROJECT

I began building 20 new unique original tracks as part of a collection designed for my fictional JCW MINI COOPER Racing Series, and HOT HATCH Championships. The tracks are all fictional, though several are inspired by UK Kart Circuits, scaled up for cars, with some artistic license in terms of layout and elevations. Two are inspired by sections of real world circuits, all blended together, and one is based on the Millbrook Proving Ground.

The 20 tracks were v1.0 completed between 2021 and 2022.

During 2022 I spent a lot of time tweaking AIW files, adding in ANI flag marshals, and upgrading the textures to HQ.

I have created a lot of original textures for my track builds. An emphasis on 'localizing' trackside billboards, and environment textures.

Some objects are original builds by myself, others are downloaded from 3D model stock sites, many are from widely available Xpacks, and some have been imported from other track models. No offence to the original creator of those models.

When i started this project it was only intended for my own personal use, but as I've gone on and my track builds have got better, I've decided to release them to share.

CREDITS

This is as good a time as any to mention the Credits:

========

- Original Track: Caribstu of Ripe Banana Graphic Design Services

- Thanks to derDumeklemmer, Iron Wolf, Speednut357, MJQT, AndreasFSC, IMC'67, Bjarne Hansen, Zwiss, Durge Driven, Alain, Craig Green, PassiveObssesive, Rainmaker, Shovas, and a lot of other people on the NO GRIP FORUM and RaceDepartment for all the assistance, advice, and problem solving tips, especially when I started out designing tracks and skins.

Also big thank you to Sunalps2 for creating the Rain Reflections on Huntingdon and Banbury WET tracks. As well as reshaping the profile of curbs at Banbury.

Credits also go to Neel Jani, Napf, Zwiss, Studio 397, R1CHo, and the Virtua LM Crew for any objects or textures used In my tracks. Hope you don't mind. I did email Trackaholics and Virtua LM Crew for permissions, but only Virtua LM crew responded. If I've used any of your objects or textures and neglected to mention you, my sincerest apologies. Please feel free to message me on RaceDepartment and I'll add you to the credits if you wish.

ABOUT ME
Originally from the UK, i raced karts in the 1980s and a handful of 750MC / BRDC events driving a Triumph Dolomite.

I left the UK in 1987 but returned in July 2021.

This is not a commercial project, and these tracks are free to use. But If you'd like to show appreciation for all the hard work and support me in buying a coffee, here's my Paypal RipeBanana@graphic-designer.com

paypal.me/RipeBananaGraphics


All suggestions, contributions, or fixes for improvements are welcome.

Do not convert this track for other platforms, or upload it to other websites, or use it in any commercial way without written consent.

Enjoy the track

Caribstu

Ripe Banana Graphic Design Services
www.Ripe-Banana.com
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Latest reviews

Very fun track to race on some very sharp corners, Its has Caribstu’s track style regarding the scenery, a look I like a lot.
Well worth the download.

On one of the tight corners there seemed to be a large pot hole just on the inside of the curb on the grass, This does catch the AI out sometimes sending them into a large jump or rolling them off and out the race,

New video should be up later today
Caribstu
Caribstu
You know, I've run literally hundreds of laps in multiple cars testing this track during the build, and I've never seen an AI take so much liberty with track limits at that left hander, as I saw in your video, and hit the pothole.
I absolutely know why the pothole is there. It wasn't intended, I had a 'doubled over' face which was causing texture flicker, so had to re-edit the mesh, and must have missed a small area, leaving a hole. I could fix it, but part of me thinks, well, serves them bloody right for cutting the corner.

Which is the really odd part, because the corridors as far as i recall don't go that wide. Anyway, I'll check it out and might upload a FIX in the next updates pack.

Good video btw.
Thanks for sharing.

Latest News

Author
Caribstu
Downloads
66
File size
77.7 MB
Views
574
First release
Last update
User rating
5.00 star(s) 2 ratings

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