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new terrain with basic texturing improved pitlane, pit entry and exit better and more optimized AI line improved texture shaders basic multilayer texture for the road reduced lane marker height added objects to mark the two hairpin corners
A little update before the Porsches arrive. Nothing major, still no real textures and objects but a bit of polishing. changes: better terrain (no proper texture yet) pits added (very basic atm, will change) AI now always overtakes on the left and never goes over the solid lines road markings are now seperate objects, making them much sharper in the distance added sound and vibration when driving over road markings slight improvement to road texture added object Notrufsäule (no proper texture yet)
- added track map (thanks to Deswribilator) - changed preview image