[This track is W.I.P]
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Padborg Park is a track located on the Jutland peninsula, in the south of Denmark. The track was opened in 2003, next to the Krusaa-Padborg airport. The track is 2,150m long and features many technical turns such as Big Mag or the Yokohama Hairpin. It is the second-longest racetrack in Denmark and is a returning part of the danish motorsports calendar hosting a variety of events yearly. During off-weekends the racetrack hosts license courses, track day events, practice sessions, and part of the track also serves as a road safety course, teaching drivers about handling the car under wet conditions.
Both of my parents were involved in the construction and early days of this track and I have long wanted to create this track for sim-racing. I'm proud to finally be able to present it to the public.
I started development a year ago, but I had to redo it a couple of times before I was satisfied with the basic terrain and road surfaces. I expect to continue to maintain this track according to the real-life track as long as my spare time permits.
The track still features placeholder textures and needs graphical polishing. I'm working on all the track assets (buildings, semaphores, e.g.) right now, so expect them to be rolled out as they are done. The track does now have functioning AI lines and up to 14 pit spots.. In real life the track supports up to 45 cars on track at the same time, with room for 28 cars in the pitlane simultaneously. Some cars never use the pitlane during races except for exiting the track after the chequered flag has been waved. However, in Assetto Corsa all cars need a pitspot and they are used when the car is not racing. I have considered several alternatives to make this possible, but I'll make a final decision once the pit area assets have been implemented.
For feedback, please leave a comment or send me a pm.
Follow my Facebook page for regular updates and other news!
Padborg Park is a track located on the Jutland peninsula, in the south of Denmark. The track was opened in 2003, next to the Krusaa-Padborg airport. The track is 2,150m long and features many technical turns such as Big Mag or the Yokohama Hairpin. It is the second-longest racetrack in Denmark and is a returning part of the danish motorsports calendar hosting a variety of events yearly. During off-weekends the racetrack hosts license courses, track day events, practice sessions, and part of the track also serves as a road safety course, teaching drivers about handling the car under wet conditions.
Both of my parents were involved in the construction and early days of this track and I have long wanted to create this track for sim-racing. I'm proud to finally be able to present it to the public.
I started development a year ago, but I had to redo it a couple of times before I was satisfied with the basic terrain and road surfaces. I expect to continue to maintain this track according to the real-life track as long as my spare time permits.
The track still features placeholder textures and needs graphical polishing. I'm working on all the track assets (buildings, semaphores, e.g.) right now, so expect them to be rolled out as they are done. The track does now have functioning AI lines and up to 14 pit spots.. In real life the track supports up to 45 cars on track at the same time, with room for 28 cars in the pitlane simultaneously. Some cars never use the pitlane during races except for exiting the track after the chequered flag has been waved. However, in Assetto Corsa all cars need a pitspot and they are used when the car is not racing. I have considered several alternatives to make this possible, but I'll make a final decision once the pit area assets have been implemented.
For feedback, please leave a comment or send me a pm.