All new Miami F1 track 2022

All new Miami F1 track 2022 2.1

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Really good map. Very impressed. Keep up the good work and especially the attention to detail and quality.
10.271 donwloads! My god! THANK YOU!!!
f
low quality track
track line is too much square like low polygon
The track is very excellent + the update made it so many times better
10/10 it made me familiar with the extreme that f1 drivers have to deal with
Superb quality as always!
So nice to watch F1 on the telly knowing that I'm able to drive the same track in my F simulator! Keep up the good work!
Thank you Pyyer! You are the best! The track is awesome. Thanks for sharing :)
Thank you PYYER, for this exellent track. Love the little blind uphill before turn 13/14. I think it is a fraction 2 fast compared to the real track. Managed a 1.27.607 without too much trouble with the Hybrid 22 Evo, but who's counting :-) Keep up the good work.
Great track and work, it will be super nice if turn 14+15 was a Red Bull wall. :-)
Excellent mod,thank you very much! Are you planning to update some of the corners after the raceweek? The S corners (turn 14-16) are lacking these huge sausage kerbs and are too quick.

Nonetheless, big thanks for your contribution to the Assetto community
super circuit ,super boulot les déniveles sont présent comme dans la réalité,maintenant que nous avons des caméras embarqués nous pouvons comparés bravo monsieur
Great track man!
I donated some coffee money

For the rest I will bite my lip what some are demanding “I know it uses CSP but can you make it run without it because I don’t use CSP”. lol
This is for me the best version of this track! thanks for the hard work
doesnt work with AI
Premium
Great work Pyer, your version is spot on as per the real session this afternoon. I managed a 1:31:519. Thanks!!!!
Wonderful!
Just four things:
1) Please move the hotlap start 150 m before the hairpin. That way it will be possible to start the lap at proper speed in many cars.
2) Some cars experience weird shaking / lack of acceleration. For example, the standard Kunos Ferrari F2004. Maybe it is CSP related, don't know.
3) I know CSP is required but I run vanilla Assetto Corsa and the ad textures flicker everywhere. If possible, please fix.
4) For some reason, the lap times are substantially better here than in reality or the paid version. Most probably, the track is shorter than its real counterpart. Maybe it could be fixed by scaling it up a bit.
BTW: My Red Bull X1 S2 WR: 43.755 :-)
Great track. Really appreciate the work you put in with all the tracks and extensions.
Very hard to drive track. To fix texture flickering when not using CSP just remove the MODEL_6 lines from the models.ini file that sits inside the track folder.
Hi, @pyyer thank you very much for this circuit. Tried just out with the F75 and RB18 plus other single-seaters. Starting from the fact that this racetrack was built from scratch, it already has an extra gear. I had seen a paid version a short time ago, but it couldn't satisfy me, there were some shortcomings that this one has.

I only have two small things to point out.
It would be interesting to have more curved and less geometric curved edges. Maybe that's something that could burden the circuit in terms of performance, I realize, but I think CSP could somehow remedy this. I state that I am not a programmer, mine is a guess about it, nothing else.

The second, were it ever possible, to have the audio of the audience in the stands. I think, on behalf of everyone, I can say it would add a lot of immersion during the run.

That said, thank you again for the amazing work you have done.

Red_Manuel, a fan.
As always, SUPERB!

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