All new Miami F1 track 2022

All new Miami F1 track 2022 2.1

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Great track, very fun. Some nitpicky things:
Meter board placements are too close to apex for Turns 1, 11 and 17.
The surfaces next to the kerbs for 4-6 are too short. They should be about the same height as the kerb.
Wall placement and kerb height for Turn 12 is off
Kerb height for 13
Elevation changes for 14-16
Kerb height exit of 17
Hope I don't sound like an a-hole, just wanted to point out a couple simple things
AI needs fixing, curbs is too tall, and the chicane under the bridge is not accurate
Wonderful!
Just four things:
1) Please move the hotlap start 150 m before the hairpin. That way it will be possible to start the lap at proper speed in many cars.
2) Some cars experience weird shaking / lack of acceleration. For example, the standard Kunos Ferrari F2004. Maybe it is CSP related, don't know.
3) I know CSP is required but I run vanilla Assetto Corsa and the ad textures flicker everywhere. If possible, please fix.
4) For some reason, the lap times are substantially better here than in reality or the paid version. Most probably, the track is shorter than its real counterpart. Maybe it could be fixed by scaling it up a bit.
BTW: My Red Bull X1 S2 WR: 43.755 :-)
Wow Pyyer, starting from basic track extensions, to creating the best track extensions, now to track creation. My friend - BRAVO!!!
Premium
Thank you so much for this! I enjoyed the actual race so much more after having driven the track! I realize it isn't perfect, but it is so much better than the pay mod, so you get bonus points not only for the effort to get it out and make it as correct as possible, but also for keeping it free. Thank you!

All that said, I am having some issues with the AI around turns 8, 9, and 10. For some reason I lose a couple of AI cars every lap when they get too close on the apexes there. If I'm in a crowd, I have to dodge flipping cars! Not a huge deal, but thought you should know.
Very hard to drive track. To fix texture flickering when not using CSP just remove the MODEL_6 lines from the models.ini file that sits inside the track folder.
Thanks for your great track. But it seems have some problems.
1. The track has only 5.07 km length but the real track is 5.412 km length according to formula 1 official. So that I can reach 1:28 easily by driving RSS_HYBRID X EVO but LECLERC's pole position lap is only 1:28.796.
2. The position of End of Sector 2 (Start of Sector 3) is incorrect, the correct position is 70 meters after turn 16.
This is for me the best version of this track! thanks for the hard work
Excellent mod,thank you very much! Are you planning to update some of the corners after the raceweek? The S corners (turn 14-16) are lacking these huge sausage kerbs and are too quick.

Nonetheless, big thanks for your contribution to the Assetto community
Lovely work - thank you
Excellent track mod
Salut Pyyer,
j'ai pu remarquer une petite chose la piste est bosselé je ne sais pas si c'est voulu mais d'après ce que j'ai lu il serait question de rouler sur un billard ^^
et j'ai aussi observé qu'il n'y a pas de ligne d'entrée des stands peut tu regarder pour ajouter ces deux petites modifications ce serait super ^^
je te fais une petite donation car tu as fait un superbe boulot encore une fois.
je t'ai aussi laissé un message n'hésite pas à y répondre
Bonne soirée à toi
Excellent track but can you make the kerbs like more flat please keep going you doing well
I drive a full motion simulator and I must say I got used to the physics setting of the first four tracks of this season. I was so disappointed when I drove on the paid version which is so flat and boring compared to that awesome feeling of moderate heave (porpoising) after the graded elevation and during that long straights. Thank you so much for creating this track.
Not my favorite F1 track, but definitely an excellent AC track and really fun driving.
I can't say anything about authenticity compared to the real-life track, but compared to the paid version by Jack Sheperd, this one
- looks nicer
- provides more feeling for the tarmac
- does not have barriers that glitch-kill you even before you touch them
- is actually fun to drive

Thanks so much for even providing this free of charge!
Simply lovely, you can fix the AI problem later but so far for the hotlap it's actually amazing and spot on unlike *cough* the other 10 bucks version that someone might post
The track is very excellent + the update made it so many times better
10/10 it made me familiar with the extreme that f1 drivers have to deal with
Excellent work bro, keep it up
Tracks very good. AI are a bit slow through the tight chicane as they miss the apex completely but apart from that its brilliant.
Thank you for this great track

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