Alastaro Circuit

Alastaro Circuit 2.1.0

Login or Register an account to download this content
Brilliant!
Haven't played this version yet, but 0.8 was excellent. Any chance you could do OuluZone track? I have some Racechrono and trackAddickt files from there, if you need one =)
Jaasu
Jaasu
First time I even hear name OuluZone, but what I searched it's somewhat popular because there have been Radalle.com drift days? Anyway, at the moment I don't have any huge plans to begin creating another track.
Great track! Maybe some original billboards would be quite cool, instead of the assetto ones.
well done / hyvin tehty
Tried a short race, but AI behaved strange in Sprint track. Everybody stopped at finish line after the first lap. Else the tracks are quite good.
nice work
Track profile is spot-on. Would like to see a version without the bollards or with collision physics. They aren't as solid IRL :D Not the prettiest, but very much like the real track.
Great work. Really nice little track. Just minus one star because the cameras aren't very good. Give us some nice, closer follow/panning and static cameras to really show of how nice this track really is!
Very nice set of enjoyable tracks. Needs a set of binoculars though (-: I agree the track cams are too far away to enjoy replays. Keep up the good work, thanks for making and sharing this.
Jaasu
Jaasu
Hi, thanks for feedback. At the moment idea behind track side cameras is more like track marshal's point of view instead of imagine there would be real TV camera with something like zoom effects. Not to forget, of course everyone is free to edit already existing cameras and why not share those edits with me.
What happened between this update and the previous? You had 3d grass and gravel around the track, now it's just texture.
Jaasu
Jaasu
3D grass isn't included at the moment because current grass texture isn't anymore the perfect golf field lawn so I have to work more with 3d grass texture... so yes, 3d grass wasn't top priority.
The track is fun and the surface itself is good. However, there are holes in the ground around a lot of the corners. Outbrake yourself and the paved runoff is actually a hole. The AI also managed to run one another off course which results in a flip or just a sinking car.
Jaasu
Jaasu
Maybe you could pinpoint these these issue locations more precisely instead of saying there is a hole somewhere over there. Would make them much easier to fix.
Fun little track in the MX5 Cup. Everything looks up to par besides the grass really takes away from the track but other than that good work. Hit alot of the runoffs and found no holes will update if I do find any.
Average as much... there are really good works in RD.
Nice to see a Finnish track, thanks for sharing! Overall maybe not so lively as the best work out there, the grass being major part of it I think. Also Track Day mode in Content Manager doesn't work for me at least, game crashes back to CM with error message "AI spline might be missing or broken". This is the only mod track that does it. Fun track still amd I hope you keep at it, I believe many of us would love to love this. :)
Jaasu
Jaasu
Thanks for the feedback. At the moment plan is that after I have released other track I’m currently working on I’ll get back to Alastaro. This will include tweaks to ground textures and also adding 3D grass. What comes to error in CM I can’t reproduce this. I’d recommend you to delete the track folder, redownload it and test again or test it without CM.
The graphics are pretty and the layout is very fun to drive. Unfortunately, in a race, the fun is partly ruined by the deadly black-yellow little poles that sits fixed and invulnerable in the inside of almost every track corner. Those are not simply like plastic cones that fly away, but are fixed objects like walls, and are the cause of a lot of crashes for cars that go over the curbs trying to overtake.
Jaasu
Jaasu
Oh, comment about "AI killer" poles again... Well I can say that next update to the track will change the poles. They will still ruin your race and will make you ragequit but poles will be moved slightly away from the track so atleast AI shouldn't hit those anymore.
Definitely a lot of potential. The car fell into a hole on the first turn. A little more love and texture work and this would easily become a five star track.
Thank you, didn't know this track before and it has a very nice layout. Graphics and road feeling are average though.

Latest News

What would make you race in our Club events

  • Special events

    Votes: 87 30.3%
  • More leagues

    Votes: 58 20.2%
  • Prizes

    Votes: 63 22.0%
  • Trophies

    Votes: 37 12.9%
  • Forum trophies

    Votes: 18 6.3%
  • Livestreams

    Votes: 47 16.4%
  • Easier access

    Votes: 145 50.5%
  • Other? post your reason

    Votes: 42 14.6%
Back
Top