What i think is not right with RRes physics?!

Msportdan

@Simberia
FINAL UPDATE!
hhhhmmmmmmm so i gave the DTMs on RF2 a try last night and just fell for them, so nice to drive feels natural nice FFB and weight in wheel.

Go ahead and i put RRe and it just feels wrong, (even with my new settings) the middle of the wheel feel loose/light and has no ffb. Its horrid.. Unless you have the wheel turned its just poor. Only way i can really cure this is turn up steering force, then i start getting the "auto" bloody straighten wheel assist or whatever it is. (possibly too much forcing the other way)

I have come to the conclusion (as apart from buying a new wheel) that this is a great game etc, but when played with another sim with better physics, you can notice it so much more. Its to a point its off putting.

Maybe a possibility of a minumum force setting? Well since not one dev has commented on it it must just be me, or im being ignored, it doesnt really matter as so many people think the FFB are bang on "ppffft" lol.

So for me there is STILL something that isnt quite right about RRe physics etc.... and until S3 fix this (floaty around the centre feel) ill stand by my OP, because ive given up searching for the "sweet spot"!

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ORIGINAL POST
I tried something on the way home in my car (f20 125i msport bmw rwd). Ive never really would say I practice sim driving on the road. I tried swerving left and right really quickly. Which is something ive been comparing in the sims im playing. I know this sounds silly, but I remember someone saying how good a set of physics are by, aggressively going left and right and see if the tyres slip (bite and slip ) as you get faster and more intense.

To my surprise (okay I wasn't do track speeds but its all relative) my cars was quite sharp on its front end, they front tyres felt connected to the road and there wasn't much roll in the car. (probs due to the msport suspension) only as I got faster did the tyres start to slip, but that is also 220bhp through the rear.

Anyway I got in and tried the Wttc bmw, which is a tad similar okay no where near but you know what I mean. To my dismay the race spec car felt horrid, it felt squishy on it front suspension felt quite numb up front, and felt like this was the road car.!! When you do the motion I was doing In my car you get a sort of a sway going, like a pendulum effect. THIS IS WHATS KILLING RRE FOR ME. many a times ive popped out of a slipstream and ive had this awrkward sway feeling. Sorry it feels wrong, You don't feel like your connected to the road the suspension doesn't feel responsive and confidence isn't gained this way.

So I tried another sim that im getting back into at the mo (excusing its dire AI) and that's AC. I popped into the BMW m3 (another similar car) and tried the old swerve down the Monza straight ... and there it was that felt like my car.. and it did. it felt responsive tyres dug and bit like a tyre under load, I could feel the suspension doing its work....and I wont lie it felt like I was driving my car, just a bit more of an expensive version lol.

obviously in both sims and in real life if I kept the throttle and swerving up I would end up in heading the other way. But in RRE its that transition between getting into the slide, and the feeling of that bite. The feeling of the front end on cars and suspension, just isn't felt imo in RRe. Okay setups could help, but it feels to far deep to fix purely by setups.

Look im not here to bash, its purely critism, that I think S3, if they wanted to could sort out and make this shine. You guys know im a backer of RRe..
 
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Im using a DFGT and so understand what you all are saying. I know you all hate messing with settings but if you want I can post my settings. Biggest difference ive noticed from a lot of peoples settings is the understeer setting, they have them set pretty high, I set mine to 15%, helps for me.
 
I used Snappy's format to make it easy. Im also a WIP so try and tweak

My settings

logitech settings:
105%
spring 0
damper 0
900 degrees

H Pattern Shift: off
Speed Sensitive Steering: 0
Min Steering Speed 0 (mph)
Max Steering Speed: 0 (mph)
Analog Sectors are all set to : 0
Return Multiplier: 4
Steering Sensitivity: 50%
Throttle Sensitivity: 50%
Brake Sensitivity: 30%
Clutch Sensitivity: 50%
Steering Dead Zone: 0%
Throttle Dead Zone: 6%
Brake Dead Zone: 6%
Clutch Dead Zone: 0%

Force Feedback: O
Inverted Force Feedback: Off
Gamepad Rumble: Off
Force Feedback Intensity: 95%
Smoothing: 20%

FORCE FEEDBACK EFFECT SETTINGS:
Engine Vibrations: 20%
Brake Vibrations: 25%
Kerb Vibrations: 15%
Shift Effect: 40%
Good Vibrations: 100%

STEERING FORCE SETTINGS:
Steering Force Intensity: 175%
Understeer 15%
Vertical Load: 150%
Lateral Force: 115%
Steering Rack: 100%

But I might try to combine and test Snappys settings later on too
 
Look what happens when I turn the wheel one way then let go of the wheel! look how it springs back, not just back to the centre but past it.. (this is whats causing my floating/boat whatever you want to call it) Ive seen no car do this ever!!

This is with NO centre values enabled. SOMETHING is wrong there and it ruins my precision in driving this sim lol the only thing that's stops this is turning the FFB really well down or off.

http://tinypic.com/r/do8bqf/8
 
ive removed that effect. by turning down steering force effect to 20. Still feels like theres not contact from tyres.

see what happens when I TOTALLY let go of wheel down the straight lol
hmm think I may just give up with the physics/FFB here, to many other good sims on offer to waste time messing with all kinds of settings.

http://tinypic.com/r/2zovptf/8

Sorry S3
 
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Do you or have you guys been creating a new ingame wheel profile after each update ?
I haven't fiddled too much with settings and when I have I usu ally end going back to a slightly tweaked base setting and just lowering the ffb stength to 55-65%
 
ive removed that effect. by turning down steering force effect to 20. Still feels like theres not contact from tyres.

see what happens when I TOTALLY let go of wheel down the straight lol
hmm think I may just give up with the physics/FFB here, to many other good sims on offer to waste time messing with all kinds of settings.

http://tinypic.com/r/2zovptf/8

Sorry S3
I have had this effect with most racing games I've tried what I can recall..
But I rarely let go of my wheel when I'm in a race, so I don't mind it all that much.

One other thing is that I have actually never came across a game that blows me away with the feel of the FFB, just never comes close to what it feels like driving in real life!..
There are so much inputs in real life, but few that really goes through the steering wheel.
So as long as the cars physically behaves right, or as I think they should, I'm happy with it.
I don't put to much focus on the FFB, I just end up being disappointed after all the hours on fiddling the settings without ever getting it to feel "right".
 
i know i dont let go of the wheel often either lol. Im just highlighting the force i get back trying to centre the wheel, which in turn makes me sway, and gives me this floaty impression.
Try this setup.
105 force and the rest zero in the Logitech driver.

sorry , you use a DFGT? Give me you controlset or copy the ffb part in yours.
 

Attachments

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I'm a DFGT owner. I have to close the Logitech Profiler before starting R3E. If I don't, the Profiler and R3E are fighting who 'owns' the wheel and strange things are happening, FFB wise. By the way: I have my Profiler settings at default(!) + 900 degrees + 'game can change settings' enabled. But since I close the Profiler it doesn't matter I guess...
 

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