What i think is not right with RRes physics?!

Msportdan

@Simberia
FINAL UPDATE!
hhhhmmmmmmm so i gave the DTMs on RF2 a try last night and just fell for them, so nice to drive feels natural nice FFB and weight in wheel.

Go ahead and i put RRe and it just feels wrong, (even with my new settings) the middle of the wheel feel loose/light and has no ffb. Its horrid.. Unless you have the wheel turned its just poor. Only way i can really cure this is turn up steering force, then i start getting the "auto" bloody straighten wheel assist or whatever it is. (possibly too much forcing the other way)

I have come to the conclusion (as apart from buying a new wheel) that this is a great game etc, but when played with another sim with better physics, you can notice it so much more. Its to a point its off putting.

Maybe a possibility of a minumum force setting? Well since not one dev has commented on it it must just be me, or im being ignored, it doesnt really matter as so many people think the FFB are bang on "ppffft" lol.

So for me there is STILL something that isnt quite right about RRe physics etc.... and until S3 fix this (floaty around the centre feel) ill stand by my OP, because ive given up searching for the "sweet spot"!

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ORIGINAL POST
I tried something on the way home in my car (f20 125i msport bmw rwd). Ive never really would say I practice sim driving on the road. I tried swerving left and right really quickly. Which is something ive been comparing in the sims im playing. I know this sounds silly, but I remember someone saying how good a set of physics are by, aggressively going left and right and see if the tyres slip (bite and slip ) as you get faster and more intense.

To my surprise (okay I wasn't do track speeds but its all relative) my cars was quite sharp on its front end, they front tyres felt connected to the road and there wasn't much roll in the car. (probs due to the msport suspension) only as I got faster did the tyres start to slip, but that is also 220bhp through the rear.

Anyway I got in and tried the Wttc bmw, which is a tad similar okay no where near but you know what I mean. To my dismay the race spec car felt horrid, it felt squishy on it front suspension felt quite numb up front, and felt like this was the road car.!! When you do the motion I was doing In my car you get a sort of a sway going, like a pendulum effect. THIS IS WHATS KILLING RRE FOR ME. many a times ive popped out of a slipstream and ive had this awrkward sway feeling. Sorry it feels wrong, You don't feel like your connected to the road the suspension doesn't feel responsive and confidence isn't gained this way.

So I tried another sim that im getting back into at the mo (excusing its dire AI) and that's AC. I popped into the BMW m3 (another similar car) and tried the old swerve down the Monza straight ... and there it was that felt like my car.. and it did. it felt responsive tyres dug and bit like a tyre under load, I could feel the suspension doing its work....and I wont lie it felt like I was driving my car, just a bit more of an expensive version lol.

obviously in both sims and in real life if I kept the throttle and swerving up I would end up in heading the other way. But in RRE its that transition between getting into the slide, and the feeling of that bite. The feeling of the front end on cars and suspension, just isn't felt imo in RRe. Okay setups could help, but it feels to far deep to fix purely by setups.

Look im not here to bash, its purely critism, that I think S3, if they wanted to could sort out and make this shine. You guys know im a backer of RRe..
 
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heres what it is for me , i think most base setups are a tiny bit soft ,thus creating the car weight transfer exaggeration , but the base setups are generally very forgiving and pretty good ; my thing is is i cant drive them as fast as the cars arent how i have a car set , it doesnt suit my style as such

As for the ffb , i set mine up wrong its set to suit me .. its how i want it , it tells me what i want , that plus the visual and sound cues im fine ; there is no way i want it different to how i have it , thats it basically

so for me its the balance between setting the car to have certain traits and the ffb to tell me when its doing this or that

Andi
 
thanks. I meant, do people replace the file, over write spots of it...or both? Any other tricks to doing it?
You can do all of the above.
You can delete a line and paste a line, or simply modify a value on a line.
I like to keep my own file with profile i named myself and replace only the value i care about to try ( FFB section for example )
Some people just put the whole file in that also works fine.
 
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Ive found its not so much the inverted ffb that's giving that strange snapping feeling when centering, ITS actually steering force (should of known really lol). I have now set that to 0% and enabled centre in profiler. for me 120-130% felt good. I still feel inverted off ffb give you more feel with the tyres.

updated 1st post
 
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I know nothing of these things, but I would guess that the reason you`re experiencing more feel is that the positive FFB is pulling the wheel in one direction, while the centring is pulling it in the other.
 
@nikh It does feel better for me, thats all i know. Personally the centring option is a better option than the steering force option in RRe, as it cuts out the snapping back, the force value does over 20%, (but isnt strongenuf to give enuf force.)

@coin. yes originally i didnt run the profiler. But found the default RRe terrible on a dfgt.

To anyone.

Why would running inverted FFb better than off, im confused, you wouldnt want the force at the beginning of the turn in steering, rather than the end.
Inverted ON in a turn = firm>loose
Inverted OFF in a turn = loose>firm

Am i right in thinking that what invert does?
 
so do i have the correct option to give realistic forces then?

i have got inverted forces /no/off

Because all i know at the moment steering force option F***s up my steering input when correcting/returning the wheel.
 

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