ok thanksDon't know and i didn't get any updates on the Mod currently i was working on so Sorry.....
ok thanksDon't know and i didn't get any updates on the Mod currently i was working on so Sorry.....
When i get some new update i will post it here don't worryok thanks
Many thanks for your job.
May I know which rows you edit in database to have the top teams available in career?
And, if it's not ask too much, for real lap times?
I am just trying understanding the database file, I made my personal Mod.
Promisse to post...
Edit the surface_materials.xml file with care if not it will show you very unrealistic resultsMany thanks for your job.
May I know which rows you edit in database to have the top teams available in career?
And, if it's not ask too much, for real lap times?
I am just trying understanding the database file, I made my personal Mod.
Promisse to post...
Did you mixed with the Surface materials .xml file if so then place the original cos it slows only AI not player
if not i never had a problem AI gives better pace
Mixing with Surface material.xml makes AI slower and you will have a advantage of second per lap that's why AI was slow for usyep..probably I mixed surface materials.xml i will delete game after reinstall for right performance.
I am facing problems with too much Ai mistake on top drivers.
Which area or file you increase or decrease Ai mistakes.
Thanks for your great help!
Well i build this mod under Mr.Pibbs 2012 season mod and work with his language file so if you are using any other 2012 season mod it will make wrong flags i guessMod is working great for me now but I'm getting the wrong flags displayed for some drivers - presumably because the "wrong" names are being displayed, the flags per team match the 2012 driver teams. Any way to fix this?