The "What Are You Working On?" Thread

So today i learned how to make the uv map :D ofc with a much apreciated help from modelers friends

This is done in the template (not in the 3d model)
You may have to distorce a bit the logos in some areas (hood mainly)

ldMfYcs.png

MNKvRoN.jpg
 
Last edited:
This is done in the template (not in the 3d model)
You may have to distorce a bit the logos in some areas (hood mainly)

ldMfYcs.png
Those UV's on the hood don't look good, at least from this angle they seem a bit stretched. Make sure all the squares are even (and squares, not rectangles) through the entire body to avoid stretching.
 
Those UV's on the hood don't look good, at least from this angle they seem a bit stretched. Make sure all the squares are even (and squares, not rectangles) through the entire body to avoid stretching.

i will try thanks for the advice

EDIT: Unwraped the Hood as separeted from the body and its now fine
pretty much all the body is with the same square size no apearing major stretch

yaS9XNU.png
 
Last edited:
i will try thanks for the advice

EDIT: Unwraped the Hood as separeted from the body and its now fine
pretty much all the body is with the same square size no apearing major stretch

yaS9XNU.png

Indeed that looks a lot better. Be careful around the edges of the bumpers, there's some stretching going on there. Don't be afraid of detaching parts, that's how UV's are done properly.
 
  • Deleted member 130869

To the guys who use Brazil and 3DS max and make realistic renders, what settings do you use?
 

Latest News

What would make you race in our Club events

  • Special events

    Votes: 62 29.7%
  • More leagues

    Votes: 40 19.1%
  • Prizes

    Votes: 43 20.6%
  • Trophies

    Votes: 24 11.5%
  • Forum trophies

    Votes: 13 6.2%
  • Livestreams

    Votes: 32 15.3%
  • Easier access

    Votes: 114 54.5%
  • Other? post your reason

    Votes: 33 15.8%
Back
Top