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Slightly Mad Studios Interview Upcoming - Submit Questions Here!

Discussion in 'Project CARS 2' started by Paul Jeffrey, Mar 18, 2017.

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  1. Paul Jeffrey

    Paul Jeffrey
    RaceDepartment Editor-in-Chief Staff Premium

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    Project CARS.jpg
    RaceDepartment are due to sit down with Slightly Mad Studios in the coming days and discuss Project CARS 2 amongst other things, so we thought it a good idea to ask you to submit some questions you want answering...


    Pretty much exactly what it says on the tin! I'm going to be talking to Slightly Mad Studios Ian Bell in the next few days and would like to know any questions you want us to get an answer on.. so get your questions submitted in the comments section and I'll throw them into the interview (within reason...)

    Cheers!

    Project CARS 2 is due for release on Xbox One, PlayStation 4 and Windows PC late 2017.

    Project CARS 2 - 3a.png Project CARS 2 - 6a.jpg Project CARS 2 - 2a.jpg

    Check out the Project CARS forum here at RaceDepartment for all the latest news and discussions regarding Project CARS on both PC, Xbox One and PlayStation 4. Browse out modding database, engage with the community or join in one of our many League and Club Racing events. Its all here at RaceDepartment. For Project CARS 2 specific information have a look at our Project CARS 2 sub forum.

    You know the drill by now. Below is the comments section, and comments we like! So get your questions posted and we'll do our best to include them in our upcoming interview...
     
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  2. Angeltheartist

    Angeltheartist
    Premium

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    I would like to know if triple screen will be fully supported ? I ask because latest video showing game play in triple screen still looks like side screens are stretched . Similar to the original Project Cars.
     
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  3. Joseph Wright

    Joseph Wright
    Lead Commentator Staff Premium

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    Following up on this, will they include bezel and monitor angles, as mine are place at 45 degree angles from the center monitor and almost no game takes this into account.
     
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  4. felippekiss

    felippekiss

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    I would like to know if the game will have better physics or the SMS will only prioritize the visual again.
     
    • Agree Agree x 5
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  5. Omer Said

    Omer Said
    Weresloth Staff

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    I would like to know whether they plan to bring some immersion to the career mode with not-randomed AI names and progression.
     
    • Agree Agree x 6
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  6. Sky

    Sky

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    is it actually going to be a sim this time?
     
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  7. Peter Kerényi

    Peter Kerényi

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    I would like to ask whether there will be an option to have the steering wheel without hands and whether the wheel in game will move the same way as the wheel in our hands (no fake shaking)... :)
     
    • Agree Agree x 1
  8. muzikant

    muzikant

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    Is there real driver names in game/teams??
     
  9. ThatRacingGuy

    ThatRacingGuy
    I drove 88 MPH last night... weird stuff happened

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    Ask them this, how bad is this going to be compared to Project cars 1?
    No lol please don't ask. :p

    Ask something physics related and i am a happy man.
     
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  10. Jockey

    Jockey

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    How many DLCs will we see this time?

    Any possibility for a season pass?

    How will be the performance on AMD hardware?

    Will there be pre-order exclusive cars?

    Are there any career improvements?

    How long will they support the game before moving on?
     
  11. Blimey

    Blimey
    Banned

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    Blancpain GT pack?
     
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  12. DucMan888

    DucMan888
    Premium

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    1. Can there be an AI mechanic/engineer that could analyze the data collected during your practice and suggest setup changes?
    2. Can we expect the racing AI to more closely respect actual track limits, and when they don't will they lose grip and track position?
    3. In the Phoenix, and now PC2 testing sim I have been penalized for exceeding track limits when I clearly spun/lost control ran wide or skidded off track. Will the sim be able to determine the difference between cutting a corner for an advantage versus running off track or loss of control and losing time/track position?
    Thanks Paul and look forward to your interview. Good Luck.
     
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  13. Emery

    Emery

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    Will the inside starting line of AI cut T1 in every race rather than blend or stay side-by-side on the tarmac? All the pCARS 2 videos on YouTube still show this annoying behavior.

    Pictures of the Long Beach circuit are looking fantastic! How much developer and artist time has it taken to reach that level of visual quality?
     
  14. Azure Flare

    Azure Flare
    Forever a backmarker Premium

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    Will there be coleslaw?
     
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  15. TylerDurden4321

    TylerDurden4321

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    - Will we be able to change the level of TCS and ABS (not just "on"/"off"!) while driving in cars that have this feature in real life?
    - I felt the braking physics in pCARS1 (in some cars trail-braking lead to mind-boggling understeer in others to immediate spinning out with brake balance having not much of an effect on this) were the biggest offender. What was improved in this regard.
    - I've read that pCARS1 telemetry apps will be supported. Does that mean it will be the same channels, with important telemetry data like "tyre load" or "CoG-height" not present in the shared memory?

    This feature would be fantastic!! But I could understand if this would be something that is rather "outsourced" to external app developers, given that SMS are on a hard timeline with other big console racing games coming out soon, that could eat their lunch.
     
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  16. Filip Carlén

    Filip Carlén
    Premium

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    If they felt like tha Ai held up with that they promised since a big part of the community doesn't think it did
     
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  17. gianlucaP

    gianlucaP

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    The game on console go against Forza and GT and both these games have rally cars. Now that pCars is introducing rally cross and dirt surfaces, I would like to know if there is a chance to see some rally DLC with the old group B and group A most famous cars. Even if the game won't have long rally courses, these kind of cars would make happy lot of players. :)
     
  18. Shaun Clarke

    Shaun Clarke
    Premium

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    1) Why are your physics / handling / Force feed back so crap!!!!

    2) Amazing GFX, weather, night and day, are not everything to a real sim racing driver, the feedback and handling is paramount to most..Are you going to tackle this, and if so how?
     
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  19. Paul Jeffrey

    Paul Jeffrey
    RaceDepartment Editor-in-Chief Staff Premium

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    Thanks for the suggestions so far gents :) I'll be adding them to the list to ask Ian.

    Keep them coming please :)
     
  20. Paul Jeffrey

    Paul Jeffrey
    RaceDepartment Editor-in-Chief Staff Premium

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    Edit: I'll be adding most of them to the list anyway :D
     
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