And some tasty stats to whet your appetite.
I dont do physics , but compared 2 power graphs and torque against the real thing and was shocked how accurate they was , wasnt 100% but almostI seem to recall the L/D and downforce numbers in the UI (...and the power figures) being absolute nonsense in GTR2....
Whats that downforce figure supposed to be anyway? Is there a unit attached to it, and if so at what speeds might you achieve it?I seem to recall the L/D and downforce numbers in the UI (...and the power figures) being absolute nonsense in GTR2....
that looks like that weird "aero points" unit I came across while doing the 996. Jürgen Alzen wrote me that "front aero was noted at 300 points, rear at 500 points" (or thereabout, I don't have the email at hand). He could not tell me any real force or weight number, so we settle on just using the ratio and compareable downforce values of other 996 race variants.Whats that downforce figure supposed to be anyway? Is there a unit attached to it, and if so at what speeds might you achieve it?
Well 'points' is quite commonly used in motorsport for aero, and I think different people have different definitions of what 1 point is.that looks like that weird "aero points" unit I came across while doing the 996. Jürgen Alzen wrote me that "front aero was noted at 300 points, rear at 500 points" (or thereabout, I don't have the email at hand). He could not tell me any real force or weight number, so we settle on just using the ratio and compareable downforce values of other 996 race variants.
You best bet is probably chucking it into a CFD tool. For this car its important to get it right.
".....
Downforce=0.5*(air density)*(speed)^2*(reference area)*Cl
Usually you don't work with Cl, but with [reference area*Cl], namely SCl.
SCl has the dimension of surface, i.e. m^2 in SI; typical values are between 2 and 5.
1 point corresponds to SCl=0.01m^2:
if your car improves from SCl=4 to SCl=4.30 it has gained 30 points of downforce.
Working with points is easier because you work with numbers like 5, 7, 30 instead of 0.05, 0.07, 0.30.
If in the formula for downforce you substitute air density=1.22 kg/m^3 and take into account dividing by 3.6^2 (conversion for speed from m/s to kph) and by 9.81 (conversion from N to kg) you get
Downforce=0.0048*(speed in kph)^2*SCl
and finally with 1 point corresponding to SCl=0.01m^2
1 point [kg] = 0.000048*(speed [kph])^2..."
Can't wait for the Viper, progress will no doubt be swift! Bets on how long it takes to overtake mine?!
OH MY GODDoing some surface work on the Viper with matching cameras. Not a single flat panel on this car. Fun
View attachment 211511
its not race;p nice start !LOL maybe not, as I'm finishing my house (it's been under construction for the past 6 months now) and it's taking more of my time than I'd like to doing some work myself, dealing with workers, etc...
But I'll try
When you have to spend 8 hours a day in an office plus a 40min commute each way where you can't model anything - it becomes a race!its not race;p nice start !
No one can work as fast as old one handed DanDon't race Dan. I tried that with the Mustang, him on the model vs. me on the physics. I kept up, but it was basically by working full-time and on the weekends.
Lets compare 1st online , but these cars was hand built , by chimpanzees ,Question:
Louvres
Or more Louvres?