Yes. In this variable, 0.05 means a lot! It's like some configs in the AI behaviors, 0.05 means 0.2 seg +/-, what is a lot if you think about race pace...girlracerTracey said:Probably a silly question Dyego but will this take smaller increments of adjustment? So a value of say 1.05 rather than say 1.1? I'm just thinking aloud really.. Or would a 1.05 simply register as a 1.0?"
It will help. 1.1 by what I've tested makes that happen mainly in downhills... need to be intentional in plan terrains!girlracerTracey said:On motogp13 to race competitively in our leagues at appropriate moments such as downhill braking you would have to pull back on the left thumbstick (to shift rider weight towards the rear of the bike) to compensate for the tendency of the rear to lift..particularly heading hard and fast into downhill hairpins etc. Theoretically I guess that will help with this physics version on RIDE 2 also?
Well, this specifically must be intentional now... You even can get that behavior downshifting quickly (but in real world your engine would not survive to see the finish line), but it's easier if you use the rear brake.girlracerTracey said:My concern with this is that on previous physics versions I had a lovely effect going with the rear end going sideways slightly on the brakes ("backing it in") that helped me a little to scrub off speed and momentum on corner entry..now it is all about the front and I am not getting that same "feel" with crossing it up slightly on the brakes and downshifts.. That's my slight concern with this.
I don't feel the old behavior was right... the rear tyre don't slips so easilly by using just the front brake.
There is a rear slip when you are hitting the apex at high lean angles, but now it's too critical, when ou hit it (for superbikes like Aprillia CIV it's 58 to 59 degrees, 60 you're out) you have almost 1seg to do something to avoid fall, that is bothering me now... I want to be at least 59~60 degrees but with time to you try to recover yourself...
About the tyres, if you go to DATA\PHYSICS\TYRES\DATA you'll see their physics variables for tyres... unfortunately I can't change their algorithm, because it's inside the source code... what I can do is just tweak their standard variables values.girlracerTracey said:My biggest gripe with RIDE 2 and motogp17 is the distinct lack of a functional and convincing tyre grip/tyre wear algorithm. I loved this in gp500 by Melbourne House and I still do when I play it..
Is there anything at all we can do to fix this in RIDE 2 and motogp17?
But when you see their variables names for the bikes, you can guess what they control. In tyres is just a mess... Please have a look there and tell me what can we do, if you understand those names...