Project CARS Modding Questions & WIP

Hey guys, thanks for all the fantastic mods

Do you know if someone is working on Mazda rx8 conversion from s2u? This car isn't in any newer game

Thanks
 
Hi,
Happy new year for all of you.
I need help, I find this mods of AE86 for Asseto Corsa (http://**************/car/prs_toyota_trueno_ae86_initald) and I want to add this car to Project CARS. I don't know if it's possible. If it's possible, can you give me help to convert.
 
Hi,
Happy new year for all of you.
I need help, I find this mods of AE86 for Asseto Corsa (http://**************/car/prs_toyota_trueno_ae86_initald) and I want to add this car to Project CARS. I don't know if it's possible. If it's possible, can you give me help to convert.
Hi, Happy New Year for you too,
I can't read this and not give you an answer...
Did you read this entire thread? all the info that you need is here, the easiest way is to take this car from Shift2... I can help you in what I know, if you have patience, time and some advanced knowledge on computers you can do it, there's no guide, to convert a car the problems appear and you have to think how to solve it...
 
Does anyone know how to work on own sounds for project cars on modded content?
Search in this thread fmod, and you will see the explanation...

In the spoiler you can see a csd file that every car has...
<?xml version="1.0" ?>
<Reflection>
<class name="BRTTIRefCount" base="root class" />
<class name="BPersistent" base="BRTTIRefCount">
<prop name="Name" type="String" />
</class>
<class name="CarSoundDetails" base="BPersistent">
<prop name="EngineVolume" type="F32" />
<prop name="EngineFrequencyMultiplier" type="F32" />
<prop name="EngineRevRangeMultiplier" type="F32" />
<prop name="TurboVolume" type="F32" />
<prop name="TransmissionVolume" type="F32" />
<prop name="TransmissionFrequencyMultiplier" type="F32" />
<prop name="SurfaceVolume" type="F32" />
<prop name="JetstreamVolume" type="F32" />
<prop name="SurfaceFrequencyMultiplierFront" type="F32" />
<prop name="SurfaceFrequencyMultiplierRear" type="F32" />
<prop name="SurfaceGripNormOverride" type="F32" />
<prop name="SurfaceSlipSpeedMultiplier" type="F32" />
<prop name="BrakesVolume" type="F32" />
<prop name="GearChangeVolume" type="F32" />
<prop name="ExhaustSplutterVolume" type="F32" />
<prop name="ExhaustSplutterRatio" type="F32" />
<prop name="ExhaustBackfireVolume" type="F32" />
<prop name="ExhaustBackfireRatio" type="F32" />
<prop name="BrakeSquealVolume" type="F32" />
<prop name="BrakeTemperatureMin" type="F32" />
<prop name="BrakeTemperatureMax" type="F32" />
<prop name="SurfaceGripRatio" type="F32" />
<prop name="WindVolume" type="F32" />
<prop name="WindVelocityMultiplier" type="F32" />
<prop name="UndertrayScrapeVolume" type="F32" />
<prop name="Gear1Duration" type="F32" />
<prop name="Gear1Frequency" type="F32" />
<prop name="Gear1Depth" type="F32" />
<prop name="Gear1LoadMultiplier" type="F32" />
<prop name="Gear1DownShiftMultiplier" type="F32" />
<prop name="Gear2Duration" type="F32" />
<prop name="Gear2Frequency" type="F32" />
<prop name="Gear2Depth" type="F32" />
<prop name="Gear2LoadMultiplier" type="F32" />
<prop name="Gear2DownShiftMultiplier" type="F32" />
<prop name="Gear3Duration" type="F32" />
<prop name="Gear3Frequency" type="F32" />
<prop name="Gear3Depth" type="F32" />
<prop name="Gear3LoadMultiplier" type="F32" />
<prop name="Gear3DownShiftMultiplier" type="F32" />
<prop name="Gear4Duration" type="F32" />
<prop name="Gear4Frequency" type="F32" />
<prop name="Gear4Depth" type="F32" />
<prop name="Gear4LoadMultiplier" type="F32" />
<prop name="Gear4DownShiftMultiplier" type="F32" />
<prop name="Gear5Duration" type="F32" />
<prop name="Gear5Frequency" type="F32" />
<prop name="Gear5Depth" type="F32" />
<prop name="Gear5LoadMultiplier" type="F32" />
<prop name="Gear5DownShiftMultiplier" type="F32" />
<prop name="Gear6Duration" type="F32" />
<prop name="Gear6Frequency" type="F32" />
<prop name="Gear6Depth" type="F32" />
<prop name="Gear6LoadMultiplier" type="F32" />
<prop name="Gear6DownShiftMultiplier" type="F32" />
<prop name="Gear7Duration" type="F32" />
<prop name="Gear7Frequency" type="F32" />
<prop name="Gear7Depth" type="F32" />
<prop name="Gear7LoadMultiplier" type="F32" />
<prop name="Gear7DownShiftMultiplier" type="F32" />
<prop name="EngineSoundName" type="String" />
<prop name="SwapEngineSoundName" type="String" />
<prop name="TurboSoundName" type="String" />
<prop name="TransmissionSoundName" type="String" />
<prop name="GearChangeSoundName" type="String" />
<prop name="ExhaustSplutterSoundName" type="String" />
<prop name="ExhaustBackfireSoundName" type="String" />
<prop name="BrakeSquealSoundName" type="String" />
<prop name="UndertrayScrapeSoundName" type="String" />
<prop name="TyreSurfaceSoundNameOverride" type="String" />
<prop name="BumpStopSoundName" type="String" />
<prop name="WindSoundName" type="String" />
</class>
<data class="CarSoundDetails" id="0xC9EFB34">
<prop name="Name" data="formula_aSoundDetails" />
<prop name="EngineVolume" data="1.4" />
<prop name="EngineFrequencyMultiplier" data="1.2" />
<prop name="EngineRevRangeMultiplier" data="0.8" />
<prop name="TurboVolume" data="0" />
<prop name="TransmissionVolume" data="0.6" />
<prop name="TransmissionFrequencyMultiplier" data="1" />
<prop name="SurfaceVolume" data="0.5" />
<prop name="JetstreamVolume" data="0.7" />
<prop name="SurfaceFrequencyMultiplierFront" data="1" />
<prop name="SurfaceFrequencyMultiplierRear" data="1" />
<prop name="SurfaceGripNormOverride" data="0" />
<prop name="SurfaceSlipSpeedMultiplier" data="1" />
<prop name="BrakesVolume" data="1" />
<prop name="GearChangeVolume" data="0.8" />
<prop name="ExhaustSplutterVolume" data="0.9" />
<prop name="ExhaustSplutterRatio" data="0.8" />
<prop name="ExhaustBackfireVolume" data="0.9" />
<prop name="ExhaustBackfireRatio" data="0.8" />
<prop name="BrakeSquealVolume" data="0.4" />
<prop name="BrakeTemperatureMin" data="500" />
<prop name="BrakeTemperatureMax" data="3500" />
<prop name="SurfaceGripRatio" data="1.3" />
<prop name="WindVolume" data="0.6" />
<prop name="WindVelocityMultiplier" data="1" />
<prop name="UndertrayScrapeVolume" data="1" />
<prop name="Gear1Duration" data="0.3" />
<prop name="Gear1Frequency" data="75" />
<prop name="Gear1Depth" data="0.03" />
<prop name="Gear1LoadMultiplier" data="1" />
<prop name="Gear1DownShiftMultiplier" data="0" />
<prop name="Gear2Duration" data="0.3" />
<prop name="Gear2Frequency" data="75" />
<prop name="Gear2Depth" data="0.02" />
<prop name="Gear2LoadMultiplier" data="1" />
<prop name="Gear2DownShiftMultiplier" data="0" />
<prop name="Gear3Duration" data="0.3" />
<prop name="Gear3Frequency" data="75" />
<prop name="Gear3Depth" data="0.02" />
<prop name="Gear3LoadMultiplier" data="1" />
<prop name="Gear3DownShiftMultiplier" data="0" />
<prop name="Gear4Duration" data="0.2" />
<prop name="Gear4Frequency" data="80" />
<prop name="Gear4Depth" data="0.02" />
<prop name="Gear4LoadMultiplier" data="1" />
<prop name="Gear4DownShiftMultiplier" data="0" />
<prop name="Gear5Duration" data="0.2" />
<prop name="Gear5Frequency" data="80" />
<prop name="Gear5Depth" data="0.02" />
<prop name="Gear5LoadMultiplier" data="1" />
<prop name="Gear5DownShiftMultiplier" data="0" />
<prop name="Gear6Duration" data="0.2" />
<prop name="Gear6Frequency" data="80" />
<prop name="Gear6Depth" data="0.02" />
<prop name="Gear6LoadMultiplier" data="1" />
<prop name="Gear6DownShiftMultiplier" data="0" />
<prop name="Gear7Duration" data="0.2" />
<prop name="Gear7Frequency" data="85" />
<prop name="Gear7Depth" data="0.02" />
<prop name="Gear7LoadMultiplier" data="1" />
<prop name="Gear7DownShiftMultiplier" data="0" />
<prop name="EngineSoundName" data="FormulaA" />
<prop name="SwapEngineSoundName" data="FormulaA" />
<prop name="TurboSoundName" data="" />
<prop name="TransmissionSoundName" data="GT_Race1" />
<prop name="GearChangeSoundName" data="Formula" />
<prop name="ExhaustSplutterSoundName" data="Formula" />
<prop name="ExhaustBackfireSoundName" data="Formula" />
<prop name="BrakeSquealSoundName" data="Race" />
<prop name="UndertrayScrapeSoundName" data="" />
<prop name="TyreSurfaceSoundNameOverride" data="" />
<prop name="BumpStopSoundName" data="CarImpact_Bumpstop_Race" />
<prop name="WindSoundName" data="Wind_Complex" />
</data>
</Reflection>
 
How hard would it be to fix the shadows in VR?

Driving some of the GT3 cars, most noticeably (Bentley/Nissan GTR/Corvette) I get this hideous flicker on the in-car switches. The only way I've found to stop this is to switch the shadows off; and that really gives immersion a damn good kick in the plums.

There's also the hideous shadow in the rear view mirror that looks like the grim reaper is chasing you.

What I'm on about.
https://s27.postimg.org/um6bxfl43/20170104194327_1.jpg
 
Last edited:
Hey all,

I started on the RX8 conversion.

Kinda half way, but am now stuck. The car loads in the menu, every texture is there but after I try starting a race, the game crashes with a weird message in the log about animations being unable to load.

If someone more experienced would like to take a look I would be really grateful, I'm out of the ideas.

Here is the file (it's based somewhat on the F458 mod - using files from there for physics for now): https://www.sendspace.com/file/hzwsmm

Thanks!
 
Hey all,

I started on the RX8 conversion.

Kinda half way, but am now stuck. The car loads in the menu, every texture is there but after I try starting a race, the game crashes with a weird message in the log about animations being unable to load.

If someone more experienced would like to take a look I would be really grateful, I'm out of the ideas.

Here is the file (it's based somewhat on the F458 mod - using files from there for physics for now): https://www.sendspace.com/file/hzwsmm

Thanks!

well, your car is in the game...
20170107001054_1.jpg

20170107001118_1.jpg

-do a copy of the "mazda_rx8.vhf" and rename it to "mazda_rx8_ultra.vhf"
-in the .crd file point the physics for example to the "ariel_atom3" like this:
<prop name="Vehicle Physics Model" data="ariel_atom3" />
I think that you used the s2u physics... it are incompatible, you can only take collision files...
and also is something wrong with a .bmt(probably a glass texture) file, I moved all to another folder and it worked, you have to find what one/s are not working and use a working .mtx from another cars(also you have to edit it with your car texture names(.dds))

-then for the driver take from the folder animation from a pcars car, both files (.bas and .bab) and rename the .bab to mazda_rx8.bab. Also take from a similar car in measures the .cdp .cdv and .cgp and rename it to your car's name and hex edit the .cdv to point to your car... HXD hex editor is very nice for this...
 
Thank you so much wolfsburg!

This game is really hard to mod though :(
Anyway, with your suggestions, and guessing where what goes I managed to get the car to the track. Even the interior works.

The speedometer (digital one) is broken, any idea how to fix it?

I'm pretty pleased with how it is now, so if someone wants to help with the rest, please. :)

Here is the file, also I did a massive cleanup so it's much more compact now. (I'm using 1M physics, as these cars are broadly similar)

https://www.sendspace.com/file/ivou8w

Thank you again so much wolfsburg!
SZXHu1f.jpg


qilkft4.jpg


LZ8ZJOr.jpg
 
Thank you so much wolfsburg!

This game is really hard to mod though :(
Anyway, with your suggestions, and guessing where what goes I managed to get the car to the track. Even the interior works.

The speedometer (digital one) is broken, any idea how to fix it?

I'm pretty pleased with how it is now, so if someone wants to help with the rest, please. :)

Here is the file, also I did a massive cleanup so it's much more compact now. (I'm using 1M physics, as these cars are broadly similar)

https://www.sendspace.com/file/ivou8w

Thank you again so much wolfsburg!
SZXHu1f.jpg


qilkft4.jpg


LZ8ZJOr.jpg
I get to make it work but the font is different, and also the size is a little smaller but it works, we're on the right way...

I taken the gui files from the lotus exige from Didouc, modified the filename inside the .bgui file and it works... Also added the motec.bin on rx8 folder, also I edited the .crd and .cpt files, it are very similar to s2u ones but are not equal, and the driver appears, also the .cdv and the .bas file... Also added a the rx8_ultra.vhf,... the game needs it... you can do a clean of the bmt's because it uses .mtx, also the kit01, kit02... because it are not need, it are tuned bodys...

here's the link...

https://www.sendspace.com/file/ij09n8

sorry, i'm in a hurry...
 
Hmmm...maybe a short tutorial would be great.
I have a Shift2 Dodge Viper mod car. The .rar file contains the animation, Audio, gui, pakfiles and vehicles subfolders.
Maybe tell me what to do next or where I find what to do next.
 
I get to make it work but the font is different, and also the size is a little smaller but it works, we're on the right way...

I taken the gui files from the lotus exige from Didouc, modified the filename inside the .bgui file and it works... Also added the motec.bin on rx8 folder, also I edited the .crd and .cpt files, it are very similar to s2u ones but are not equal, and the driver appears, also the .cdv and the .bas file... Also added a the rx8_ultra.vhf,... the game needs it... you can do a clean of the bmt's because it uses .mtx, also the kit01, kit02... because it are not need, it are tuned bodys...

here's the link...

https://www.sendspace.com/file/ij09n8

sorry, i'm in a hurry...

I found that in the .bgui file it calls to a .bfont file that don't exist so I suppose that it works with a default font, I tried several fonts but it are or smaller or bigger, and in the other mfd the numbers aren't in the right position...

I made a small update that has the driver(in cockpit view) almost in the right position, I have to move it a little, then edit the external view driver position, and also in the file are the mx5 paint materials that I edited sometime ago(it has the same colors that the rx8 but one red more...) with the corrected .rcf files including the s2u liveries(a little uglies...)

https://www.sendspace.com/file/6ev5mx

Hmmm...maybe a short tutorial would be great.
I have a Shift2 Dodge Viper mod car. The .rar file contains the animation, Audio, gui, pakfiles and vehicles subfolders.
Maybe tell me what to do next or where I find what to do next.

read this a little please...
http://www.racedepartment.com/threads/project-cars-modding-questions-wip.105969/page-8#post-2153561

is it original from s2u?

I started the viper srt10 sometime ago also...
 

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